Space Haven

Space Haven

PyroMancer Jul 1, 2021 @ 10:19pm
Ship Points?
Is there a way to increase ship points? I was looking into building a new ship and notices there is a 3x2 design but it cost 6 ship points and you only start with 8 and a 2x2 ships which uses 4 points. Which means you some how need to disband your current ship in order to free up enough points to do the 3x2 ships.
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Showing 1-15 of 15 comments
aksel_bugbyte  [developer] Jul 2, 2021 @ 12:11am 
It is meant for more a new start (The mining station start), where you can switch the canvas immediately.

You can do it with an older saved game, but you either need to use a temporary ship (Like a 1x2 canvas ship) to move everything to, and then abandon the original 2x2 and switch over to start building a 2x3.

Or you can mod the game to allow for a few more ship points. I believe nexus mods has a mod for more ship points and we also have a channel dedicated for modders on our Discord server:

https://discord.gg/zx2AN4F

You can also look into modding your now 2x2 to 2x3:
https://www.reddit.com/r/SpaceHaven/comments/h9r9vz/expanding_canvas_size_of_an_existing_ship/

The reason ship points are limited to 8 is due to the sector itself having limited room, and balance. The sector can only fit so many ships, asteroids, and derelict ships. It is planned so that if there were cases where there could be 3-4 fleets (You, the Merchants, the Pirates, The Military Alliance) all with multiple ships, that it would still fit into the sector. =)

What the limit should be is up for debate, but indeed the sector can only fit so much and we also have to plan for "worst" case scenarios.
PyroMancer Jul 2, 2021 @ 12:36am 
I understand the need for limit since only so many spaces are in a sector but figured maybe you get another 2-4 during the game perhaps as I know unlimited points would not be good.

Though it would be nice if you could resize your ship as part of the base game to be able to expand your ship down the road. Or perhaps you change your mind and downsize it, assuming your ship is small enough as it would check before hand.
Bobucles Jul 2, 2021 @ 4:56am 
The ship point system is kinda meh. It may make more sense to tie it into research. Start the player with a limited hull size/points, and then they unlock better methods for a larger fleet as time goes on.

As for handling the sector mechanics, force the ship to jump in order to change ship size. If a region is empty it can be deleted, if the player has spare points they can add. It lets the player grow more organically without trying to plan 80% of the game in advance.
PyroMancer Jul 2, 2021 @ 12:30pm 
Yeah a sense of progression could be nice. Maybe start with simple 1x1 ship and 2 ship points so player can upgrade their ship the way they want either 1x2 or 2x1. Then tech unlocks more up to the current 8 points.

Don't know if they need to force jump to change sizes as it wouldn't make sense to fix a ship in hyperspace. I could understand if the sector needs to be reloaded with the old template ported into the new one but different animation would probably be better like wrenching sounds as it fades to black and then reloads sector. If required from a programming stand point.

Don't know how they have it coded but since NPC ships come and go into the system I imagine the same could be done for player ship as it simply copies to current built ship onto template for a larger one assuming they are using some sort of format to limit memory use of having different ship sizes be different object sizes, but that's getting too technical as devs know best how such a thing could be implemented.

From game play they could maybe have station sectors when you need to visit in order to resize ship. But also it would be nice to add more some custom shapes. Like a T, H, or + shape Also we got 8 points so if can we can create custom options then being able to use them all on one ship would be nice. Basically more freedom with our ship designs.
munners42 Jul 3, 2021 @ 3:46pm 
They may well up the max size from 2x3 at some point to increase points, but it's easy enough to mod the file and create a bigger ship area.
Find the file with your ship name
find the file named save
find the file named game
open it with notepad
search or scroll through it for your ship name and change sx and sy numbers and do the same for roof
1x1 is sx="28" sy="28"
2x2 is sx="56" sy="56"
3x3 is sx="84" sy= "84"
4x4 is sx="112" sy="112"

I'm using a 5x5 sx="140" sy="140"

I've not encountered any problems yet. it pushes minable objects and ships to the outside of the map area.

you do have to go to the jump off point of a system in order to make sure you have the space for the area tile not to overlap with anything.

https://steamcommunity.com/sharedfiles/filedetails/?id=2536246200
Last edited by munners42; Jul 3, 2021 @ 4:07pm
PyroMancer Jul 3, 2021 @ 6:08pm 
I already went through the process of breaking down ship to put it all on a 1x2 ship so I could create a 3x2 ship to build up. After doing it though I realized how little space you actually seem to need to have all the basics up and running.

https://steamcommunity.com/sharedfiles/filedetails/?id=2536329399
Last edited by PyroMancer; Jul 3, 2021 @ 6:09pm
capitaine raynor Nov 21, 2022 @ 12:11pm 
limiting ship points is a big problem in game development, because there are 2 points left by taking the largest type of space ship base, result if you want to take a space station today it is not feasible because ship points are missing, simply in game configuration number 2, where you start with a station that you must abandon, (null), you can't even take it back behind because points are missing (if we decided to enlarge the space of our starting ship) it puts a big brake and not pleasant, moreover it would indicate that we do not have at most a single station and a small ship, impossible to see big in this way , too bad, I hope you would change that in the future :) cordially (v.16)
thorm81 Nov 21, 2022 @ 9:56pm 
Originally posted by capitaine raynor:
limiting ship points is a big problem in game development, because there are 2 points left by taking the largest type of space ship base, result if you want to take a space station today it is not feasible because ship points are missing, simply in game configuration number 2, where you start with a station that you must abandon, (null), you can't even take it back behind because points are missing (if we decided to enlarge the space of our starting ship) it puts a big brake and not pleasant, moreover it would indicate that we do not have at most a single station and a small ship, impossible to see big in this way , too bad, I hope you would change that in the future :) cordially (v.16)
Personally I would prefer 9 points and a 3x3 ship.
It would help a lot if you could claim ships regardless of the points you have, but only be able to travel with ships adding up to the total ship points. That way you could still loot claimable ships late game.
RavensDaemon Nov 22, 2022 @ 11:09am 
Originally posted by capitaine raynor:
limiting ship points is a big problem in game development, because there are 2 points left by taking the largest type of space ship base, result if you want to take a space station today it is not feasible because ship points are missing, simply in game configuration number 2, where you start with a station that you must abandon, (null), you can't even take it back behind because points are missing (if we decided to enlarge the space of our starting ship) it puts a big brake and not pleasant, moreover it would indicate that we do not have at most a single station and a small ship, impossible to see big in this way , too bad, I hope you would change that in the future :) cordially (v.16)

What are you talking about? Space Stations do not take ship points.
capitaine raynor Nov 23, 2022 @ 10:00am 
of course yes, I wanted to take back the starting station by returning and claiming it, it told me that I was missing 2 points, given that I had already taken 6 to make the ship and that I needed 4, at least on the experimental version
RavensDaemon Nov 23, 2022 @ 11:02am 
You cannot dismantle the starting station.
capitaine raynor Nov 24, 2022 @ 1:55am 
of course if, you leave you come back and you claim
thinkinTom Nov 24, 2022 @ 11:18am 
I would be genuinely happy with a 4x2 ship grid, to build on.
dragonsphotoworks Nov 26, 2022 @ 5:35pm 
Thats one thing disappointing me.. Small size to build in. Id like to build large colony ship. But seems stuck with "shuttle" sized ship.
neofutur Mar 10, 2023 @ 3:12pm 
Originally posted by aksel_bugbyte:
It is meant for more a new start (The mining station start), where you can switch the canvas immediately.

You can do it with an older saved game, but you either need to use a temporary ship (Like a 1x2 canvas ship) to move everything to, and then abandon the original 2x2 and switch over to start building a 2x3.

Or you can mod the game to allow for a few more ship points. I believe nexus mods has a mod for more ship points and we also have a channel dedicated for modders on our Discord server:

https://discord.gg/zx2AN4F

You can also look into modding your now 2x2 to 2x3:
https://www.reddit.com/r/SpaceHaven/comments/h9r9vz/expanding_canvas_size_of_an_existing_ship/

The reason ship points are limited to 8 is due to the sector itself having limited room, and balance. The sector can only fit so many ships, asteroids, and derelict ships. It is planned so that if there were cases where there could be 3-4 fleets (You, the Merchants, the Pirates, The Military Alliance) all with multiple ships, that it would still fit into the sector. =)

What the limit should be is up for debate, but indeed the sector can only fit so much and we also have to plan for "worst" case scenarios.
I am in a sector that is completely empty, with just my two 2x2 ships. there is plenty of room here , and I cant upgrade one of my 2x2 to a 2x3 ship. seriously this a functional bug IMO, its a game killer and imho you need to fix this.
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Date Posted: Jul 1, 2021 @ 10:19pm
Posts: 15