Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I can tell is that you ran into a section where enemies spawn infinitely until you progress further into the mission. But you weren't smart enough to figure it out, so you kept running back and hitting the spawn trigger. It's not really the game's fault at that point. From what I can tell also is that you were playing through The Library, and it was too hard for you, and you kept running, again, into infinite spawns. Did it not occur to you that you should just progress through the mission and not go back? It's not like the game was made in an era of more dynamic missions like you see today. This is 2001 we're talking about.
And you can't outrun anything? The game isn't a horror-survival game where you prioritize running instead of fighting. This is the exact opposite. You're not supposed to run from enemies, you're supposed to fight them, then progress. That was intentional, hence the reason why Bungie devs made Chief somewhat slow compared to Elites and Flood. It is also intentional as The Covenant is far more advanced than the UNSC lore-wise.
You should change your title to "Pacer Dawn is an example of how NOT to play Halo CE".
The point is to shoot your way through the enemies in front of you.
I'll honestly never understand people coming into games that are 20+ years-old and complaining it's not how they like games.
That's how most fps games were, constant enemies to shoot through. The flood were just a more fearless mob.
Perhaps on your first playthrough you're playing it on hard? Change it to Easy.
For someone who's been gaming for at least 16 years, you don't seem to know much about how these older games played.
I see the game as a masterpiece compared to modern games that are so cinematic and riddled with cutscenes.
Halo CE reminds me of a time where you actually got a solid 8 hours out of a campaign. You blow away tons of enemies by the end of the campaign. Sorry there arent enough cutscenes in the game.
The library is the best level. Grab the shotgun and just lay waste to the flood for a solid 40 minutes breaking here and there to listen to 343 guilty spark feed you interesting bits of story.
For 2001, Halo: CE was probably the best game I ever played at the time. Today, it's still a game I can find myself spending a hundred hours to do achievement hunting on, and enjoying the entire time. For that 2001 release, my only real complaint is how the Assault Rifle works. I always swap it out for the first weapon I find. For the 2011 release, the Anniversary graphics were poorly matched to the classic map collisions, and they remove the value of the flashlight.
Now, these are my only complaints about Halo: CE. That? That's pretty impressive.