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Zgłoś problem z tłumaczeniem
Here is the log:
---------------------------------------
Starpoint Gemini 3 - Debug File
Version: 0.530.6 (W7)
Time:22.12.2019. 3:6
---------------------------------------
WhaleXEngine vX.250.0
---------------------------------------
Windows:0, 0
Hardware:
Memory:
TotalPhys:7904
AvailPhys:5903
AvailVirt:134217727
AvailPage:9833
System:
NumberOfProcessors:4
Processor:9 Revision:14857
Processor:9
ProcessorType:14857
ProcessorLevel:6
---------------------------------------
Release version
VersionConfirm: 0.530.6
Changelanguage
InitTextTables start
TextTable load: Data\Texts\english\dialogs.txt
dialogs TextTables ok
TextTable load: Data\Texts\english\misc.txt
misc TextTables ok
DesktopResolution: 1920 x 1080
CheckGraphiscAdapterA
Adapter: <AMD RADV POLARIS11 (LLVM 9.0.0)> (2048)
CheckGraphiscAdapterB
CheckGraphiscAdapterC
LoadProfile>>>
SaveProfile>>>
NumCPU: 4
-------
-------
-------
-------
-------
------- PACKAGE ACTIVE!!!!!!!!
-------
-------
-------
-------
-------
-------
CreateWindow: 1920 x 1080
CreateWindow<<<
ShowWindow>>> CmdShow:10
ShowWindow<<<
Steam initialized sucessfully!
Local game path: Z:\home\barab4\.steam\debian-installation\steamapps\common\Starpoint Gemini 3\Mods\
Files on cloud 0 | Cloud space taken/available: (10 / 1215752182)
Init PhysX!!!
Init PhysX End!!!
EngineInit>>>
EngineInit::Load_DLCs>>>
EngineInit::Load_DLCs<<<
EngineInit::Load_mods>>>
ModList.mdb not created
Mod not active
EngineInit::Load_mods<<<
CreateDeviceAndSwapChain: 1920 x 1080
Resolution:1024x768 N:60000 D:1000 S:0 1 F:28
Resolution:1280x720 N:60000 D:1000 S:0 1 F:28
Resolution:1440x900 N:60000 D:1000 S:0 1 F:28
Resolution:1680x1050 N:60000 D:1000 S:0 1 F:28
Resolution:1920x800 N:60000 D:1000 S:0 1 F:28
Refresh Numerator: 60000 Denominator: 1000
Graphics:
VideoCardDescription:<AMD RADV POLARIS11 (LLVM 9.0.0)>
VideoCardMemory: 2048 MB
DedicatedSystemMemory: 0 MB
SharedSystemMemory: 3072 MB
DirectXVersion: DX11.0
SwapChainDesc BufferDesc.Width: 1920
SwapChainDesc BufferDesc.Height: 1080
SwapChainDesc BufferDesc.RefreshRate: 60000 1000
SwapChainDesc BufferDesc.Format: 28
SwapChainDesc BufferDesc.ScanlineOrdering: 0
SwapChainDesc BufferDesc.Scaling: 0
SwapChainDesc SampleDesc: 1 (1) : 0 (0)
SwapChainDesc BufferUsage: 32
SwapChainDesc BufferCount: 1
SwapChainDesc Windowed: 1
SwapChainDesc SwapEffect: 0
SwapChainDesc Flags: 2
SwapChainDesc OutputWindow: OK
DXDevice Phase 1
DXDevice Phase 2
DXDevice Phase 3
S_OK
DXDevice Phase 4
DXDevice Phase 5
S_OK
DXDevice Phase 6
DXDevice Phase 7
S_OK
DXDevice OK!
WindowResolution: 1920 x 1080
RenderTargetResolution: 1920 x 1080
vsync: YES
FullScreenAtStart: NO
---------------------------------------
CreateDirectX Start!
CreateDirectX P0
CreateDirectX P1
CreateDirectX P2A
CreateDirectX P2B
CreateDirectX P3
CreateDirectX End!
ShadowsOn: YES
CascadeLevels: 3
ShadowMapSize: 2048
---------------------------------------
Multisampling:
MultisamplingCount: 1
MultisamplingQuality: 0
Additional:
TextureQuality: 1
EnviromentQuality: 2
---------------------------------------
CreateSoundUnit
No Joystick
CC Gamma: 1.000000 1.000000 1.000000
InitDebugLineSystem
InGameDebug! DrawPreLoadScreen-1!
InGameDebug! DrawPreLoadScreen-2!
InGameDebug! DrawPreLoadScreen-3!
InGameDebug! DrawPreLoadScreen-4!
getSwapChain()->Present ok!
InitParticleSystem
CoreGameInit0
Error! Sound not loaded Data\Sound\Effects\Explosions\DistantExplosion01.wav error: -2147467259
Error!!! wav.Read
Looking at your log.txt file, the game stops when tries to read a .wav file, so it is either missing or corrupted for somereason.
Your sound device is normally created so it is not a problem.
Can you pls verify your game files to remove the "corrupted or missing" issue out ofr the picture, myb the game didn't download properly or fully from Steam, sometimes it happens.
If it still doesn't work, we would definitely appreciate if you could send us your new log.txt file to customersupport@starpointgemini.com, and we will check it out again asap.
Other potential reasons may be an antivirus program or an issue with shared files or folders in your Proton setup.
But a first step would be verifying the game files.
Please do let us know how it goes, and we'll be on it asap :)
I flew around for 15 minutes and shot down few spacecrafts without noticing any problems, expect low FPS.
I guess that average on my machine (i5 3350p, RX 560, 8 GB RAM) was around 25 FPS on medium environment quality settings.
I played this using Proton and the game worked well. FPS was really good on 2560X1440 resolution. Voice had an issue that an hour into playing, Capitan Bold stopped talking. The other characters had no issues. I played this till I ran out of content on the Campaign.
I played campaign til I stole new ship and didn't experience any issues. I found my mouse to be too sensitive, but in options I couldn't drop sensitivity below 50%.
I hope that in the final form the game will be less linear and that you'll find a way to not show "You are getting away from the mission" alert because it kills immersion and it's not fun.
Cheers!