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So no, the game is very much not dead.
The game is playable from start to the end. It has many differing ways to accomplish whichever way you choose to play the game. I am always finding myself playing and trying new things because this game can become very addictive.
There is a good game game here, and if development stopped today I'd feel I've gotten my money worth, but there is still plenty of room for improvements. I'm happy to see updates still coming. Last patch we got fighters and more space encounters. So, at least for me personally, as long as we keep getting new cool stuff, the game can stay in EA for years for all I care.
Rimworld, was in EA for over 5 years, it turned out ok for it.
With the scope that a game like Space Haven has it just is impossible to predict timelines in terms of when the game is ready for a full release. Of course, that is simply a choice by the developers in the end, when to wrap it up.
However, our choice has been to keep monitoring player feedback and try to determine from that how ready the game is. We could have just ignored that and wrapped it up, but it has not felt right to do so even if time just keeps running and it is taking long.
So it is a balance between those two, player feedback and time that just keeps running. Expectations for a good colony sim these days are high, there are lots of them out there and it takes something special to stand out.
It also takes so much time to develop these types of games and our team is very small. Some often spoken issues is still something we want to try to take a crack at before going full release, and some new features as well. =)
Thing is, we're getting major updates every couple of months. Wish they were a bit faster? Personally, yes, but what's the point in slapping 1.0 if it's perfectly playable, nearly bug free and we keep getting new content? I'd much prefer to keep it on EA if that means new stuff rather than call it finished and that's that.
It's much the same with each Major Update. The date is revealed only when we are close to finishing the update package and know it works well enough. We have to get to that point, test it ourselves, and be able to know what's still missing.
With every Major Update we set up a next big feature to work on. Discuss it as much as we can to try to see the pitfalls, and then jump into implementation. However, there's always hurdles and re-orientation along the way. Always. As we implement piece by piece we notice there's a problem we need to solve, or there is some feature that needs to be modified.
Predicting the timeline is not possible. And with putting a date out there well beforehand we just set up ourselves to cause disappointment to our community with merely one of us falling sick for a few weeks.
We are 3 devs running a super marathon with our game and we need to take so many things into account. Just one step at a time.
We haven't been able to churn out major updates for the game all that fast lately. The complexity of the game has grown and grown and making new major updates starts taking longer and longer.
I understand that silence in the news may make someone worry, but we've been working behind the scenes all the time. With progress update I have personally always felt pressure to show something exciting, combined with wanting to know that what I present is actually something we are going to keep in the game much at it is. (And not change it too much and have it be something else in the update itself)
So I try to balance those things along with the opportunity to spend a day or two taking screenshots and writing texts for the progress update. I would like to start working on a progress update here somewhat soon!