Space Haven

Space Haven

GreatPalm May 29, 2020 @ 9:40am
any reason to build isolated(non vent) rooms?
like power generator doesn't need human to operate, so, i can isolate it's room with non-vent door.
Any reason to do it? Will it be more temperature efficient?
Last edited by GreatPalm; May 29, 2020 @ 9:40am
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Showing 1-15 of 23 comments
Wantoomany May 29, 2020 @ 9:50am 
People will still need to go in daily to refill the power rods. So the room needs to have life support or they won't go in.

If you want to save on life support you can make the room uninhabitable. By locking it behind a space suit door. Then the room can be a complete vacuum and people will still be able to go inside.
GreatPalm May 29, 2020 @ 9:54am 
but O2 is consumed by people, so isolating rooms will not affect O2 consumption, no?
sf May 29, 2020 @ 9:59am 
I think it will reduce the number of life support required. But it may also make any crew going into that area consider it hazardous (they may wear space suit by themselves if going there?)

greenhouse (grow beds) is prob the most common persistent use of isolated room, since you want to put CO2 generator inside but wants to remove CO2 elsewhere in the ship.

For more temporary cases though, like in emergencies (e.g. power generator failed), you can manually shut the vent to reduce the are that needs life support (though usually you will need to relink the power nodes first to make sure remaining stored power are only used for powering essential stuff).

One common related strategy is to put all rooms which are not visited that often behind a airlock door (automatically considered sealed), so that crew will wear space suits when passing through. This makes life support unnecessary in the area, so may save some energy/resources. Common areas like these are power generators, systems and hyperspace drives. And it is usually advantageous to build the hazardous industries in the same region as well to make full use of the airlock door.
Tiberius May 29, 2020 @ 10:08am 
To me it just doesn't seem to be worth it to not make every area of your ship as habitable as possible. I've not even bothered adding CO2 in my food rooms. Life support seems like a small investment to make - and keeps your crew working more efficiently.
Last edited by Tiberius; May 29, 2020 @ 10:09am
Aieonae May 29, 2020 @ 10:11am 
Some of the production might not work at low temperate, also co2 maker is a waste of time I tried locking a room with greenhouse and seal for co2 flooding but it hit an alarm stating co2 poisoning on the growth pans...
Wantoomany May 29, 2020 @ 10:26am 
Originally posted by GreatPalm:
but O2 is consumed by people, so isolating rooms will not affect O2 consumption, no?

I dont think it works that way. My machine room had O2 in it before I closed it off with a space suit door. From that point on no one entered the room breathing air and no gas left the room. But I checked the room later and it was a complete vacuum.

The really fascinating thing was when I expanded the hull and breached the room. With the O2 overlay on. The vacuum flowed out of the room rather then the air rushing into the vacuum.
Last edited by Wantoomany; May 29, 2020 @ 10:28am
Grathagis May 29, 2020 @ 1:49pm 
The factories often start fires. In an enclosed area with space suit door access, it stops the spreading of the fire and often extinguishes it, and your ship does not get polluted by smoke. Smoke entering your greenhouses kills the stuff inside.
Tiberius May 29, 2020 @ 1:56pm 
Originally posted by Grathagis:
The factories often start fires. In an enclosed area with space suit door access, it stops the spreading of the fire and often extinguishes it, and your ship does not get polluted by smoke. Smoke entering your greenhouses kills the stuff inside.

But you can close the vents on a normal door to stop the spread of hazards
Joe Coffee May 29, 2020 @ 5:06pm 
Originally posted by Tiberius:
To me it just doesn't seem to be worth it to not make every area of your ship as habitable as possible. I've not even bothered adding CO2 in my food rooms. Life support seems like a small investment to make - and keeps your crew working more efficiently.

I dunno, I've seen one video where smoke builds up in the area where kitchens are so you'll have to put in a scrubber sooner or later.
Flippy May 29, 2020 @ 6:51pm 
Originally posted by GreatPalm:
like power generator doesn't need human to operate, so, i can isolate it's room with non-vent door.
Any reason to do it? Will it be more temperature efficient?

Didnt do this but my ship is split into two seperate bioms i guess it would be called. The living quarters and bridge have vents closed to rest of ship. but the entire ship has enough oxygen and scrubbers.

If a bad smoke problem happens in either section the other section isnt affected to badly. Did have a chance to test this out and vents closed did work for a big smoke problem. I just leave the vents closed and have enough for proper comfort in each side standard.

Space suit doors is taking it to the next level and can remove oxygen entirely and would have some uses. I may add this eventually if it fits.



Also since my main ship isnt to large may build a second even smaller ship and this would work the same as a space suit door but better and i am planning on it.
Last edited by Flippy; May 29, 2020 @ 7:00pm
BurningTofu May 29, 2020 @ 8:17pm 
I made a panic room isolated from primary environment system just in case I was being raided. It runs off of secondary oxygen generator and isolated solar/battery system. I ended up using it when my entire ship was in flames and filled my ship in smoke. I drafted my people into the panic room while I vented the entire ship through airlock. It wasn't intended for that emergency but it worked out well lol.
Flippy May 29, 2020 @ 10:11pm 
Originally posted by BurningTofu:
I made a panic room isolated from primary environment system just in case I was being raided. It runs off of secondary oxygen generator and isolated solar/battery system. I ended up using it when my entire ship was in flames and filled my ship in smoke. I drafted my people into the panic room while I vented the entire ship through airlock. It wasn't intended for that emergency but it worked out well lol.

Thats a good idea maybe i will try use a solar panel if the ship gets destroyed or something. Im set for smoke problems and have a nice welcoming area for boarders but if the ship gets blown up dont have a plan yet.

I have decided to build a second ship so thats something to.
Last edited by Flippy; May 29, 2020 @ 10:12pm
Wantoomany May 29, 2020 @ 10:16pm 
Well, I just tested it and It looks like I was mistaken. Closing vents will not deplete the room of air. Even if you seal a room with a space suit door the room will continue to hold air. I guess in my case, my machine room lost its air due to another reason. Perhaps a fire, but I don't honestly recall having one in the room.

So at least, from my own observations, sealing rooms will still leave them perfectly livable. Unless something else happens in the room.

I did not notice any change in temperature or any noticeable change in O2 demand or water usage. But my current ship is fairly large with multiple O2 generators and a lot of hydroponics. A small change would be hard to notice. I might re-test with a much smaller ship in the future.
Nightshade780 May 29, 2020 @ 10:58pm 
I isolated the rooms with machines that produce chem gas etc. They go in those areas to work in space suits. No temp control in room either, just machines.
Tiberius May 30, 2020 @ 1:12am 
Originally posted by Snidely Whiplash:
Originally posted by Tiberius:
To me it just doesn't seem to be worth it to not make every area of your ship as habitable as possible. I've not even bothered adding CO2 in my food rooms. Life support seems like a small investment to make - and keeps your crew working more efficiently.

I dunno, I've seen one video where smoke builds up in the area where kitchens are so you'll have to put in a scrubber sooner or later.

A Gas scrubber and a CO2 producer are different things - I keep all my ship habitable - with normal doors and vents open, my gas scrubber in my resource production room does the job. I don't have a CO2 producer anywhere on the ship.
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Date Posted: May 29, 2020 @ 9:40am
Posts: 23