Space Haven

Space Haven

BIRI Jun 28, 2020 @ 5:23am
Logistics overwhelmed
i just started playing the game, 2 days so far. i kept having issues with logistics, especially on x1 airlock. when it's full, it is extremely difficult to force my crews to move stuffs in it to another storage. since it's full, i can't mine, salvage or even trade.

i tried making more airlocks, placing all other stations to low priority including the kitchen, having all crew prioritized logistics, have storage close to the airlocks as well.

the only thing i'm still trying now is to have more crews (i'm currently at 11). can't seem to find any post regarding this issue either. so it's probably a non-issue to most people. any advice?
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Showing 1-15 of 17 comments
Sam Look Jun 28, 2020 @ 5:39am 
Hmm can't say I have too many issue.
Although I some time ago moved to having two airlocks, both in the same room with enough large storage that one always has some free space.
I'm on the experimental branch, not sure if the behaviour is different here.
BIRI Jun 28, 2020 @ 6:13am 
i'm at my 6th airlocks. currently trying to just stay at one place, managing storage. it took at least 5 days to clean all of them (before i start salvaging again).
Bobucles Jun 28, 2020 @ 9:03am 
Walking is one of the slowest tasks. Keep storage directly next to your airlock and industry.
BIRI Jun 28, 2020 @ 9:10am 
i did have storage close to the airlocks as well. so far, i noticed that they did haul it in the end, after everything else is finished. somehow x1 airlocks are set as low priority task compared to others... anyone know any remedy for this?
Wantoomany Jun 28, 2020 @ 9:16am 
Originally posted by Bobucles:
Walking is one of the slowest tasks. Keep storage directly next to your airlock and industry.

This

I try to keep at least one large storage no more then 2 or 3 squares away from each airlock. I set it to accept pretty much anything so my crew can just dump it right into storage. Minimizing walking distance allows one person to clear a blocked airlock extremely quick.

I then have other storage areas near where they need to be with the bring here rule set. So eventually my airlock dump storage will get emptied into more appropriate storage keeping my airlock storage from filling up.
BIRI Jun 29, 2020 @ 11:11pm 
i have done the 'storage next to airlock' thing in all my run. although now i did found some alternatives, set specific items to be carried into specific storage. this seems to help with the prioritizing abit. but then, i think, having more people ultimately solve the issue. i just hoped that they add something to the airlock storage. maybe some option to boos priority too
Mirsin Jun 30, 2020 @ 12:16am 
There were several logistics overrun messages that came up in my first few runs. Even with a larger population, more work needs to be done in a ship that's much larger. I found that the logistics grew in line with the size of the ship and with the population.

My solution was to create a ship with 2 airlocks. Storage was kept as close as possible to the airlocks to allow your crew to unload quickly. The trick was to keep anything requiring a sudden inrush of materials as close to storage as possible.

Your engines, power, stabilisers, pods for instance can be kept at the far reaches of your ship as they require only limited materials over an extended time. Surround your storage with all your industry to limit travel time.

Also beneficial was a kitchen with seating closer to industry so my crew didnt need to walk all the way back to living quarters for a break. I never got a logistical overrun message with the crew just managing the ship. Only once i placed a decent build order did i start to get messages. Once construction was complete, no more problems!

Hope this helps - good luck!
BIRI Jun 30, 2020 @ 4:36am 
thanks for the respond guys. but i really do put storage next to my airlock. with workshop all around it. but to be fair, my grow beds was quite far. so i will test that on my next run. but seriously i really do put my entire inventory next to the airlocks in all my runs.
BIRI Jun 30, 2020 @ 4:38am 
Originally posted by Wantoomany:
Originally posted by Bobucles:
Walking is one of the slowest tasks. Keep storage directly next to your airlock and industry.

This

I try to keep at least one large storage no more then 2 or 3 squares away from each airlock. I set it to accept pretty much anything so my crew can just dump it right into storage. Minimizing walking distance allows one person to clear a blocked airlock extremely quick.

I then have other storage areas near where they need to be with the bring here rule set. So eventually my airlock dump storage will get emptied into more appropriate storage keeping my airlock storage from filling up.

ah. i actually did the same thing with you right now. sorry for repeating (comment) what you said.
RawCode Jun 30, 2020 @ 5:25am 
don't try to play wide, don't hoard things

this is sandbox, you can play as you like, but game designed around picking only things you actually need, not hoarding 300 scrap and having 8 airlocks for random trash you won't ever use.
Wantoomany Jun 30, 2020 @ 6:34am 
Well to be fair, it does seem that clearing airlocks of cargo appears to be set at the lowest priority. So the best way to manage it, is to acknowledge that fact, and give your crew a few little nudge to help.

Having a few dedicated haulers is a big help. I try to keep a few crew set up with logistics on high and pretty much everything else turned off. I also restrict them to their own ship and turn off derelict work. So even with other stuff going on, hauling is still getting done. While ensuring there is always someone on the ship clearing the airlock while everyone else is working the derelict

I also try to avoid doing anything else while dumping cargo in the airlock. This means before I start stripping derelicts I will stop any construction projects going on in my own ship, and shut down or cancel any industry fabrication. This way the crew can focus on one thing and isn't distracted with multiple jobs.

Running different work shifts helps too. I like to keep most of my construction and industry crew on the same shift. Then put most of my haulers on a different shift. This way my haulers are less distracted by other jobs, because the people generating those jobs are asleep or on break. Allowing my haulers to focus on hauling. Yes, this means that my constructors and industry people are left without many haulers on their shift and have to haul their own stuff. But I find that less of a long term problem then just moving stuff from airlock to storage or from storage to storage.
BIRI Jul 13, 2020 @ 6:32am 
Originally posted by RawCode:
don't try to play wide, don't hoard things

this is sandbox, you can play as you like, but game designed around picking only things you actually need, not hoarding 300 scrap and having 8 airlocks for random trash you won't ever use.

but i like hoarding. i have the space, i have manpower, i have the resource to do it, its just that people can't be forced to do it. though, i'd like to think that the dev do have 'hoarder' in mind when designing this game.
BIRI Jul 13, 2020 @ 6:38am 
Originally posted by Wantoomany:
Well to be fair, it does seem that clearing airlocks of cargo appears to be set at the lowest priority. So the best way to manage it, is to acknowledge that fact, and give your crew a few little nudge to help.

Having a few dedicated haulers is a big help. I try to keep a few crew set up with logistics on high and pretty much everything else turned off. I also restrict them to their own ship and turn off derelict work. So even with other stuff going on, hauling is still getting done. While ensuring there is always someone on the ship clearing the airlock while everyone else is working the derelict

I also try to avoid doing anything else while dumping cargo in the airlock. This means before I start stripping derelicts I will stop any construction projects going on in my own ship, and shut down or cancel any industry fabrication. This way the crew can focus on one thing and isn't distracted with multiple jobs.

Running different work shifts helps too. I like to keep most of my construction and industry crew on the same shift. Then put most of my haulers on a different shift. This way my haulers are less distracted by other jobs, because the people generating those jobs are asleep or on break. Allowing my haulers to focus on hauling. Yes, this means that my constructors and industry people are left without many haulers on their shift and have to haul their own stuff. But I find that less of a long term problem then just moving stuff from airlock to storage or from storage to storage.

sorry for replying so late. i actually find it interesting, after reading your post, and testing the shift thing, it was really nice to have the ship constantly working. this actually help other stuffs that i was having issue with like burning prisoners kitchen. the unloading, not so much, although it does move at better pace than before.

next time i'll try to divide works between shift if i can. thanks for the suggestion:winter2019happybulb:
Luzilyo Jul 13, 2020 @ 8:34am 
Originally posted by QaLeQ:
since it's full, i can't [...] trade.
that's wrong though. the game tells you that you can't trade when your airlock is full, however, the game lied to you. on multiple occasions i managed to get my resources stacked until they literally went through the roof of my spaceship by purchasing a lot of stuff in a very short amount of time. lol
thornelemental Jul 13, 2020 @ 10:49am 
have some crews prioritize logistics as the highest while the other priorities like industry, mining construction etc at lower than the highest. if a sudden influx of materials blocked the airlock then you can change your crews priorities to logistics to handle it. It is better to have a few crews have only logistics as the highest though while others do the rest of other normal jobs they are good at.
Last edited by thornelemental; Jul 13, 2020 @ 10:49am
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Date Posted: Jun 28, 2020 @ 5:23am
Posts: 17