Space Haven

Space Haven

MR DEATH May 23, 2021 @ 12:38pm
Is it possible to increase my ships system points?
I'm trying to equip my ship with 6 guns so i can defeat pertty much any enemy. Is there some way to increase my ships system points?
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Showing 1-15 of 16 comments
Stardustfire May 23, 2021 @ 2:05pm 
if you dont wasted to much points on other systems sure.
my new 3x2 ship hosts 6 weapons without problems, 24 system points means 12 systems.
but normaly even 4 weapons are enove. more only lessens the timeframe for them to flee.
Last edited by Stardustfire; May 23, 2021 @ 2:07pm
Wantoomany May 23, 2021 @ 4:20pm 
System points are directly tied to your ships buildable space. They can not be changed without also changing the ships canvass.

Basically your options are to build a second ship or rebuild your primary one.
MonkehMaster May 23, 2021 @ 5:24pm 
currently no way in-game.. but...

you can edit the system points in the game file or you can even use something like cheat engine to edit the system points, i personally havent done it (yet), but you can google how and figure it out quite easily.
Last edited by MonkehMaster; May 23, 2021 @ 5:41pm
yachieku May 25, 2021 @ 12:59pm 
I think system points is unnessesery and annoing mechanics. Player is already limited, by building space and resources, so why also another limit? Its also not logical: You can choose bigger space to build ship, and build same ship with more sysyems, than in smaller space. I was wery dissapointed, when spending so many hours building ship only to find out I cant build more systems, even with some space left, becouse some magical restriction. So many hours wasted...☹️
test May 26, 2021 @ 12:56am 
^ what others have said

also, there is a mod on nexus that does just that
aksel_bugbyte  [developer] May 26, 2021 @ 2:47am 
Is the "system points" - system perfect?

No. It is not.

Is it completely unnecessary?

Debatable, but I don't think so.

Why?

Because without it there would not be any type of balance regarding ship-to-ship combat anymore. You could simply build more than the enemy, and win every time. (Which you can do right now since the new 2x3 canvas gave the player the edge in a big way).

The player could be facing enemy ships with 10-20 turrets, and it would be tricky to plan them out. Would they change dynamically based on the player combat strength? How would that work?

We also need to think about how the UI and the tactical experience plays into this. Does the player want to select 20 turrets and target them all, with the possibility of having multiple ships and having to give all their turrets a command. Maybe some would like that, and it would give a certain type of experience.

However, if we want to strive for more of an FTL-type experience, with some tactical elements to it all, then dozens of turrets starts to become a real hassle.

Some type of other system with completely open options, but limited to something else like power use, would require deep dive planning and playing out scenarios in one's mind to try to come up with why it works, but also why it doesn't work.

In order to come up with a great design decision, it is imperative to try to demolish the design decision with reasons why it will not work. If you can't come up with reasons then you might have found a great design idea.

What's Next?

So the ship-to-ship combat and the system points are still open for a change, if something great comes up and we find a design decision that works better. We will look into it at a later stage again and see if we come up with any opportunities there.

Time will tell!
Mr. Smiles May 26, 2021 @ 4:03am 
I'm just jealous that the npc ships on a 1x1 grid somehow have 8 system points (flying around with a shield, turret, hull stabilizer and scanner). Either raise the player ship cap for 1x1 or remove the AI's ability to have cheat ships.

My recommendation is making system points only apply to affitional stabilizers/shields after the first since they are necessary (at least in the case of stabilizers). That way you aren't gimped for something you jave to have, but can't just stack them indefinitely.
yachieku May 26, 2021 @ 12:35pm 
You could make weapons more logistic demanding. For example, lasers could require maintanance, producing / replacing focusing chambers, cooling etc. No artificial limit, and player if want to go that way, he can. But it would be wery difficult to upkeep.
Stardustfire May 26, 2021 @ 9:58pm 
they are already logistical demmanding in needing new batteries/rockets after each fight. what means you cant place them at the other end of your ship than your stashes, or your logistic workers are up for long running routes.
MR DEATH May 27, 2021 @ 3:08pm 
Wtf, is that a dog developing this game!? That's impressive af dude!

Anyway, it's an interesting mechanic, I guess it makes sense to have the system points and it does give me a reason to have more than one ship which is cool. Might be interesting if you could research a machine that could increase system points or something, but ur right that there should be some balance on it.
Ben is not OK May 28, 2021 @ 12:46pm 
Why bother. I have no ship weapons at all. Only a targeting jammer and 2 x shields on each of my 2 x 2.s

My combat/prison ship has 6 x shuttle bays and about 45 crew. more than half of them are Hero, Bloodlust, Suicidal and I can defeat any enemy that isn't quick enough to leave.

I just board them with a combat team of 12 or 16. Easily overwhelm them. Loot/scrap the ship, Sell the useless prisoners to the slavers and recruit any with Hero, Bloodlust and Suicidal for my pirate crew.
BlueHawk89 May 28, 2021 @ 2:13pm 
If combat it is the primary reason for system points (which effects everything) then why not have it apply to weapons only. Some games would refer to this as hard points. The "size" of the ship would determine the number of hard points available or you could have the weapons take up space inside the ship. Everything else could still use the system points to help balance the number of system devices used on a ship.

Using hull points I would set the grid to maximum. I think there are two new grid sizes: 2x3 & 3x2; I would create one grid size that is 3x3.
voidCaster Dec 18, 2022 @ 9:28am 
I see that this thread is well over a year old now, but I just picked up Space Haven again after not playing since before this thread (or the System Points thing) ever existed.

I am trying to start a new game based upon the 2nd platform (abandoned space station). In building my custom ship, I have created a rectangle of hull which is 40x15 with LOTS of empty space.

In 20x7 of that I put a single X1 Airlock, 2 large storages, 1 tools facility, 1 shuttle bay and 1 pod bay, 1 oxygen generator and 1 gas scrubber and 1 wall-mounted thermal regulator.

I am now not able to place a single Energium Generator, due to lack of "System Points."

Edit: DERP on my part removed.
Last edited by voidCaster; Dec 18, 2022 @ 11:07am
MonkehMaster Dec 18, 2022 @ 9:33am 
Originally posted by tekmunkey:
I see that this thread is well over a year old now, but I just picked up Space Haven again after not playing since before this thread (or the System Points thing) ever existed.

I am trying to start a new game based upon the 2nd platform (abandoned space station). In building my custom ship, I have created a rectangle of hull which is 40x15 with LOTS of empty space.

In 20x7 of that I put a single X1 Airlock, 2 large storages, 1 tools facility, 1 shuttle bay and 1 pod bay, 1 oxygen generator and 1 gas scrubber and 1 wall-mounted thermal regulator.

I am now not able to place a single Energium Generator, due to lack of "System Points."

As others have already said: This is a stupid idea to begin with.

My two cents: This stupid idea is also badly implemented to a ridiculous degree.

Final thoughts: Game is totally unplayable. Congratulations. You took money a few years ago and provided an unfinished but still fairly entertaining product which lasted a few months or years, then you kept the money but turned the game not only into something nobody in their right mind would pay for but which is totally nonfunctional to boot. I want a refund.

sorry, but you aint getting a refund.
Naia000 Dec 18, 2022 @ 10:32am 
@tekmunkey

Things have indeed changed. Try building a system core, then you can build your power generator.
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Date Posted: May 23, 2021 @ 12:38pm
Posts: 16