Halo: The Master Chief Collection

Halo: The Master Chief Collection

View Stats:
HunterAnubis Oct 19, 2021 @ 11:09am
weapons barely having any impact
I feel like most weapons have barely any impact at whatever Im shooting at.
Im playing halo reach on hard but I cant help to feel like weapons are really underpowered it feels like enemies are mostly sponges or weapons are useless for more then 10 m range
< >
Showing 1-15 of 21 comments
Rin Oct 19, 2021 @ 11:18am 
Enemies being bullet sponges is one thing, but you need to understand the difference between weaopns' strengths and weaknesses. Bullet weapons are horrible against shields but good at taking down health. Plasma weapons are good at taking down shields, and horrible at taking down health.

If you're playing on heroic or legendary, there is no doubt that you'll be facing high-ranking enemies, with considerably stronger shield than that to a lower difficulty or a lower-ranking enemy (for example a minor compared to an ultra).

I'd suggest you take the time to get familiar with the weapons, some of them are just bad, and theres no way to make it better.
JZStudios Oct 19, 2021 @ 11:18am 
Reach enemies are spongy, which is why it confused me that rebalance mods make them even more so. Maybe the intent is to make you push, but you're a little fragile for that.
HunterAnubis Oct 19, 2021 @ 11:25am 
I see so its only problem with reach... I remember playing original halo 1 back in the day knowing that human weapons are best for getting any first alien weapon and imidetly discarding them.

So far best weapon is a punch to the face.... I find that kidna sad when anti tank rifle cant rival a punch to the face XD
I'm the walrus Oct 19, 2021 @ 11:41am 
Originally posted by JZStudios:
Reach enemies are spongy,
What?
That's gotta be halo 4
Reach has the best weapon feeling in whole collection in my opinion.
Only the magnum sucks
FizzyElf Oct 19, 2021 @ 11:42am 
Originally posted by JZStudios:
Reach enemies are spongy, which is why it confused me that rebalance mods make them even more so. Maybe the intent is to make you push, but you're a little fragile for that.
Its very weird that they do that, the elite ultra can to 3 fully charged plasma pistol rounds before the shield pops (easy/normal, hard/legendary is 4 shots) and in the mods they seem to want to double it, maybe it is more balanced that way if you have friends going through the campaign with you.
FizzyElf Oct 19, 2021 @ 11:44am 
Originally posted by I'm the walrus:
Originally posted by JZStudios:
Reach enemies are spongy,
What?
That's gotta be halo 4
Reach has the best weapon feeling in whole collection in my opinion.
Only the magnum sucks
Halo 4 is pretty easy aside from the AI navigating the maps better meaning that last elite will run hide somewhere and sneak up on you with a sticky grenade, then you have to restart the battle all over again.
Cuchi Oct 19, 2021 @ 12:19pm 
Try to use Plasma pistol charge to destroy enemy shields.
Witch ~ Oct 19, 2021 @ 12:47pm 
you have to remember that Halo is old af and shooters back then were in a very raw era
Xaphnir Oct 19, 2021 @ 1:17pm 
Originally posted by FizzyElf:
Its very weird that they do that, the elite ultra can to 3 fully charged plasma pistol rounds before the shield pops (easy/normal, hard/legendary is 4 shots)

Huh? Elite ultras have their shields dropped from a single charged plasma pistol shot on legendary.

Originally posted by Witch ~:
you have to remember that Halo is old af and shooters back then were in a very raw era

Halo 3 has a more polished design than the vast majority of shooters released in the last 5 years.
Last edited by Xaphnir; Oct 19, 2021 @ 1:18pm
FizzyElf Oct 19, 2021 @ 1:22pm 
Originally posted by Xaphnir:
Originally posted by FizzyElf:
Its very weird that they do that, the elite ultra can to 3 fully charged plasma pistol rounds before the shield pops (easy/normal, hard/legendary is 4 shots)

Huh? Elite ultras have their shields dropped from a single charged plasma pistol shot on legendary.
You mean the basic ones and the majors right? the Ultras have been 3-4 shot since the 360 days.
FizzyElf Oct 19, 2021 @ 1:57pm 
Originally posted by FizzyElf:
Originally posted by Xaphnir:

Huh? Elite ultras have their shields dropped from a single charged plasma pistol shot on legendary.
You mean the basic ones and the majors right? the Ultras have been 3-4 shot since the 360 days.
I stand corrected it is 2 hits from the pistol then it pops.
Sabaithal Oct 19, 2021 @ 2:03pm 
Some tips_
- Plasma pistol overcharged shots instantly down elite/brute shields in any game, where applicable.
- If you're using any precision weapon, aim for the head.
- With the assault rifle, burst fire is more accurate at range compared to just holding down the trigger. It can be useful in many situations.
- Brutes are naturally tank, especially against plasma rifles. Aim for headshots with them, otherwise needlers usually work pretty well.
- Needlers in general are great for bringing down brutes, decent for elites as well depending on the game.
- In ODST a plasma pistol shot overcharged can 1-shot the floating engineers.
- Halo CE specific, if you are having issues seeing cloaked elites with swords, switch to the old graphics with whatever hotkey you have for it. They are much easier to see.
- Use grenades to break up enemy groups composed of grunts/jackals and other small fries, then move in and kill the wounded ones quickly. Works reliably in every game if you do it right.
Chaos Epoch Oct 19, 2021 @ 2:17pm 
The AR should be used with burst fire in any game outside of extreme close range. It's actually quite strong when used this way. (But still worse then any precision)

The plasma pistol will *one shot* shields on any stock difficulty. Even those of Ultras. Don't listen to what others are saying as they're wrong. This changes when skulls are activated, but the maximum is still only 2 shots on H2 Ultras.

Precison weapons often outclass anything else when it comes to infantry.

People will call the CE Needler hot garbage and they're not wrong. But it's slightly less hot garbage when you use it *outside* of red reticle range. Needles will still track enemies from here and it is almost always more accurate then anywhere inside of red reticle range.
Walrus-Sama Oct 19, 2021 @ 2:33pm 
Generally speaking the go-to weapons in Halo are precision headshot capable weapons (Magnum, DMR, Needle Rifle, etc). As a general rule of thumb, a single headshot on an unshielded enemy will kill it in one shot (some exceptions, like high tier Brutes).

Fodder enemies (Grunts, Jackles, etc) are easy to deal with because of this. The main difficulty being shielded enemies (usually Elites), who were designed to be 'on par' with Spartans in durability and lethality. For them you'll want to break their shields first then kill them with a headshot. The 'noob combo' (Charged Plasma Pistol shot + Headshot weapon) is a simple yet very effective way to deal with them.

Sustained fire weapons (Assault Rifle, Plasma Rifle, Spiker, etc) are not great, they take a lot of shots to kill and they are only really effective at close range. They also cannot headshot. The only sustained fire weapon that are decent are Turrets/Vehicle Chainguns and the Needler.

Hunters are also annoying to deal with. They have no 'head' to shoot, or shields to break, they are just a lot of hit points covered in armor. You should try to shoot at the 'meat' parts (it's actually worms), but this can be hard to do consistently because of them constantly moving and the armor parts obstructing your view. Grenades and Explosive weapons are generally the best way to deal with them but it still takes a lot of shots and explosives are not always something you'll have.
Xaphnir Oct 19, 2021 @ 4:52pm 
Originally posted by FizzyElf:
I stand corrected it is 2 hits from the pistol then it pops.

Nope, it's just one.

Maybe you thinking of legendary with mythic on?
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Oct 19, 2021 @ 11:09am
Posts: 21