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However, a station mode is something we have planned for the future. It's still open as to how it will all function, as we need to tackle a new set of problems with a static station compared to a moving fleet.
Splitting the crew or the fleet is something that gets asked every now and then. That would also introduce its own problems, as the game would now need to simulate both the moving fleet and the static one, on multiple fronts. Questions would arise, like if it is OK if the crew that was left behind is doing the exact same thing when coming back, even if a year has passed. Food and other resources are the same.
Also, traveling far would mean it takes ages to come back. That becomes tedious. Yes, there are solutions like introducing worm holes, but it's also a question if it is worth it, is that the direction the game should be taken and does it fight against the starmap as it is currently designed.
From my own experience baking everything into one game ends up with not only an unfinished game but also a jumbled mess on top. =) Not saying things are impossible, but new features like these need proper thought before jumping into implementation.
As mentioned earlier a station mode is planned though, where you can build a station and play more in a style where events come to you instead of you seeking them out. We will flesh out the idea and its details more when we jump into implementing it sometime in the future.
thats the resourcing issue taken care of.
A mining update would be great. This could include an upgraded ore processor, that unlocks drills that are capable of completely eradicating sections of the asteroid for materials. Similar to salvaging the hull of a ship. It could be a lengthy process that encourages a mining facility to be built.