Halo: The Master Chief Collection

Halo: The Master Chief Collection

查看统计:
此主题已被锁定
woof 2019 年 11 月 23 日 上午 1:42
Halo MCC Bullet Magnetism in PC?
Is there bullet magnetism in the PC launch?
How will this affect the nature of the PC competitive game-play?

Would it be kept or removed post-launch?
< >
正在显示第 31 - 45 条,共 242 条留言
KsoChZ 2019 年 11 月 23 日 下午 7:46 
Just for the sake of not confusing people. "Aim assist" as we call it is only enabled for controllers which is "Player magnetism" as it's called by 343. This is the act of your crosshair physically being pulled towards enemy players so you can track them much easier. This feature WILL NOT be with mouse and keyboard.

"Bullet magnetism" as what we call it is referred to as "Aim assist" by 343. This is the act of your bullets "bending" towards people completely ignoring your crosshair if you miss the target by a very slight amount. This is a feature that is hard coded into nearly all the weapons for Halo and has always been hard coded into them. The best example of this is the "Needler" which has this setting cranked up extremely high as the projectiles are tracking. Since this feature is hard coded into every weapon, both controllers and mouse and keyboard have it. Yes, mouse and keyboard DOES HAVE "Bullet Magnetism" simply because the engine is coded that way.

Hopefully this should clear up some misconceptions and misunderstandings that are going around about this.
Ayeto 2019 年 11 月 23 日 下午 7:47 
引用自 Delta
Yes the games have Bullet Magnetism and Aim-Assist same as almost all other FPS games and it is exactly the same as it was for Halo Combat Evolved and Halo 2 when they released on PC and 343 has stated changing or removing it is not an option even on the table currently.
I don't understand why there is on PC but not on console ? :o
kripcision (已封禁) 2019 年 11 月 23 日 下午 7:53 
引用自 Ayeto
引用自 Delta
Yes the games have Bullet Magnetism and Aim-Assist same as almost all other FPS games and it is exactly the same as it was for Halo Combat Evolved and Halo 2 when they released on PC and 343 has stated changing or removing it is not an option even on the table currently.
I don't understand why there is on PC but not on console ? :o
its exactly how it was on console. the only difference here is that there is mouse and keyboard which doesnt have the auto aim, just bullet magnetism
woof 2019 年 11 月 23 日 下午 9:28 
引用自 vR iS tHe FuTuRe
引用自 YangDou
wait wait wait, are you guys saying that both mouse and controller have mandatory aim assist and bullet magnetism? And there is no option available to disable them.

♥♥♥♥♥♥♥♥♥, if it is true, Sayōnara to halo series.
you ever play halo?

It may have existed in the first 2 pc games of halo,

but considering the competitive nature of todays games, halo mcc trying to be a PC game, might compete poorly against in terms of playerbase, gameplay and competitive scene as bullet magnetism seems to be a console game mechanic.This might translate poorly to the preferences of competitive PC gaming enthusiast, which might be the majority, not to mention expectations for this to be a proper PC game seem pretty high?
kripcision (已封禁) 2019 年 11 月 23 日 下午 9:33 
引用自 WATHITME
引用自 vR iS tHe FuTuRe
you ever play halo?

It may have existed in the first 2 pc games of halo,

but considering the competitive nature of todays games, halo mcc trying to be a PC game, might compete poorly against in terms of playerbase, gameplay and competitive scene as bullet magnetism seems to be a console game mechanic.This might translate poorly to the preferences of competitive PC gaming enthusiast, which might be the majority, not to mention expectations for this to be a proper PC game seem pretty high?
LOL have u tried splitgate, it has this as well, just like halo. its not gonna be an issue, people are gonna play it, even if the eliteist pc gamers dont have approval.
Delta 2019 年 11 月 23 日 下午 9:54 
引用自 WATHITME
引用自 vR iS tHe FuTuRe
you ever play halo?

It may have existed in the first 2 pc games of halo,

but considering the competitive nature of todays games, halo mcc trying to be a PC game, might compete poorly against in terms of playerbase, gameplay and competitive scene as bullet magnetism seems to be a console game mechanic.This might translate poorly to the preferences of competitive PC gaming enthusiast, which might be the majority, not to mention expectations for this to be a proper PC game seem pretty high?

Every FPS game that allows Controller on PC has these features.
KingyWingy 2019 年 11 月 24 日 上午 12:17 
引用自 staryoshi06
Bullet magnetism is kind of an integral part of the game though. It was never really to help controllers, it's just how the game works.

No. That is ridiculous.

引用自 Pyrocitor
The needler and plasma pistol homing effects run directly on the same system.
You couldn't just turn it off in options, it would need an entire extra set of weapon assets, which in turn would need a different map variant.

How do you know that is how it works? That would be very inefficient. A toggle would simply set the value for none homing shots to 0, no need to redo any assets.

引用自 WATHITME
... not to mention expectations for this to be a proper PC game seem pretty high?

Well ofcourse because they said they would do it right.
最后由 KingyWingy 编辑于; 2019 年 11 月 24 日 上午 12:21
staryoshi06 2019 年 11 月 24 日 上午 12:18 
引用自 KingyWingy
引用自 staryoshi06
Bullet magnetism is kind of an integral part of the game though. It was never really to help controllers, it's just how the game works.

No. That is ridiculous.

引用自 Pyrocitor
The needler and plasma pistol homing effects run directly on the same system.
You couldn't just turn it off in options, it would need an entire extra set of weapon assets, which in turn would need a different map variant.

How do you know that is how it works? That would be very inefficient. A toggle would simply set the value for none homing shots to 0, no need to redo any assets.
And here we see someone who has never done software development in their life.
Soren 2019 年 11 月 24 日 上午 12:20 
引用自 WATHITME
引用自 vR iS tHe FuTuRe
you ever play halo?

It may have existed in the first 2 pc games of halo,

but considering the competitive nature of todays games, halo mcc trying to be a PC game, might compete poorly against in terms of playerbase, gameplay and competitive scene as bullet magnetism seems to be a console game mechanic.This might translate poorly to the preferences of competitive PC gaming enthusiast, which might be the majority, not to mention expectations for this to be a proper PC game seem pretty high?
Look at Overwatch. You don't have to be directly on the target for your shot to hit. The hitboxes are actually bigger than the player models, which gives a very similar effect to Halo bullet magnetism. Overwatch is decently big on the PC e-sports scene. Overwatch League is entirely PC players too as far as I know. In fact, there have been quite a few moments in the Overwatch League itself where Hanzo's arrow looks like a player magnet. As in, the arrow looks like it changes trajectory at the last moment to hit the player (that isn't what is actually going on it).

https://www.youtube.com/watch?v=hoXSkirhfdU

That isn't the clip from the OWL moment itself (kinda hard to find that specific OWL clip of Hanzo's magic bullet). And it's caused from the player hitting the edge of a hitbox while not hitting the model (so the shot looks like it should have missed until it homes in on you).
最后由 Soren 编辑于; 2019 年 11 月 24 日 上午 12:21
KingyWingy 2019 年 11 月 24 日 上午 12:23 
引用自 staryoshi06
And here we see someone who has never done software development in their life.

You are wrong at that point.


Team Fortress 2 also has over sized hit boxes especially for the Huntsman bow. Grrr
最后由 KingyWingy 编辑于; 2019 年 11 月 24 日 上午 12:25
woof 2019 年 11 月 24 日 上午 12:33 
引用自 staryoshi06
引用自 KingyWingy

No. That is ridiculous.



How do you know that is how it works? That would be very inefficient. A toggle would simply set the value for none homing shots to 0, no need to redo any assets.
And here we see someone who has never done software development in their life.

Concept might be close, if i remember correctly?, Bullet Magnetism does not exist when hitting players in your team.
staryoshi06 2019 年 11 月 24 日 上午 12:34 
引用自 KingyWingy
引用自 staryoshi06
And here we see someone who has never done software development in their life.

You are wrong at that point.


Team Fortress 2 also has over sized hit boxes especially for the Huntsman bow. Grrr
If you've done software development, then maybe you should recognise that things aren't always made ideally.

These weapon values were never made to be clientside. They were always serverside.
Delta 2019 年 11 月 24 日 上午 12:59 
引用自 WATHITME
引用自 staryoshi06
And here we see someone who has never done software development in their life.

Concept might be close, if i remember correctly?, Bullet Magnetism does not exist when hitting players in your team.

That's because you can't hurt your teammates...
staryoshi06 2019 年 11 月 24 日 上午 1:09 
引用自 Delta
引用自 WATHITME

Concept might be close, if i remember correctly?, Bullet Magnetism does not exist when hitting players in your team.

That's because you can't hurt your teammates...
yeah you can lol, that's what a betrayal is
Delta 2019 年 11 月 24 日 上午 1:28 
引用自 staryoshi06
引用自 Delta

That's because you can't hurt your teammates...
yeah you can lol, that's what a betrayal is

Lol, shows how long it's been since I played Halo I totally forgot about that.
< >
正在显示第 31 - 45 条,共 242 条留言
每页显示数: 1530 50

发帖日期: 2019 年 11 月 23 日 上午 1:42
回复数: 242