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If you want to save on life support you can make the room uninhabitable. By locking it behind a space suit door. Then the room can be a complete vacuum and people will still be able to go inside.
greenhouse (grow beds) is prob the most common persistent use of isolated room, since you want to put CO2 generator inside but wants to remove CO2 elsewhere in the ship.
For more temporary cases though, like in emergencies (e.g. power generator failed), you can manually shut the vent to reduce the are that needs life support (though usually you will need to relink the power nodes first to make sure remaining stored power are only used for powering essential stuff).
One common related strategy is to put all rooms which are not visited that often behind a airlock door (automatically considered sealed), so that crew will wear space suits when passing through. This makes life support unnecessary in the area, so may save some energy/resources. Common areas like these are power generators, systems and hyperspace drives. And it is usually advantageous to build the hazardous industries in the same region as well to make full use of the airlock door.
I dont think it works that way. My machine room had O2 in it before I closed it off with a space suit door. From that point on no one entered the room breathing air and no gas left the room. But I checked the room later and it was a complete vacuum.
The really fascinating thing was when I expanded the hull and breached the room. With the O2 overlay on. The vacuum flowed out of the room rather then the air rushing into the vacuum.
But you can close the vents on a normal door to stop the spread of hazards
I dunno, I've seen one video where smoke builds up in the area where kitchens are so you'll have to put in a scrubber sooner or later.
Didnt do this but my ship is split into two seperate bioms i guess it would be called. The living quarters and bridge have vents closed to rest of ship. but the entire ship has enough oxygen and scrubbers.
If a bad smoke problem happens in either section the other section isnt affected to badly. Did have a chance to test this out and vents closed did work for a big smoke problem. I just leave the vents closed and have enough for proper comfort in each side standard.
Space suit doors is taking it to the next level and can remove oxygen entirely and would have some uses. I may add this eventually if it fits.
Also since my main ship isnt to large may build a second even smaller ship and this would work the same as a space suit door but better and i am planning on it.
Thats a good idea maybe i will try use a solar panel if the ship gets destroyed or something. Im set for smoke problems and have a nice welcoming area for boarders but if the ship gets blown up dont have a plan yet.
I have decided to build a second ship so thats something to.
So at least, from my own observations, sealing rooms will still leave them perfectly livable. Unless something else happens in the room.
I did not notice any change in temperature or any noticeable change in O2 demand or water usage. But my current ship is fairly large with multiple O2 generators and a lot of hydroponics. A small change would be hard to notice. I might re-test with a much smaller ship in the future.
A Gas scrubber and a CO2 producer are different things - I keep all my ship habitable - with normal doors and vents open, my gas scrubber in my resource production room does the job. I don't have a CO2 producer anywhere on the ship.