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Talking without proofs makes YOU a troll, not me.
You are free to produce proofs, otherwise people will in-fact ignore YOU, not me.
On the contrary - one of the biggest weakness of the games you listed is the disposability of weapons.
i mean sure, it is a nice mechanic for CoD-kiddos, but we are talking about Halo - a game that, at legendary, at least has some resemblance of challange.
None of that make anybody a ''troll''.
Edit: whoops, I misinterpreted who you were referring to Casurin, my bad.
Cloud Boy likes to post a somewhat controversial opinion to get a conversation going, and then drops it after a few days.
For example, I first ran across him on the BERSERK and the Band of the Hawk Steam forums. His post is still at the top due to the outrage it generated. After browsing through some of the 5000+ comments in his post history, it became quite clear that while he can be genuinely helpful at times, this particular sort of thread is his form of rage bait.
People are still free to engage him at their leisure, but do recall that one of the specific rules of this forum is to not compare this game to others... which is literally what this thread is doing. Plus, I find it hilarious that his first response is "no, you're the troll, pics or it didn't happen." A quick search of his comment history is good enough for me. Let's see, he stopped posting in the MCC forums back in January of 2020, but has the MCC listed as his favorite game with 80+ hours, so he obviously has some understanding of how the game works, and in other game forums he says "why can't these games be more like Halo" and yet in MCC he says "why can't Halo be more like other games."
While they may not be trying to troll intentionally, they sure are doing a good job of it.
There are a lot of differences between Halo, Doom, & Far Cry that play into the weapon capacity. Whilst I haven't played much Far Cry to really weigh in too heavily there, Doom [Eternal] on the other hand, its focus is explicitly when to use what tool in the heat of the moment, having all of the tools- the demands of the AI really hit that home.
As for Halo, I genuinely think it'd be more boring if I could just carry every weapon at all times. There's more of a preparation aspect in the weapons you carry- there is a layer of decision-making there and it plays along with the rest of the systems. Imagine how many weapons would have 0 ammo after emptying them, so now we'd have to adjust the level pickups or modify the enemies' usages of the weapons for every level & now an entire facet of the enemy design has been removed. Imagine Doom with regenerating health or the lack of a perk cap in WaW-BO3 Zombies (different systems, but tuned relative to everything else).
"I have a Battle Rifle & Plasma Pistol- is it worth it to keep this Plasma Pistol given the amount of Elites I will face vs. the Shotgun against the upcoming Hunters ? I have Plasma Grenades so I can just use those to take the Hunter comfortably... if only I didn't spend all of my Sniper on the Sniper Jackals earlier..."
Assuming the path isn't too rugged to get to this encounter, I could just juggle the Plasma Pistol & Shotgun if I cared enough. I could give the Shotgun to a marine if there's one pushing up with me. If I'm confident I can sneak about the arena, maybe I only even need the Shotgun for everything there.
Any game is about operating within a rule set. Any good game will double down on the integration & functionality of its rule set, and one of Halo's is preparation- not only using the right tools for the job, but setting yourself up to use the right tools for the job.
seeing weapons that you like on the ground and not getting to use them sucks ass
because halo literally invented the idea of only having two weapon slots and loadout balancing is a core element of it's entire gameplay design
Let's break it down with an example
I am in an area with one of each enemy (grunt, jackal, elite, drone , brute, hunter), and they have their respective weapons (plasma pistol for grunt jackal and drone, brute shot for brute, and plasma rifle for elite). I am carrying two weapons, BR and AR. Now how do I approach this?
Kill the grunt and jackal with a simple headshot, spray the drone with AR. I grabbed one of the plasma pistols from the ground, and noob-combo the elite, followed by a headshot whilst dodging the brute shot and hunter. I noob-combo the brute (if its H2 brute, just shoot the head until the helmet comes off). I grab the brute shot and lay into the hunter and with some grenades as well. I pick up my AR that I dropped and continue on with my way.
Notice how I started that fight and ended that fight while carrying 2 weapons. I did switch for some weapons on the ground temporarily, but i never was carrying more than 2 weapons. The point of this scenario was that I had to improvise and use whatever I have available around me. I can't just pull a rocket launcher out of nowhere and just blow everything up.
Exactly.
in Halo you have to use your environments to your advantage, instead of depending on some pre-set favorite weapons in your pocket and use it all the time - everywhere.
>somehow expect to carry 3+ weapons
hmmm. ok