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Or you could edit the save so your existing ship has a larger canvas. (obviously back up the save first just in case)
If you want to switch a current 2x2 ship then a temporary smaller ship needs to be used as transition or alternatively edit the save file.
Go to the local game files -> savegames -> Your save name -> save -> Open Game file with notepad.
Search fo the ship name.
Adjust the X or Y to 84.
Makes the game more exciting!! Uncheck the box for all mats back from dismantle and make it the game even better!
At first thought it is easy to think that it would be that simple.
However, it rarely is. =) There are many problems to solve, but let me just give one example which is one of the main ones:
Ships, stations and asteroids are allocated to various "grid tiles" within a sector, there are only so many of them and any NPC ship can jump anywhere to a free grid tile.
One of the problems is that if the player spaceship is right next to another element (Like another ship or station) then expanding the grid itself would mean the player would be building on top of this another element. It would look completely broken, and be broken. Ships would be on top of each other.
So that's one of the problem that would need solving, among others.
I just wanted to give a solution through modding as it is possible to do, it may cause a bug like this or not, can't remember if the elements are rearranged when loading the modified savegame.
But couldn't this be easily solved by only letting the player expand the ship in a direction where the grid tiles are empty? If there are no fitting empty tiles next to the ship the player would have to hop to another sector and chose a fitting place on the grid.
I understand though that it might not always be that easy to implement and that it might create problems players don't think about.
Possibly. One thing that jumps to mind there is that the player might be in such a menu, with the ship grid tile green (For an OK signal to build there). But it suddenly turns red because a NPC ship is about to jump into the sector and it just happens to be at the same time that the player is in the menu and the game is allocating the grid tiles for incoming stuff. =)
Maybe not the end of the world, but could be a bit confusing. So perhaps, but these edge case scenarios need to be played out in ones mind as much as possible so that the implementation has a good chance to work well in all circumstances.
Special sectors is another idea, where it would be guaranteed that nothing can intervene the process. We'll keep this feature in mind and let's see how this evolves in the future!
And just automatically having walls placed at end of the new canvas size, with resources taken from the dismantled stuff or current player inventory? Not instantly built, but built before any dismantling is done if possible and just dismantling anything else in the way of where the new hull walls will need to be up until a new ship canvas is created on those areas or until all dismantling is done or giving alert some stuff will left behind? Warping in ships could just have those areas restricted for their spawn location until it all cleared?
And yes, it is NOT intuitive that you can change the mining station canvas. In fact, 24 really should be the default. Because once you know you can have a 24 system point canvas, you'll likely always pick it because why wouldn't you start with the max system points?