Space Haven

Space Haven

ant.723 Dec 12, 2020 @ 3:09pm
weapons vs accuracy
im new to this game so i have been searching all over to find answers to my questions when i came accross a post about arming you best accuracy with certain kinds of weapons.

i didnt even know thee was accuracy, but then i found it.

so i did some looking into it and i have 4 guys with level 3 weapons..... and they have the worst accuracy. there all in the 20s

my other 3 crew members have a level 1 weapons and have accuracy in the 50s and 60s.

am i missing something? shouldnt someone good with weapons have a better accuracy?

or maybe its backwards. level 1 is the good level and level 3 is bad?
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Showing 1-6 of 6 comments
Wantoomany Dec 12, 2020 @ 3:50pm 
I don't believe the weapons skill is fully implemented yet. If you open a characters stats page and hover over accuracy you can see that the only modifier seems to be perception, there is no modifier for weapons.

So, as least as it stands currently, your best shooters will be the ones with high perception, and not weapons skill.
Last edited by Wantoomany; Dec 12, 2020 @ 3:59pm
ant.723 Dec 12, 2020 @ 5:23pm 
Originally posted by Wantoomany:
I don't believe the weapons skill is fully implemented yet. If you open a characters stats page and hover over accuracy you can see that the only modifier seems to be perception, there is no modifier for weapons.

So, as least as it stands currently, your best shooters will be the ones with high perception, and not weapons skill.

not implemented yet? i know the game is in alpha but the devs cant put something in just for show. i wonder what else im wasting my time to try to find the best person for and it means nothing.

anyway thanks @wantoomany
ant.723 Dec 12, 2020 @ 5:24pm 
nice to know i have been fighting monster with my 4 worst people to fight them with ..lmao
Wantoomany Dec 12, 2020 @ 5:44pm 
Originally posted by ant.723:
Originally posted by Wantoomany:
I don't believe the weapons skill is fully implemented yet. If you open a characters stats page and hover over accuracy you can see that the only modifier seems to be perception, there is no modifier for weapons.

So, as least as it stands currently, your best shooters will be the ones with high perception, and not weapons skill.

not implemented yet? i know the game is in alpha but the devs cant put something in just for show. i wonder what else im wasting my time to try to find the best person for and it means nothing.

anyway thanks @wantoomany


It's hardly the only thing not implemented yet. Half the crew stats page is missing. There is an entire stat for learning and experience gain that is also missing.

The best you can do is just use the tool tips and hover pop ups. It offers the most useful info and explains exactly what is effecting stats like accuracy and bravery.
Caerold Dec 12, 2020 @ 6:41pm 
No real roadmap but several items have been mentioned as placeholders for future content:

Crew:
learning and skill growth (max at 10, likely)
handheld weapon accuracy
piloting?

additional research topics
more crafting (superblocks and quantum stuff)
better ship-to-ship combat

That's just off the top of my head -- this game is very much an alpha
Sam Look Dec 12, 2020 @ 6:46pm 
Hyper sleep pods also come to mind.
Welcome to Early Access, this is how it rolls.

They could put in a better placeholder for Weapons though, even if it was just a divider on the accuracy skill so 3 = 100% of base accuracy, 2 = 75% 1 = 50% 0 = 25%.

It is slightly disconcerting going to war with a squad of guys who all appear to be completely unskilled with weapons.
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Date Posted: Dec 12, 2020 @ 3:09pm
Posts: 6