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Try re-reading the explanation, with direct quotes, instead of inferring what you want to see.
A game's development doesn't start and everyone already knows what the end-product is gonna be. The development process includes a lot of changed/additions/subtractions of features or story elements.
I can very well understand that the devs at first planned out for the two protagonists to be father and daughter, but at some point during development in those 3 years changed that, or, since the page says "father" and "daughter" in quotation, they also could've easily meant a father-daughter >sort of< relationship, without them being related by blood.
And the game from goin to Action Adventure to RPG/Puzzle is also nothing I see as weird.
Games changing their genres during development is something that happens daily.
Many games receive extra elements like puzzles/collectables during the later parts of development, when the developers feel the game could need a little more things to do.
They designed the game from scratch and had combat and all in the beginning, then at some point also added puzzles into the mix because it maybe didn't feel fun to run around gunning and shooting for hours without anything besides that.