Bloons Adventure Time TD

Bloons Adventure Time TD

View Stats:
SlowPokeDerp Jan 18, 2023 @ 12:09pm
Martian Games
Does anyone want to chat about good strats, and how it;s going.
There are fair ones and more unfair-ish ones.

From memory its mainly
-Send in the clones
-No trinkets
-No weapons
-Magic man
-Level Y characters
-Allies only
-Deflation
(I'll add the forgotten ones later)

As of this post I'm playing No Weapons/No Trinkets/Deflation
I have maxed Hunsen at the entrance to try suck any camo from the DDTs
Almost all my damage is focused on PB's Sodabean power for popping everything

Things like Finn's missile build for clones always confused, do all the clones fire their own individual missile at the fire rate? Because that's unthinkable damage compared to almost any other combo. That seems like round 100+ set up, no? Am I dumb? Mabye,

I wanted to start a new enough thread just to talk about the Martian games as they are going. What do you think?
< >
Showing 1-3 of 3 comments
Waste_of_skin Jan 19, 2023 @ 1:19am 
I don't pay much attention to the MG's these days, mainly because they can be so time consuming. Doing really well in one can take a lot of time (hours, in some cases). Of course you can just play to clear the first 10 rounds, or however many you can, to get some crystals. I also just don't like dealing with some of the mechanics, like Magic Man.

FWIW, a few other conditions off the top of my head are Half-cash, No Powers, and Shuffle.

No Trinkets can be a real hassle, since (among other things) you lose camo detect on most characters. The problem with putting Hunson by the map entrance is that you can get DDT's from BAD's, so you may want to put him somewhere later in the map. The trick is trying to find the right spot.

If you can use Powers, then you can use Perfect Sandwich to give camo detect to every character (and allies, I think). Perfect Sandwich and Nightosphere are my two go-to powers for MG's, when I'm trying to take one seriously (and maybe Dimension Disruptor, as a get-out-of-jail-free card).

I assume that if you use a character with Missile in "Send in the Clones", you get a missile from every clone, but I've never tried to check. But, now that I think about it, it wouldn't be that hard to do. When you have a MG with SitC, start with one Finn (or anyone with a limited range) with Missile on the far side of the map and see how long it takes for a bloon to reach them. Then try it with 2 or more and see if it takes longer. I might try that next time I see a SitC MG.

FWIW, I've gotten to round 80-something using Finn in a MG with SitC a couple of times. That was probably with Missile, but I can't really remember. I think it took several hours. :steambored:
Waste_of_skin Feb 2, 2023 @ 4:13pm 
Originally posted by SlowPokeDerp:
Things like Finn's missile build for clones always confused, do all the clones fire their own individual missile at the fire rate? Because that's unthinkable damage compared to almost any other combo. That seems like round 100+ set up, no? Am I dumb? Mabye,

The last MG had SitC, and I remembered my idea about using that to test Missile.

I put Finn away from the track, so that none of his regular attacks could reach the bloons and the only thing doing damage was Missile.

It does stack. I don't know if it's a one-for-one thing (2 Finns = 2x missile dmg, 3 = 3x, and so on), or something more subtle, but I did get farther when I put out more Finns. Not a lot farther, though. Twice as many Finns did not get me twice as far. I don't know if that's because Missile's damage is not that high; or simply because they can only target one bloon at a time, so when there are a lot of bloons, Missile just can't keep up; or something else. It might have also hurt that this was the Badlands map with 3 separate paths, so the bloons were more spread out. I also started getting zebra bloons, which are immune to explosive damage, so the missiles didn't hurt them.

For the record, the most Finns I used was around 7 or 8, because I was running out of space that was far enough away from the track.

FWIW, I think Missile respects the target preference of the character that it's equipped to, so if you have it on characters with different targets (first, strongest, etc.), the missiles will hit different things. I mention that partly because I have Missile on a lot of characters, but I'd noticed that the missiles always seemed to drop in one "stream" and I wasn't sure what to make of that. I was kind of expecting to see separate missiles dropping for each character with Missile. But then it (finally) occurred to me recently that Missile was probably using the same targeting as the character, so if all of the characters have the same targeting, so do the missiles.

I'll try to remember to test that at some point. I can just change the targeting on some characters and see if I get separate missile "streams".
Waste_of_skin Feb 2, 2023 @ 9:03pm 
Originally posted by Waste_of_skin:
I'll try to remember to test that at some point. I can just change the targeting on some characters and see if I get separate missile "streams".

OK, that was kind of fun. I used 3 characters set to target first, last, and strong, and got 3 separate missile attacks. Of course they overlapped at times, but I could see 3 separate attacks much/most of the time. I could even see a missile path bend at times, when the intended target was popped by something else, so the missiles switched to a new target.

I don't know how useful it actually is to set different targets for the missiles, but, after playing this game for over 1.5 years, I just enjoyed seeing something a bit different. :happymeat:
< >
Showing 1-3 of 3 comments
Per page: 1530 50