Space Haven

Space Haven

Need help with building an space station
How do I connect a platform for freight shuttles to the station?
I seem to be only able to build it 'outside' but even if I set up an airlock meant for stations nearby, everyone including the logistic robots ignore the command to get the cargo off the landed shuttle.

(I'm in the middle of a quest to build a new station for anotrher faction and I can't get the resources they are offering.
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Showing 1-5 of 5 comments
aksel_bugbyte  [developer] Feb 9, 2023 @ 7:39am 
So you need to build:
  1. A small hull section, and an Airlock like normally.
  2. A "Asteroid Cargo Port" built on the asteroid.
  3. Then open up the mission message and click "Release" to give the Cargo Shuttle the command to move over to the Cargo Port on the Asteroid.
  4. After the shuttle has landed on the asteroid, you need to select it (Click on it, make sure to click the Cargo shuttle and not the asteroid cargo port) and from the lower left selection window open up its inventory and select resources you want it to release.

Hope this helps. =)
Last edited by aksel_bugbyte; Feb 9, 2023 @ 7:40am
worstcase11 Feb 9, 2023 @ 7:45am 
Originally posted by aksel_bugbyte:
So you need to build:
  1. A small hull section, and an Airlock like normally.
  2. A "Asteroid Cargo Port" built on the asteroid.
  3. Then open up the mission message and click "Release" to give the Cargo Shuttle the command to move over to the Cargo Port on the Asteroid.
  4. After the shuttle has landed on the asteroid, you need to select it and from the lower left selection window open up its inventory and select resources you want it to release.

Hope this helps. =)

Thank you - I found out what the problem was: A translation error.
I'm playing with the German language activated and instead of 'Entladen' = 'unload (the cargo)' the button in the resources screen sais 'Abdocken' = 'undock (the ship)'. So I didn't use it and the command wasn't confirmed.
Last edited by worstcase11; Feb 9, 2023 @ 7:46am
Originally posted by worstcase11:
Thank you - I found out what the problem was: A translation error.
I'm playing with the German language activated and instead of 'Entladen' = 'unload (the cargo)' the button in the resources screen sais 'Abdocken' = 'undock (the ship)'. So I didn't use it and the command wasn't confirmed.
Ouch, yeah, localization can lead to nonsense results. Just consider the Chevy Nova failing in South America. Or that "Jolly Green GIant" brand didn't sell well in Middle East because it translates into "Menacing Green Ogre" in Arabic. But the Gerber baby food fiasco in Africa always takes the cake!!!
Last edited by I blame Earthshaker; Feb 9, 2023 @ 12:33pm
Eventide Feb 12, 2023 @ 5:41am 
I couldn't figure out how to power up the "Asteroid Cargo Port" for half an hour. I think this part could use some additional text to explain how to connect it to power, or perhaps some code-help to make it easier to set up:

• Snap points on the object, when a power conduit section is selected for placement.
(After placing the Cargo Part, we see a 'no power' lightning bolt icon, over the middle tile of the shelf where Parts are delivered on the Asteroid Cargo Port. I thought since my attention is being called to this area on the cargo part object, this was where I should start placing power conduit sections. No: conduit parts won't place 'on' the cargo port, but on the ground around any side of it.)

Perhaps indicate the valid tiles around the base and cargo part which would make good conduit connection points. And / Or, the selected conduit section (mouse cursor) could make some kind of visual feedback when hovering over a tile that would make a valid electrical connection.

• Add a glow around a successfully placed conduit section, and then blink / remove the glow as feedback, once a valid connection is made between A and B.
(Right now a player can start placing conduit sections from the base hull or cargo part - with no feedback that they are doing it correctly.)

• Consider adding procedural conduit supports beneath conduit sections that are over currently invalid, uneven asteroid surface features.
(Players can start building hull and place the cargo port almost anywhere, on geography that might not be ideal for a power conduit between A and B. How much is too much deconstructing / reconstructing of the base, in order to work around uneven surfaces?)

I like the look of physically connected base pieces, but the wireless Power Node concept would be more developer-friendly than this suggestion :)
Last edited by Eventide; Feb 12, 2023 @ 5:42am
aksel_bugbyte  [developer] Feb 13, 2023 @ 2:16am 
Originally posted by worstcase11:
Originally posted by aksel_bugbyte:
So you need to build:
  1. A small hull section, and an Airlock like normally.
  2. A "Asteroid Cargo Port" built on the asteroid.
  3. Then open up the mission message and click "Release" to give the Cargo Shuttle the command to move over to the Cargo Port on the Asteroid.
  4. After the shuttle has landed on the asteroid, you need to select it and from the lower left selection window open up its inventory and select resources you want it to release.

Hope this helps. =)

Thank you - I found out what the problem was: A translation error.
I'm playing with the German language activated and instead of 'Entladen' = 'unload (the cargo)' the button in the resources screen sais 'Abdocken' = 'undock (the ship)'. So I didn't use it and the command wasn't confirmed.

Ahh, indeed. Used the same "RELEASE" text used elsewhere by mistake, giving the wrong context in this particular situation. Will fix it for the next update of the game.
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Date Posted: Feb 9, 2023 @ 7:25am
Posts: 5