Space Haven

Space Haven

tiredtyrant May 23, 2020 @ 6:57am
Taking on a pirate ship and recruit the prisoners
How does recruiting prisoners work? I've clicked the recruit button and it shows the little head icon on the nameplate, but nothing else happens.

Also I want to take that pirate ship for myself, but I can only break it up as salvage, it seems. Any way to claim it as my own?
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Showing 1-15 of 24 comments
Dire Goblin May 23, 2020 @ 7:40am 
No way to claim it, apparently, even if it's intact, you can only break it down for scrap. The prisoners show the chance to be recruited (it starts at 0.1%, but it gets up to ~10% at least after a while) You have unlimited attempts to recruit them, but it can take a few weeks to recruit the more stubborn ones
BrowneHawk May 23, 2020 @ 8:09am 
Been trying myself, had my current batch of prisoners for 15 days now, no luck yet. Bastards set 2 fires so far.
Kreigan May 23, 2020 @ 8:13am 
I boarded a pirate ship and they surrendered.
Is there any way to get the prisoners back to my own ship where I have a prison?
I can't get the prisoners into the shuttle.

I triedthe option "follow" but it looks like it makes my crew following the prisoners, not the other way.

I have been able to recruit a pirate but only when they boarded my own ship. Be sure to click the recuit option in their profile, and not sure if it helped, but I made a prison with all the needs : bed, kitcken, toilets, char and table ...
BrowneHawk May 23, 2020 @ 8:16am 
Originally posted by Kreigan:
I boarded a pirate ship and they surrendered.
Is there any way to get the prisoners back to my own ship where I have a prison?
I can't get the prisoners into the shuttle.

I triedthe option "follow" but it looks like it makes my crew following the prisoners, not the other way.

I have been able to recruit a pirate but only when they boarded my own ship. Be sure to click the recuit option in their profile, and not sure if it helped, but I made a prison with all the needs : bed, kitcken, toilets, char and table ...
Right click on them, then hit the tab that says follow me, then enter your shuttle. It says max crew 4 but last night it let 3 of my crew board shuttle with a prisoner each, leaving my 4th behind.

Kreigan May 23, 2020 @ 8:22am 
Thanks for the answer, I tried that but as I wrote, after clicking "Follow" it was my crew member who was following the prisoner, not the prisoner following me. Maybe I did something wrong. I will try again
BrowneHawk May 23, 2020 @ 8:31am 
Originally posted by Kreigan:
Thanks for the answer, I tried that but as I wrote, after clicking "Follow" it was my crew member who was following the prisoner, not the prisoner following me. Maybe I did something wrong. I will try again
Yep I read what you said.
Orici Vintarion May 23, 2020 @ 8:34am 
you need to capture a pirate ( after he is surrendering) then you lead him/her back to your ship (follow me after clicking on them with a Drafted Member) back on your ship you need a Prison

a Room with 1 Bed 1 Light 1 Heater 1 Kitchen and 1 Toilet (all in an assigned prison Area) as long as the comfort is high enough your chance of recruiting will raise over time. i recruited my 1st pirate after i held him in prison for 81 days with an 73% chance of Recruiting.


during that time he will use food in exchange for just not dying.. it is cheaper to just free a prisoner (from Pirate ships) or find a Cryo Chamber on a Derelict

https://steamcommunity.com/sharedfiles/filedetails/?id=2106393186


the Cell is the closed Room above the Battery Rack
Last edited by Orici Vintarion; May 23, 2020 @ 8:44am
COMPOST BIN LADEN May 31, 2020 @ 3:29pm 
they also can be butchered if the crew is about to starve i always keep a couple prisoners if they will not convert they get slaughtered for food, i found out the trick to game is resorting to cannibal and bug eating. the prisoner kitchen also serves as a back up kitchen, if the crew is starving i just clear the prsioner are where the kitchen is and it usually has some food stored since theres less prsioners than members but if i doesnt i have to butcher a prisoner..
Ruges May 31, 2020 @ 6:54pm 
Also keeping the prisoner area well lit. enough table and chairs so they can all sit. I even put an arcade and jutbox in there.
Flavalicious May 31, 2020 @ 7:05pm 
Prisoners should usually automatically recruit after 10% chance at around the 40 day mark. I made them a decent prison, keep the generators and toilets away from the main area they are assigned to, more comfort speeds up the process. Ive started mass recruiting between the 6-9% marks once i upgraded the prison area to be in line with the crews sleeping area. Also ensure you have some extra medical beds to speed up the process for when you bring em on board half dead. Toilet should be behind a door forsure.
Last edited by Flavalicious; May 31, 2020 @ 7:06pm
sf May 31, 2020 @ 11:44pm 
Some stuff to take note wrt prisoners (other that common stuff like water/food production etc which I won't include)

1. Watch your kitchen.

Prisoner permission are may still be buggy. There are sometimes when they can't eat when using kitchen, so they just abandoned the finished food object, then proceeded to use the kitchen again a while later. This may deplete your raw food supplies producing atm useless "processed/space food" items. Possible fix would be to try to reposition the kitchen (try to keep it unblocked even in the allowed areas) or save/reload to see if the permission are gets fixed. For the food items already produced? can try to sell them in trade.

2. Watch your O2.

If you have a large crew and takes on a lot of prisoners at once, monitor the O2 level to see if you have enough. There was once I run into O2 emergency after I took in > 10 prisoners, where the O2 in my dedicated prison area (and most nearby rooms) dropped below 40. My own crew had to wear spacesuits wen going in there and the prisoners were all near death/dead. (for ref, the O2 level at producer is ard 180-190, and it is prob good to keep it at least ard 150)

3. Watch your CO2.

this applies to your own crew as well. A lot of beds (esp double decked) in a small area produces a lot of CO2 when they are used together even if you have multiple gas scrubbers working in adjacent rooms. Either build gas scrubbers directly in the room, space out the beds, or if for crew, manually assign the beds so that nearby/double decked beds gets assigned to people in different schedule shifts to prevent them from being used at the same time) I've discovered this early so never let it got out of hand enough to see what long-term problems it can cause. what happens when CO2 gets too high?


Some recommendation (some already mentioned above)

- Have enough medical facilities for both prisoners AND your boarding crew.

You can reserve some medical beds in one of its settings so that it is only used by your crew or the prisoners, to prevent all of them being used up by one type. Scale this with your crew size and number of prisoners you decide to take. It is also a good idea to build a medical center near your airlocks, so that crew/prisoners with dangerously low health can get there in time. and REMEMBER to stock up on medical supplies and IV fluids. Also, ideal if you have dedicated medical stuff that has medical set to highest priority and stays on ship all the time. If you have multiple, try to make sure they cover different shifts.

- Sell unwanted prisoners

while in the beginning you may recruit just about anybody for urgently needed manpower, you may get picky later based on skills or traits. For the rest? just sell them back to their faction. You will need to get a cease fire first (with manned operation console, hail the target faction's ship), which will be of no cost to you if you have superior power. Then proceed to release back the prisoners you don't want (via hail interaction menu) for some credits and hyperfuel/meat. The payment decreases with each additional prisoner released, but you should be able to get a good deal. This actually makes slavery gameplay viable to some extent.

- Learn to use queued commands.

When taking prisoners, you will need to ask them to follow you (for multiple prisoners) via a drafted crew then board a shuttle. It can be troublesome if there are a lot of prisoners and you need to do this for simultaneous shuttle. By holding shift when you issue commands via mouse clicks, you can queue the commands so that the crew will do the next one after the current one is completed. that way, I usually just select one crew, queue "follow me" command on 3 prisoners, then queue last action as entering a shuttle. This will make the crew do everything without need to monitor all the time. It is even more useful when you can issue this to multiple crew members bringing many prisoners into multiple shuttles. NOTE: there are some cases where the following prisoner just refused to follow/enter shuttle. So do check for such stragglers at the end. This is also very useful when exploring derelicts, as you can order move/position first, then queue open doors commands after.
Last edited by sf; May 31, 2020 @ 11:44pm
COMPOST BIN LADEN Jun 1, 2020 @ 12:52am 
the queue mouse commands will really help

yea i just made a new airlock with medical bay there, also the medical beds act as good defensive cover.. your team can shoot over the bed.. i keep a small storage in there and set it to receive meds. i have my two doctors sleep 2 different 3 hour shifts and ones also navigator but we just recruited a dedicated nav. both dr. sleep in the med bay and hang out there a lot i wish there was a restrict area option for crew members, i want them to do logi at the med center not all over the ship or on derelicts

sf Jun 1, 2020 @ 1:55am 
Why you need lots of medical infrastructure.

https://steamcommunity.com/sharedfiles/filedetails/?id=2115589825

Despite the hard work of medic Sheena (near the bottom of the room), one mercha... I mean guest, has already expired, and another another is about to go.

An additional tip: if you really want to save a dying prisoner, prioritize by manually assigning the job at the medical bed. This applies to your own crew as well as the game does not seem to prioritize saving your own crew first over prisoners.
Jet Dec 10, 2020 @ 8:34pm 
do prisoners get a mood or recruitment bonus if they get their own cabins? or is it enough to just put the toilet in its own area
Jet Dec 11, 2020 @ 3:23pm 
Originally posted by SCARE:
the queue mouse commands will really help

yea i just made a new airlock with medical bay there, also the medical beds act as good defensive cover.. your team can shoot over the bed.. i keep a small storage in there and set it to receive meds. i have my two doctors sleep 2 different 3 hour shifts and ones also navigator but we just recruited a dedicated nav. both dr. sleep in the med bay and hang out there a lot i wish there was a restrict area option for crew members, i want them to do logi at the med center not all over the ship or on derelicts
this could be solved by adding a 'crew zone' like there is for guests and prisoner areas aka like rimworld
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Date Posted: May 23, 2020 @ 6:57am
Posts: 24