Space Haven

Space Haven

Marauder May 23, 2020 @ 2:56pm
Finite resources?
So, one criticism I've seen crop up is that this is ultimately a lot closer to FTL than Dwarf Fortress/Rimworld. With the ship requiring you to constantly feed it resources. Resources which are quickly depleted in any given area. Making settling down somewhere, or ever stopping impossible. Forcing you to constantly advance to find new sources of resources to consume, like a locust.

While I like some resource management. Having "systems" and other places permanently depleted of resources. With the ship never being able to become self sufficient in any capacity would be lame. Because it also would mean that a "space station" is right out, as it wouldn't be mobile. Is this true?
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Showing 1-15 of 16 comments
Midas May 23, 2020 @ 3:08pm 
Nope it isnt.

Energy you can switch to solar power. Infinite power. Rest you can trade theoretically.
Eagle_of_Fire (Banned) May 23, 2020 @ 3:57pm 
The only resource I seem to have a problem with is water. Probably carbon later on too... But I use that one so slowly it's not really a problem.
FireMyth May 23, 2020 @ 4:09pm 
currently it's not really an option to be self sufficient, trading by definition isn't self sufficient- also, you'd be totally reliant on the RNG of a) a ship passing by b) said ship having the resources you need available to trade.
Marauder May 23, 2020 @ 9:10pm 
Okay, so the game is forcing progression similar to FTL rather than being more "sandbox" and resources in systems are indeed finite with things like water being used up and no way to get it back via "water treatment" or anything like that?
Astasia May 23, 2020 @ 11:59pm 
My play time is very limited so far, but ya it seems like water is potentially finite, as is the galaxy, so you may eventually run out. Water is used for growing food and creating oxygen, there is some very limited water recycling but it's not enough. I took my time in the starting system trying to figure stuff out and potentially expanding my ship too much, and my water levels dropped at a rate that was pretty concerning.

Zooming out on the map I see 23 stars linked more or less sequentially in a spiral, the starting star has 15 points to explore. At first glance it looks like a dead-end trip, but probably a rather long one seeing as I spent 2 hours in the first area around the first star. Further points might drop down to 30-60 minutes as I know more about what to do and quickly consume the resources like a locust as you say, but that's still hundreds of hours of resources available?

What's going to determine whether resources are truly finite or not is once combat comes into play. It might be like early RimWorld where most resources are finite but raiders are constantly bringing you more or stuff you can sell to trade with. I haven't reached that point of the game yet so I can't say. Looking over everything I can build though it doesn't look like trade is really viable long term as I don't see anything that can be used to create some resource endlessly, so trading one finite resource for another finite resource is just delaying things.
Humble May 24, 2020 @ 1:28am 
Universe and Galaxy supposedly be unlimited resource, it's beyond human's lifetime and Universe is always expanding so was resource, so I'm told and thoughts.
kasnavada May 24, 2020 @ 2:59am 
Originally posted by Midas:
Nope it isnt.

Energy you can switch to solar power. Infinite power. Rest you can trade theoretically.

Yes and no.

You can't trade forever as currently the ships you can trade with apparently don't gain new stock. At least they didn't iun my first playthrough in which I attained 300 days. However, when you actually finish the game, it gives you the options of starting a new galaxy with your current fleet.

So, effectively, you have to move (slowly, it's not FTL, it's a builder game), but you do have infinite ressources.
Last edited by kasnavada; May 24, 2020 @ 2:59am
DontPanic May 24, 2020 @ 3:37am 
Would be nice to just have an infinite number of sector. I don't really understand the point of limiting the number of sectors.
jhughes May 24, 2020 @ 3:49am 
Originally posted by DontPanic:
Would be nice to just have an infinite number of sector. I don't really understand the point of limiting the number of sectors.
Because infinite number of sectors requires infinite computer resources????
kasnavada May 24, 2020 @ 3:56am 
Originally posted by DontPanic:
Would be nice to just have an infinite number of sector. I don't really understand the point of limiting the number of sectors.

Since you can restart the game when you "finish" it it's infinite.
Last edited by kasnavada; May 24, 2020 @ 3:56am
Astasia May 24, 2020 @ 3:56am 
Originally posted by jhughes:
Because infinite number of sectors requires infinite computer resources????

Not if they are created and unloaded on demand.

It sounds like you can somehow get to a new galaxy once you finish the existing one, however that works, so that is effectively infinite sectors.
Marauder May 24, 2020 @ 4:24am 
Originally posted by jhughes:
Originally posted by DontPanic:
Would be nice to just have an infinite number of sector. I don't really understand the point of limiting the number of sectors.
Because infinite number of sectors requires infinite computer resources????

Not really. Neither ships nor sectors have to be "static". They can be chosen from a set of preset things, or generated at random when needed and stop existing once the player leaves.


Originally posted by kasnavada:
Originally posted by DontPanic:
Would be nice to just have an infinite number of sector. I don't really understand the point of limiting the number of sectors.

Since you can restart the game when you "finish" it it's infinite.

That's a very "sophists" argument. The game the player is playing is very much finite. Forcing them to start over.


On topic. So, a space station is right out and a ship is a must have. And "recycling" resources (water doesn't just "vanish" when used, it's always returned) is no go either. Well, that's disappointing. Feels weird to have things function this way in a game that's a builder/borrows so heavily from Rimworld/Dwarf Fortress. :(
El Patron May 24, 2020 @ 5:05am 
Well, this game is quite attractive for me, but these arguments here are quite worrying. I dont like if the game is pushy too much. And what I understood from this conversation this game is quite pushy. It makes you advance and andvance. No chance of just sitting and relaxing somewhere in space, since you are out of critical resources inmmediately.
Eagle_of_Fire (Banned) May 24, 2020 @ 5:21am 
You are not out of critical resources immediately.

Another great example of the typical Steam user who completely blow out of proportion about anything.

I've stayed for whole weeks in the same sector several times in this game. Boredom is what made me move on. Not the fear of dying of thirst.
Marauder May 24, 2020 @ 7:36am 
Originally posted by Peacemaker:
Well, this game is quite attractive for me, but these arguments here are quite worrying. I dont like if the game is pushy too much. And what I understood from this conversation this game is quite pushy. It makes you advance and andvance. No chance of just sitting and relaxing somewhere in space, since you are out of critical resources inmmediately.


From what I've seen it's not immediatly. But with a larger crew/ship it becomes about staving off inevitably running out of resources. Couple this with finite systems/ships and finite resources and it's closer to FTL than Rimworld/Dwarf Fortress.



Originally posted by Eagle_of_Fire:
You are not out of critical resources immediately.

Another great example of the typical Steam user who completely blow out of proportion about anything.

I've stayed for whole weeks in the same sector several times in this game. Boredom is what made me move on. Not the fear of dying of thirst.


I mean, from the Streams I've seen. Weeks aren't that long. I was mostly asking about whether resources are finite because I personally enjoy the building/growing aspect of games like Dwarf Fortress/Rimworld, etc. And finite resources throw a wrench into that.
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Date Posted: May 23, 2020 @ 2:56pm
Posts: 16