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Controller support.
More option in graphic, not lock on 60fps on ly ( 30fps and beyond)
My laptop with i7 7700, 16gb ram and quadro m1200 heat up quickly with the game. my issue maybe.
Yeah my i9 2080ti water cooled blows a bit when playing this game, but that is usual with these EA games. They are not optimised yet.
They said as much in tech support. Not likely to happen.
is it written in BASIC?
a SPECTRUM game?
lol
well, what about "rotate view" in GTA5?
probably i want camera upside down but there is no such option, wtf, GTA5 such crappy game!
or maybe GTA5 coded in basic?
there are no engine restrictions, there are DESIGN restrictions, to support rotations you must draw same sprite multiple times and this is obviously waste of resources and time, just to provide useless function nobody sane will ever use.
there is path view filter that can tell walled areas.
If there is restriction then it's technical one, since it's not some Unity Engine where you can't made "true" 2d game, the engine probably need to redraw every object when you turn map.
It's not like it's impossible to make it work, after all Project Hospital was in the similar situation. But it's require a good deal of work.
what about hyperdrive, can you rotate it?
what about hull walls that do not have any internal texture?
there are no problems with telling renderer to render array of objects in other mode, or other order, or mirror stuff, or make it upside down, it's all about that in order to rotate view you must provide "other side" for all objects, and that "other side" may not exist because game uses sprites and not 3d models.