Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Energy you can switch to solar power. Infinite power. Rest you can trade theoretically.
Zooming out on the map I see 23 stars linked more or less sequentially in a spiral, the starting star has 15 points to explore. At first glance it looks like a dead-end trip, but probably a rather long one seeing as I spent 2 hours in the first area around the first star. Further points might drop down to 30-60 minutes as I know more about what to do and quickly consume the resources like a locust as you say, but that's still hundreds of hours of resources available?
What's going to determine whether resources are truly finite or not is once combat comes into play. It might be like early RimWorld where most resources are finite but raiders are constantly bringing you more or stuff you can sell to trade with. I haven't reached that point of the game yet so I can't say. Looking over everything I can build though it doesn't look like trade is really viable long term as I don't see anything that can be used to create some resource endlessly, so trading one finite resource for another finite resource is just delaying things.
Yes and no.
You can't trade forever as currently the ships you can trade with apparently don't gain new stock. At least they didn't iun my first playthrough in which I attained 300 days. However, when you actually finish the game, it gives you the options of starting a new galaxy with your current fleet.
So, effectively, you have to move (slowly, it's not FTL, it's a builder game), but you do have infinite ressources.
Since you can restart the game when you "finish" it it's infinite.
Not if they are created and unloaded on demand.
It sounds like you can somehow get to a new galaxy once you finish the existing one, however that works, so that is effectively infinite sectors.
Not really. Neither ships nor sectors have to be "static". They can be chosen from a set of preset things, or generated at random when needed and stop existing once the player leaves.
That's a very "sophists" argument. The game the player is playing is very much finite. Forcing them to start over.
On topic. So, a space station is right out and a ship is a must have. And "recycling" resources (water doesn't just "vanish" when used, it's always returned) is no go either. Well, that's disappointing. Feels weird to have things function this way in a game that's a builder/borrows so heavily from Rimworld/Dwarf Fortress. :(
Another great example of the typical Steam user who completely blow out of proportion about anything.
I've stayed for whole weeks in the same sector several times in this game. Boredom is what made me move on. Not the fear of dying of thirst.
From what I've seen it's not immediatly. But with a larger crew/ship it becomes about staving off inevitably running out of resources. Couple this with finite systems/ships and finite resources and it's closer to FTL than Rimworld/Dwarf Fortress.
I mean, from the Streams I've seen. Weeks aren't that long. I was mostly asking about whether resources are finite because I personally enjoy the building/growing aspect of games like Dwarf Fortress/Rimworld, etc. And finite resources throw a wrench into that.