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Given that changes (if any) will not be immediate, here are some tips from my experience (I have moved FULL storages a LOT)...
1) Plan where you put large storages early. We probably know this only when too late, but just for potential first time readers :) imo, the most important things to plan early are engines, air-locks and storages. The rest can probably be moved with little consequences. Put storages where it will minimize logistic time if you have a large ship (so the best place is probably near airlocks, then near your industries)
2) To prevent manpower lock-up, consider not emptying all item types from the storage at one go. Select some, and add the affected item types if you feel that your manpower can handle, without slowing down your other gameplay too much.
3) One thing about the observer rule, is that the more you look at something, the slower it gets ;) Following tip #2 so that it won't affect your manpower too much, you should just carry on playing and check only once in a while.
4) Have enough manpower. Simple and brutal. More manpower = more logistics done. After I hit 30 crew, moving large storages at once still takes a while, but is no longer take days and won't tie up the manpower such that nothing else gets done (I still do mining, derelict clearing etc in the mean time. I follow tip #3 above).
However, recently, most space games adapted to such issues by creating conveyors for this. Not only Sci-Fi, but also other games like Factorio (using drones), or My time at Portia (using magic, to automatically merge items from your inventory to the crate where a stock already exists).
Let's hope that devs will find a creative way to manage storage quickly and efficiently. For the moment, I agree that it is quite burdensome
It did be interesting if the player find their built paid off after long run. Instead of swapping instantly to design the best ship instantly, it would make the game quickly dull and pointless.
of course, having androids would be nice, I believe it is already in progress of of implementation.