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Although I some time ago moved to having two airlocks, both in the same room with enough large storage that one always has some free space.
I'm on the experimental branch, not sure if the behaviour is different here.
This
I try to keep at least one large storage no more then 2 or 3 squares away from each airlock. I set it to accept pretty much anything so my crew can just dump it right into storage. Minimizing walking distance allows one person to clear a blocked airlock extremely quick.
I then have other storage areas near where they need to be with the bring here rule set. So eventually my airlock dump storage will get emptied into more appropriate storage keeping my airlock storage from filling up.
My solution was to create a ship with 2 airlocks. Storage was kept as close as possible to the airlocks to allow your crew to unload quickly. The trick was to keep anything requiring a sudden inrush of materials as close to storage as possible.
Your engines, power, stabilisers, pods for instance can be kept at the far reaches of your ship as they require only limited materials over an extended time. Surround your storage with all your industry to limit travel time.
Also beneficial was a kitchen with seating closer to industry so my crew didnt need to walk all the way back to living quarters for a break. I never got a logistical overrun message with the crew just managing the ship. Only once i placed a decent build order did i start to get messages. Once construction was complete, no more problems!
Hope this helps - good luck!
ah. i actually did the same thing with you right now. sorry for repeating (comment) what you said.
this is sandbox, you can play as you like, but game designed around picking only things you actually need, not hoarding 300 scrap and having 8 airlocks for random trash you won't ever use.
Having a few dedicated haulers is a big help. I try to keep a few crew set up with logistics on high and pretty much everything else turned off. I also restrict them to their own ship and turn off derelict work. So even with other stuff going on, hauling is still getting done. While ensuring there is always someone on the ship clearing the airlock while everyone else is working the derelict
I also try to avoid doing anything else while dumping cargo in the airlock. This means before I start stripping derelicts I will stop any construction projects going on in my own ship, and shut down or cancel any industry fabrication. This way the crew can focus on one thing and isn't distracted with multiple jobs.
Running different work shifts helps too. I like to keep most of my construction and industry crew on the same shift. Then put most of my haulers on a different shift. This way my haulers are less distracted by other jobs, because the people generating those jobs are asleep or on break. Allowing my haulers to focus on hauling. Yes, this means that my constructors and industry people are left without many haulers on their shift and have to haul their own stuff. But I find that less of a long term problem then just moving stuff from airlock to storage or from storage to storage.
but i like hoarding. i have the space, i have manpower, i have the resource to do it, its just that people can't be forced to do it. though, i'd like to think that the dev do have 'hoarder' in mind when designing this game.
sorry for replying so late. i actually find it interesting, after reading your post, and testing the shift thing, it was really nice to have the ship constantly working. this actually help other stuffs that i was having issue with like burning prisoners kitchen. the unloading, not so much, although it does move at better pace than before.
next time i'll try to divide works between shift if i can. thanks for the suggestion