Space Haven

Space Haven

Voltest Dec 21, 2018 @ 2:43am
similar to?
Hi! Looks cool, but whats different with "Oxygen Not Included" and "rim world"? is this a sandbox or planning interections with outside as RTS elements? Thats object of this game?
Last edited by Voltest; Dec 21, 2018 @ 2:45am
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Showing 1-9 of 9 comments
aksel_bugbyte  [developer] Dec 21, 2018 @ 2:51am 
Sandbox and emergent story telling like in RimWorld. It's a bit of a mix of those game, or rather we have taken the cool features from them and put them in this game, which is set on spaceships in space.
Voltest Dec 23, 2018 @ 9:27am 
Very nice! thank you for answer:)
LordBlade Dec 28, 2018 @ 12:34pm 
aksel_bugbyte  [developer] Jan 2, 2019 @ 12:05am 
Yeah, might look a bit similar but Space Haven is more similar to RimWorld than that game regarding actual game play.
Drak'alu Jan 10, 2019 @ 11:28am 
Star Command has been in development limbo as their team is unable to set boundaries and eliminate scope creep from the game. To their credit, it has not become abandonware though I have long since given up seeing anything resembling what was promised.

I'm looking forward to trying an Early Access of Space Haven more than a finished product of SC:Galaxies at this point and I generally avoid paying for games that are not finished.
Star Lord Jan 17, 2019 @ 11:26am 
Meeple Station just came out in EA today.
Retro Jan 17, 2019 @ 6:41pm 
yeah it reminds me more of Meeple Station both have the same design concept but are visually different, this is based off of rimworld though, I hope the stories are fun rather then thrown to give you problems..i hope it intelligently installs seeds in your game that can become grand stories.

like a human waking up from a deep sleep has some sort of cursed alien gene and this awakens some horrible alien species that effects the entirety of the galaxy so everyone outside of the galaxy reacts to it and it'll eventually effect you and find you (maybe)
aksel_bugbyte  [developer] Jan 18, 2019 @ 2:41am 
Let me be frank here. There's a ton of things players wish for when they see this game. The good news is, we have the architecture to implement most of them.

The bad news? It will take time.

We've know this for a long time, and so we came up with a plan, We deemed it is best to do via a Kickstarter first by acquiring alpha testers that way. And only release on Steam Early Access once we've iteratively developed the game to be ready for that! Our backers will also be able to help us know when that time has finally arrived.

Regarding the Kickstarter. Our plan is to give alpha backers access to the first alpha version of the game. From here we will be able to start iteratively develop the game further with the help of our alpha backers feedback. We will then try to implement whatever is wished for the most and makes sense to according to our own judgement (And we have the resources to create). Step by step the game will evolve like this, and hopefully one day it is something truly magnificent just like RimWorld :)

So much to do still, but I'm looking forward to showing everyone what we've got so far.
Oz270 Mar 10, 2019 @ 6:03am 
This reminded me of another project called Starmancer but i backed this one because of the rimworld/FTL/XCOM vibe.
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Date Posted: Dec 21, 2018 @ 2:43am
Posts: 9