Space Haven

Space Haven

step_y May 29, 2020 @ 11:32pm
Developer - a way to relocate / move storage
Currently it is impossible or very very very long time to move big storage with 250 items inside it. This makes redesigning ships a painful and annoying process. I have 13 big storage (3250 items), last I tried moving one single big storage 250 item it took me like 1 week of in-game time or longer. I basically left my game self running overnight (or something like that).

Making it easier to move storage will make it easier for players to design or redesign their ideal ship, which is a fun aspect of the game.

So developers please find a way to allow us to do this.
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Showing 1-5 of 5 comments
sf May 30, 2020 @ 12:09am 
Though I agree that it is a hassle, but in a way, it encourages/rewards good planning, which I think is a good thing, which is why I am inclined to want to agree, but at the same time I don't like good planning to be "unrewarded".

Given that changes (if any) will not be immediate, here are some tips from my experience (I have moved FULL storages a LOT)...

1) Plan where you put large storages early. We probably know this only when too late, but just for potential first time readers :) imo, the most important things to plan early are engines, air-locks and storages. The rest can probably be moved with little consequences. Put storages where it will minimize logistic time if you have a large ship (so the best place is probably near airlocks, then near your industries)

2) To prevent manpower lock-up, consider not emptying all item types from the storage at one go. Select some, and add the affected item types if you feel that your manpower can handle, without slowing down your other gameplay too much.

3) One thing about the observer rule, is that the more you look at something, the slower it gets ;) Following tip #2 so that it won't affect your manpower too much, you should just carry on playing and check only once in a while.

4) Have enough manpower. Simple and brutal. More manpower = more logistics done. After I hit 30 crew, moving large storages at once still takes a while, but is no longer take days and won't tie up the manpower such that nothing else gets done (I still do mining, derelict clearing etc in the mean time. I follow tip #3 above).
Popopabobo May 30, 2020 @ 12:19am 
I agree this is long and takes much work for my people (which allows them less time for other tasks, indeed) to move and sort items in my storages. The only way I found is quite similar to what I did many years ago in Caesar IV (must be around 16 or 17 years ago at least), creating black lists and white lists, then "calling" the items with a "go & get" command, so that in the end all the items would be moved and sorted correctly.

However, recently, most space games adapted to such issues by creating conveyors for this. Not only Sci-Fi, but also other games like Factorio (using drones), or My time at Portia (using magic, to automatically merge items from your inventory to the crate where a stock already exists).

Let's hope that devs will find a creative way to manage storage quickly and efficiently. For the moment, I agree that it is quite burdensome
Last edited by Popopabobo; May 30, 2020 @ 12:22am
sf May 30, 2020 @ 12:27am 
A more "sci-fi" option: logistics drones/droids. Eats nothing, can't do anything else except logistics (or perhaps maintenance). Uses power (recharges at recharging stations). Free up your main crew for more important jobs(?)
Aieonae May 30, 2020 @ 2:22am 
I find it fine, given the player are suppose to plan ahead, especially all resource are 100% reclaim is already a very "give away" implementation.

It did be interesting if the player find their built paid off after long run. Instead of swapping instantly to design the best ship instantly, it would make the game quickly dull and pointless.

of course, having androids would be nice, I believe it is already in progress of of implementation.
Last edited by Aieonae; May 30, 2020 @ 2:27am
Nexu21 Jul 26, 2023 @ 2:06pm 
Wth how to build storage!?!
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Date Posted: May 29, 2020 @ 11:32pm
Posts: 5