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> board like, 4 ships
> have enough resources to make an unstoppable 3x5 dreadnaught that steamrolls anything the game can ever throw at you
> "game boring 2/10"
I agree with you on the fact that it doesn't make sense and I would very much like to be able to add captured pirate ships to my fleet, but the game is about survival and resource management, combat in itself isn't so exciting and it will be the only relevant gameplay element if devs implement your suggestion.
If you're looking for that kind of experience try Starsector maybe. It doesn't have shipboard combat, but the fleet management would be up your alley. Fleet combat is amazing too.
Now what do I do?
The only way this could possibly work would be if
A: Boarding and capturing complete ships was basically impossible i.e. you couldn't really do it unless you had reached a point in the game where resource management had become basically academic anyway.
B: Ship to ship combat resulted in massive destruction to disbaled ships and the loss of most of their cargo. This would leave a smaller number of devices that could be dismantled for parts.
To be honest if both these conditions existed it actually would make for a very good game.
But if they just turned on capturing as things currently stand it would just render pretty much everything outside capturing ships completely pointless.
They already need to do that to claimable ships kind of as you can simply claim them then strip their parts and leave them behind for a big boost in resources.
I get that, it is why claimable ships are rare. Finding one, equals a huge boost in resources. However, the OP is insisting that all defeated ships behave like claimable ships. I was simply offering that the price to do so would be too high for most players.
1. they could make capturing a ship really hard so that it is basically almost impossible.
Another way could be:
2. to make capturing a ship not worth it because the ships you meet are on par with your ship: you do not get better equipment when capturing a ship.
If these 2 concepts would be combined it would be a beliveable approach to stop the player steamrolling by capturing:
Bigger ships with good equipment fall under category 1 and the other ships fall under category 2.
A third way could be that a big ship with good equipment could not be contolled by a small crew: Imagine trying to run a big battleship with a four man crew- you cant do that and so there ia no benefit to capture such a ship
If you build something, you can reclaim it for full blocks, but if you claimed the ship, you only get scraps from the items, like from derelicts.
With this, if you capture a pre apocalypse ship, you can use it, but you cannot move or harvest the generator or engines for example. With this, you would not get tons of energy and tech blocks from ship capture, and you still have to research and develop to get advanced stuff. You cannot rearrange the ship's inside without destroying the advanced item, even if you researched it, because its not yours.
This should go also for claimable derelicts, so you can't just cheat to get free blocks.
You can use it, but if the engine is in the middle of the template, you cannot just move it to make space. This could make the claimable and captured vessels only temporary ships, instead of op stuff.
But some other restrictions should be added so if you savescum, you still have a problem capturing an endgame large ship.
On the other hand as nevbie to this game I wondered why I cannot rebuild derelict ship and also not able to dismount it 100%
However, a ship you just captured is quite fine, and the components should be completely harvestable.
I hate reading all this talk about "self destruct". Such a stupid Hollywood trope. Do you seriously think people, of any sort that are somewhat mentally stable, are going to self destruct their ship, utterly pissing off the people capturing it, and guaranteeing your being executed, or killed in the explosion. No. Like real life, most people on ships surrender when overwhelmed, with the hopes of being rescued or released at a later date. Why? Because people are, usually, not as valuable as the ship itself and the cargo it carries. Piss off the pirates by sinking your ship. See what that gets you.
The only faction I could see self destructing is perhaps the military faction out of a sense of duty, but even military ships these days don't sink themselves. Perhaps I shouldn't say these days, THEY NEVER DID! Piracy exists for a reason. Ship crews are more than willing to give up their ships in order to save their own skin, that is human nature.
1. Ships could be rigged with explosives and scuttled in the event of loosing a boarding action. This could act as a deterrent to boarding military vessels that might have this feature.
2. Ships could have 'detachable' sections that could become new ships. Think escape pod, or maybe even a Star Trek style decoupling as in ST Generations.
If you board the pirate ship and they jettison that section out into space.... or maybe even intentionally blow it up... would make boarding very risky. Even after you disable the ship/kill all the crew.
as for self destructing being a Hollywood trope, Military ships and even some commercial ships have a scuttle plan. Plus you wouldn't end up killing off your crew if you design it well so that it has sections that can be ejected/destroyed.
It would probably fit better with the lore if having a 'stolen' ship would piss off members of the faction you stole it from. They could even hunt you more actively?