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1b. currently no, i think. Only way to stop them from fleeing is to destroy all the hull
1c. yes.
1d. Just hull. You don't really have to damage the system modules atm, though destroying those may make next encounter easier when they escape.
2a. Don't know about use of cover to stop bullets, but there is some use in restricting the enemies that can see and fire on you. Just take note that "cover" can be destroyed. My experience though is that superior firepower concentrating on enemies that are revealed one by one is best. Avoid fighting in a big open space where everybody can see everybody else.
2b. don';t think it is possible now. you only equip one weapon.
2c. from my experience, compared to shotguns, SMGs fire less bullets, but they spread less over distance. I split my equipment between shotguns and SMGs to be able to deal with more situations. Note that this can change if there are changes to skills/improvement later.
2. The rule about guns is: if it doesn't work, just use more :)
I think it is always a good idea to make with more teams, since there is no way to leverage better skills or better equipment atm.
I currently have 2 teams of 4 dedicated soldiers, excluding "bridge officers" and "common workers", but I am recruiting more, selecting only those with "high" weapon skill.
My 2nd ship is a dedicated troop/shuttle carrier with room for 8 teams (each team has beds/hypersleep for 4 crew + 1 shuttle), though I wonder if resource economy will collapse before that. That's excluding my first "industry" ship. Yes. if I don't kill my whole fleet before that, I am looking at a dream of launching 8 shuttles with 32 attackers in total at once. Prob not feasible, but would be interesting to just see how far I can go.
Energy rod for interstellar flight is a killer for large crew..
1b) Not that I know off. This game is still a work in progress and I remember reading something about this in their roadmap. Currently there is no real ship to ship combat. You down the hull of the enemy ship to 0 or there isn't any change.
1c) Very much yes.
1d) See 1b.
2a) No clue. If it prevent enemies from hitting you directly then I'd say yes. I have no clue if crouching help in any kind of way but when I know my crew is holding some kind of static choke point I usually crouch them. I assume it make them a slightly smaller target as well as assist their aim slightly.
2b) Not possible at the moment as far as I know. See 1b.
2c) Generally people would answer that the SMG is currently king in this version of the game. Personally I don't like the SMG too much. I usually go 50/50 between SMGs and shotguns when I board humans but it has a lot to do with the low hit chance of my crew, for some reason. I give the SMG to those with at least 60% chance to hit. I give the shotguns to those who simply spray and pray.
2d) Yes and yes. If there is only one airlock you can send a second shutter to invade thru a hole in the wall or something similar while the first shuttle dock normally.
If you time it right you could "rescue" them right when they fall to the ground and won't even have to fight them and still get prisoners. :P
Only those with handcuff icon, i.e. those that are still awake when you force them to surrender, will become your prisoners. If they fall unconscious AFTER they surrender, it's safe.
This is true about picking up unconscious enemies, took me a few tries to figure that out. I found the best way for me is to destroy their ship, wait about 6-9 hours, then board since most are either dead or about to pass out and its easier to take them down.
Take out the crew, derelict the ship, execute prisoners = profit.
Im not super far into the game but has worked every time.
from what i seen there is cover but i dont fully understand it myself yet but its kinda there
i set up airlock kill box and expriment with different objects for cover
I found out that standing behind shuttle hangars let you fire, while stopping almost every shot thrown at you.(i've not taken a single hit several times against 4 turrets pirate ships, dunno how many crew in those)
So far i encountered two pirate ships layouts, and both had a shuttle hangar right in front of each airlock.
with this position you can just line your men, and every pirate in the ship will eventually come at you, and you just have to spray until they're all out.
With this position shotguns are best since there is no distance limit to where the pellets can travel, and more shotguns means eventually every ennemy will get hit.
I personnaly use 2 SGs / 2 SMGs for "RP" reasons, but i think 4 shotguns are best.
So far 4 men can easily subdue 8-12 pirates as long as melees don't knock anyone out, which should not happen if you use SGs.
Note that standing/moving just one tile away from the hangar will get you hit, hope this helps.
EDIT:
If anyone knows if we can manage pirate ships aggro i'll be glad to have infos, as they seem to always focus your most vulnerable ship, no matter distances, and i't be sweet to have a way to force them to target your tankier ships :)
That is fine while the ship is undamaged. But the shuttle hangers typically get destroyed when the ship itself gets destroyed. Storage dumps, only the other hand, do not get destroyed and are indestructible, so they are permanent cover. You can have your crew kneel behind them for even better results.
That's nice advice, thanks :)