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But I'm thinking of changing it to a Four Up / Two Down rolling shift set-up
Crew that leave the ship work well with one long shift. Simply flying back and forth can take one or two hours each round trip, so crew should only start with topped off stats and rest until they can do it again.
2 hour break, 5 sleep and 1 break, with the rest work time. The early break is easily lost due to crew working overtime and waiting for the shuttle. It's padding to ensure hey don't lose out on sleep. One last hour in the morning lets them eat if they missed dinner.
Both schedules are 16 hours on and 8 hours off. They work with 3 rotations, 1/3 resting while 2/3 are active.
i dont get aditional ppl, only 4 scavenger bots that are only alowwed to work outside the mainship and around 6 logistic bots that are not allowed to move from the ship. when i have the scavenger bots no crew is allowed to make jobs outside the mainshipand if i have the logistic bots no crew is allowed to do logistic anymore, works great.
I've had no problems with any crew members with this set up in the 4 playthroughs that I've done. One other thing: I have a dedicated away team and only jump into a new system when they start their watch since I might need them to take a derelict quickly.
If they are further away consider 2h free time instead. I'll try to make it more graphical.
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After every 5h they have 1h to be together 4x a day.
Early on start with only 2 shifts (like 1st and 3rd) then with more crew go with the 4 shifts.
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Requiring more free time to move around I think it's good to allow for 3h free time mid turn. Allowing to move greater distances, regen energy and some free time together.