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Arach
They are only useful for one thing though: converting your prisoners.
You can add multiple permissions to a single object, so you should put prisoners and refugees together. They will use the same toilets and kitchens, and most recruitment tries will occur during rec time anyways, which the refugees have a lot of. Also, the prisoners will beat up the refugees instead of your crew when attempts fail.
Yes of course, but those rewards are not as important, as the crew gain from the recruitment. And you don't have to keep them well, they will still help you, and your crew can stay healthy and energetic if you need them. Refugees are expendable. If I have both prisoners and refugees, I try to avoid getting them home, so they will keep trying to convert prisoners for free.
I do kind of feel it might be better if Kitchens and Toilets just had toggles for crew, refugees and prisoners.
Then the defined areas would relate to sleeping and relaxation areas.
Prisoners already leave their prescribed area for medical treatment anyway so it would just be the same mechanic as this.
It would also stop them hanging out in the smelly, poorly lit toilet like it was some kind of freaking party zone!