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You can deploy a bunch of sentries and create a kill box with an overwhelming number of them. The remote control only takes weapon skill 1 and each user can deploy and control up to 3 sentries.
There is probably a way to use the airlocks as well but I never tried. I know you could force them to fight wearing a spacesuit by creating a buffer zone that has no air, forcing them to go deeper in the ship before engaging. Wearing a spacesuit inflicts a -15% accuracy penalty.
If you can, install a targetjammer. Let the pirates bourd your ship and wack em in a killbox. Then fly over to their ship and kill/capture their remaining crew and loot the place.
I usually never build any guns and just drain the enemies that way.
pause button should be very close by during any fight. disengage when char takes too much fire from multiples and seek better cover. frontal engage the airlock and flank it also,, 3 crew can stop 4 raiders at the airlock with luck and pausing every shot. focus fire all crew on 1 raider then goto the next.
before you get target jammer then you have to run from bigger encounters.. the small enemy ships you can shuttle rush them usually before they do enough damage and they usually try to hail your ship which they stop fire and you buy time to get your shuttle docked to them.
you can do what you asked there are ways to kill the raiders with a bad enviorment but i just rely on cover and focus fire.. focus fire is your main ally
It thins out their numbers and increases the chances that the ones onboard your ship will surrender (when you re-appear back at your own ship) and If the AI is written to put the strongest fighters into the boarding party, then those left on the vessel are the weakest ones (and likely armed with mostly pistols).
I would leave a few members onboard though so they don't just outright cap your ship :/
(* This was true at time of writing, however omissions like this could cause development changes)
The pirate Ai might choose to go back to the air lock to put on space suits, though.
Still, if that causes them to walk into the next room with space suits, they would be at a disadvantage, because the spacesuits decrease accuracy significantly.
If you manage to take one of the pirates out, you can execute them immediately after surrender and equip the weapon that they drop. So theoretically, it should be possible to beat a pirate boarding crew without any weapons in your crew if you do it right...
Venting can cause damage to equipment, so ideally having the airlock(s) in a room on their own, connected via a door (with it's vent closed) that enters to a corridor which has vents (not doors) to a large room that has no oxygen (like the engine room), followed by an exit corridor door (again vents closed) and then a room (with oxygen) like a hangar with some cover furniture placed 3-5 tiles across from the door.
This way when the pirates board you can vent the airlock room using the corridor door vent (since that room will be connect to a room with no oxygen) which will then force the pirates into their suits.
If you keep the corridor one square wide it means the pirates will attempt to enter the hangar single file through the door, which if greeted by your defenders positioned behind the cover furniture will quickly dispatch of pirates with a minimum of fuss.