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Will be interesting to see how they will be used in future, as they're quite bulky and fitting in enough for your whole crew will take up quite a bit of space.
However this does get me wondering about food conservation. For instance shoving my gunner and shield and radar and pilot into the pods when I am not using them. Maybe even throwing my combat guys into the pods when I am not using them so I do not have to feed them.
Having a surplus of bodies keeps the boxes moving so I can afford the increased food/water use. Plus they are nice to have them quickly salvage a wreak in mass.
https://steamcommunity.com/sharedfiles/filedetails/?id=2115510832
We have similar directions ;)
This is basically the same thing, just scaled up, with a prison and additional guns thrown in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2115533104
I ended up turning them off as the simply consume too much to make it worth the energy rod.
Ironically, other than more red bar health and distraction for the enemy the idea of having 4 small & 1 large vessels simply requires too much shuttling to make it worthwhile especially while jumping.
Also a notable number of resource(energy rod & water) would require extended attention of which it would be advise to localize else it would go with the per unit replacement, which leads to manual adjustment to prevent distribution shortage.
On the other hand, the many shuttling between vessel to maintain the fleet resource is fairly interesting to watch much like, yes workforce do shuttle between different vessel if one is shortage while the other had idle crew..
Indeed. I opted for just 2 large ships because it is more resource efficient and also the transfer/shuttling is a lot simpler. It would be a lot more complicated if there were 3 ships or more.
And a large ship allows for the full turret armament which is more efficient than small ships (where each requires its own hull stabilizer/drives etc). With 2 armed ships, it is enough to at least drive away any single pirate ship, or force a ceasefire for free.
And agree again on localized production. I make each ship store ice and produce water locally, rather than transport water which is inefficient. Produce food on 2nd ship as well but that's because there was no more room on the mothership.
For energy rods though, I built 2 refineries on the mothership because it is too troublesome to set up another hazardous industry zone *behind airlock. I actually find energy resource is ok. It was my energy rod production which was the bottleneck (could not convert the blue crystal into rods fast enough). Once I dedicated the 2nd refinery to produce rods, energy rod problem just went away, even when I use a lot in interstellar jumps (1 per used hypersleep chamber).
That sounds like a really great idea, but I wonder if there will be hibernation sickness as a consequence and to limit exploitation, with ignoring the consequences being more detrimental to health. Like blindness only normally be a temporary thing but permanent if the pods are used more often.