Space Haven

Space Haven

Reginleif Jun 7, 2020 @ 1:02pm
Water collector
How many water traps should I have per grow bed?
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Showing 1-15 of 26 comments
Wantoomany Jun 7, 2020 @ 2:16pm 
Without the overlay, it is really going to be hard to get any accurate info. For now, considering the massive energy cost of each collector, I'm just sticking with a single one for each grow room.
Agmar Jun 7, 2020 @ 3:57pm 
Me?
One per ship.

:steamhappy:
TheWhiteFlame Jun 13, 2020 @ 12:36pm 
well power is valuable, so is water.

i am really interested if there is a limited amount of water vapor in the air or if you can stack like 16 collectors around a single grow bed and basically generate water from nothing?! or another way of getting the max number of collectors that make sense?!

theoretically power could be farmed from solar panels.
Agmar Jun 13, 2020 @ 12:52pm 
Originally posted by Executioner:
... if you can stack like 16 collectors around a single grow bed and basically generate water from nothing?!

Lets see, you water the plants to let them grow, then suck all the moisture out of the plants to make water?
jhughes Jun 13, 2020 @ 8:02pm 
The experimental branch now has a water overlay.
jhughes Jun 13, 2020 @ 8:04pm 
Originally posted by Agmar:
Originally posted by Executioner:
... if you can stack like 16 collectors around a single grow bed and basically generate water from nothing?!

Lets see, you water the plants to let them grow, then suck all the moisture out of the plants to make water?
Umm.. The water vapor in the ship has already been used by plants. You are just recovering excess water from the atmosphere. I needed 2 collectors in my grow room. With one (using the overlay in the experimental branch), the level stayed around 20.. Added a second one, level is like the rest of the ship.

Only one outside the grow bed.
Last edited by jhughes; Jun 13, 2020 @ 8:07pm
Eagle_of_Fire (Banned) Jun 13, 2020 @ 8:50pm 
Makes zero sense either way.

It is actually possible to get to such a low humidity that plants refuse to grow. For starters, I think the grow beds should be completely enclosed as to be 100% in control of the conditions inside the grow pods.

There should not be any "excess" humidity in a ship which environment is already 100% regulated and controlled artificially. I'd like to remind people that the human body actually also require a certain amount of humidity in the air to remain healthy over long periods.
Aieonae Jun 14, 2020 @ 2:15am 
hahaha remind me of the bad static discharges that might happen in extreme dry conditions, but again may be the crew have moisturiser creams automatically dispense from their suit... you never know XD
Eagle_of_Fire (Banned) Jun 14, 2020 @ 2:21am 
Nothing is created and nothing is lost. Matter only transforms.

As such, when you bring one component in particular to a very artificially created and controlled environment then you can't simply create more out of thin air. O2 is created out of water but it doesn't mean that we simply throw water out in the air as a result. You may water some soil for cultivation but that water don't suddenly evaporate in the air either, it stay there.

This idea of creating things out of thin air, would it be water or cream out of "suits" or whatever, simply serve to dispell the suspension of disbelief necessary to enjoy the game as a whole. This is made tenfold more difficult when dealing with one of the critical resources on which you are likely to forever struggle with during your voyages in the dark void of space.
Aieonae Jun 14, 2020 @ 4:40am 
I do not exactly understand your way of putting things ideally?

But under real life a very dry condition do encourage built up of static charges over all manner of insulated surfaces, which do discharge momentary when a electrical conductor comes to contact.

And they are rather painful. To prevent it we often apply lotions and stuff to disrupt conditions to allow such built up.

Back on track, water collector(de-humidifier actually in real world) do find them self in real life. Mainly, work on removing little nuisance of vapour particulates that is found literally everywhere(from human mainly, apart from dust and all).

on the other hand, it is also one of the fluid(gas like) that often create concern on space missions and related infrastructures if run un supervised.

So if you ask me if it is possible, those items in the game are "leaking" vapours, ya that is entirely possible. If not they did it on purpose to keep thing humid enough to survive.

refer to
https://en.wikipedia.org/wiki/Plants_in_space

In fact, if I am serious enough the game portray of "sucked dry of moisture" due to water collector might itself create another whole suite of issues itself. But I give it benefit of doubt some vapour is there for humidity at 0 vapour count.
Last edited by Aieonae; Jun 14, 2020 @ 5:17am
TheWhiteFlame Jun 14, 2020 @ 5:14am 
Originally posted by Eagle_of_Fire:
Nothing is created and nothing is lost. Matter only transforms.

yes physics...
but what are u even arguing about? i am talking about the game, trying to find out the mechanics and if they can be exploited in an unbalanced unintentional manner.

Originally posted by jhughes:
The experimental branch now has a water overlay.

tyvm, i think this answers my question.


Originally posted by Eagle_of_Fire:
Makes zero sense either way.
the game tries to mimic reality to some extend but needs to maintain good gameplay obviously duh, so what are u trying to say?
sure theoretically there would be no need whatsoever to harvest ice/water carbon and so on unless you want to build new stuff. sure we have water collectors and carbon scrubbres, but im not sure if the game calculations are really so precise that they aare lossless. also i think some losses are good for gameplay, so you need to restock once in a while!

when we talk thermodynamics, theres another thing that itches my entropic brain: put a power generator in a room thats as small as possible with a spacesuit door. it will HEAT UP very fast. hmm why are we not harvesting that with heat pump for even MORE electricity and distributing the remaining heat to warm up the rooms instead of using electric heater ;DDD

Eagle_of_Fire (Banned) Jun 14, 2020 @ 5:20am 
Of course you have that in real life. I know very well how dehumidifiers work, but you have a whole world filled with water and humidity to work with.

Same with, let's say, the space station. You have constant resupply from Earth too and that's a very, very cramped space. Nothing to do with the huge space we have even on the starting vessel in this game. Also there is seemingly full gravity on our ships in this game so there is no reason to call upon lack of gravity here either. Atmosphere on your ship should react the same than on Earth really.

The whole point is not if it is possible to have water "vapours" in the atmosphere but rather the logic of trying to harness the little that there is past normal requirement... Or more to the point, should be. Certainly not gallons of it that's for sure.
Aieonae Jun 14, 2020 @ 5:23am 
Originally posted by Executioner:
when we talk thermodynamics, theres another thing that itches my entropic brain: put a power generator in a room thats as small as possible with a spacesuit door. it will HEAT UP very fast. hmm why are we not harvesting that with heat pump for even MORE electricity and distributing the remaining heat to warm up the rooms instead of using electric heater ;DDD

You know that is a good one, Executioner.
be it with thermal sterling engines, thermal electric generators or even Seebeck plates men they look deliciously energetic XD
TheWhiteFlame Jun 14, 2020 @ 5:28am 
Originally posted by Aieonae:
Originally posted by Executioner:
when we talk thermodynamics, theres another thing that itches my entropic brain: put a power generator in a room thats as small as possible with a spacesuit door. it will HEAT UP very fast. hmm why are we not harvesting that with heat pump for even MORE electricity and distributing the remaining heat to warm up the rooms instead of using electric heater ;DDD

You know that is a good one, Executioner.
be it with thermal sterling engines, thermal electric generators or even Seebeck plates men they look deliciously energetic XD
u get me brah.
;D
Last edited by TheWhiteFlame; Jun 14, 2020 @ 5:28am
Aieonae Jun 14, 2020 @ 5:35am 
Actually come to thing of it. The game itself can actually exploit the heat mechanics itself on the power generator alone, meaning that when a power generator gets "hot" it get more power generated instead. While running a higher chance of fire!.
Last edited by Aieonae; Jun 14, 2020 @ 5:37am
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Date Posted: Jun 7, 2020 @ 1:02pm
Posts: 26