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edit: bruh i added an entire 5th page just for my comment
Also, I would say every rhythm game has some degree of all 3 difficulty types. It's like having 3 sliders. I'd say the 4 songs that are mechanically hard in adofai are thanks for playing my game, options with the fast sections, one forgotten night has some rough sections near the end, and emomomo as a whole is quite hard and fast. This newest song is significantly higher in difficulty than emomomo. It's faster by a significant margin, with almost the entire song being faster than emomomo's fastest parts.
When I first was doing the tutorial and they sped up previous sections, I was like "oh, this song is probably going to be really hard and fast, but I think I'm up to it, since it didn't take THAT many tries to beat the fast version." Then when I got into the song proper it was so fast and difficult that I could not beat the very first section. This is coming from someone who has beaten all but 2 speed trials in the entire game, with those two speed trials being the ones that aren't even faster. So if it's so difficult that someone who has conquered all* the game has to offer gave up before even reaching the first checkpoint, I think they need more levels between emomomo's difficulty and it go's difficulty.
*conquered everything except OFN/EMOMOMO's speed trials, which aren't faster, just endurance challenges.
anyway this level is really amazing
the speed trail for this level is actually slower btw
Also, this pales in comparison to a very large portion of custom levels.
exit it and you will be on crown island
그래서 13단계는 언제