Act of War: High Treason

Act of War: High Treason

Harbinger Jun 17, 2015 @ 4:59pm
Fixed Navy Invaders Mod!
Just quick edit before I go back to my finals.

http://www.moddb.com/games/act-of-war-high-treason/downloads/navy-invaderby-eugene-systems-tomahawk-bug-fix

Navy Invader is mod made by Eugene Systems, the original developer of this game. I do not take credit for the contents.

[Max zoomout level]
You can now zoom further out, about twice more. Still, it will be laggy if you are trying to view both land/sea battle at the same time, so adjust zoom level carefully.

[More cheats and few changes in original cheat:]
Refer to the Readme

[Installation]
1. You MUST have launched original game at least once, since the mod manager will not work unless you do that. (You will told the CD-Key is invalid)

2. Put all files to YOUR High Treason Mods folder,
"C:\Program Files (x86)\Steam\steamapps\common\Act of War High Treason\Mods" (this would be the default, if you have the x64 OS)

3. Use mod launcher to select "Navy_Inavaders_+_Tomahawk_Fix_1-0-0" and push the "Run the game" button.
The launcher is located in "C:\Program Files (x86)\Steam\steamapps\common\Act of War High Treason\SDK\bin" (or whatever HT folder you created.) use ModManager.exe.
---------

If you want to play normal campaigns, use my other fix mod:
http://steamcommunity.com/app/9760/discussions/0/598198356183171167/
Last edited by Harbinger; Jul 14, 2015 @ 3:45am
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Showing 1-15 of 32 comments
Gr4Ng3R^ Jun 18, 2015 @ 4:20am 
Please upload this to Moddb.İ can't download Google Drive
Last edited by Gr4Ng3R^; Jun 18, 2015 @ 4:20am
Harbinger Jun 18, 2015 @ 7:09am 
Originally posted by charlesbronson741:
Please upload this to Moddb.İ can't download Google Drive

http://www.moddb.com/games/act-of-war-high-treason/downloads/navy-invaderby-eugene-systems-tomahawk-bug-fix

Here you go.
Gr4Ng3R^ Jun 18, 2015 @ 2:00pm 
Thank you so much ;)
Mich Jun 22, 2015 @ 2:25pm 
Nice!
Lolman345 Jul 13, 2015 @ 10:07pm 
Ive got a quick problem with this, my game seems to freeze whenever I launch a map, I stay at 0% after making and launching a game from engagements. Is there a special way I need to set up the player slots or something to make it work?
Mich Jul 14, 2015 @ 2:44am 
My game does this too, but I just wait and then it loads the map. (Sorry for my english).
Harbinger Jul 14, 2015 @ 3:45am 
Originally posted by Marshall Krivatach Okt:
Ive got a quick problem with this, my game seems to freeze whenever I launch a map, I stay at 0% after making and launching a game from engagements. Is there a special way I need to set up the player slots or something to make it work?

Can you run normal HT without mod and see if it takes a lot shorter than when you use the mod? I tried again today but seems to be okay with only a slight freeze when I click "launch" button. It seems both modded and unmoded game do have it, but it took about minute or two after the screen transitions into loading page.
Last edited by Harbinger; Jul 14, 2015 @ 3:45am
Lolman345 Jul 14, 2015 @ 9:22am 
Originally posted by Harbinger:
Originally posted by Marshall Krivatach Okt:
Ive got a quick problem with this, my game seems to freeze whenever I launch a map, I stay at 0% after making and launching a game from engagements. Is there a special way I need to set up the player slots or something to make it work?

Can you run normal HT without mod and see if it takes a lot shorter than when you use the mod? I tried again today but seems to be okay with only a slight freeze when I click "launch" button. It seems both modded and unmoded game do have it, but it took about minute or two after the screen transitions into loading page.

It seems that its just a longer load time, it seems to take around 5 mins to load the mod while the main game is around 1 or 2.
Harbinger Jul 14, 2015 @ 11:09pm 
Originally posted by Marshall Krivatach Okt:
It seems that its just a longer load time, it seems to take around 5 mins to load the mod while the main game is around 1 or 2.

It's kind of strange since this was made with original developer's source code, and I even had remove redundant modding files while packaging. (which I haven't for my normal game fixes and there seems to be no difference at all, anyway)

I tried again today, and it took about 2-3 minutes both this time. Maybe state of computer is in play? I do have severe loading time when playing campaign and level shifts, sometime even to the point I ready some reading material beside my computer.
Lolman345 Jul 15, 2015 @ 10:44am 
Originally posted by Harbinger:
Originally posted by Marshall Krivatach Okt:
It seems that its just a longer load time, it seems to take around 5 mins to load the mod while the main game is around 1 or 2.

It's kind of strange since this was made with original developer's source code, and I even had remove redundant modding files while packaging. (which I haven't for my normal game fixes and there seems to be no difference at all, anyway)

I tried again today, and it took about 2-3 minutes both this time. Maybe state of computer is in play? I do have severe loading time when playing campaign and level shifts, sometime even to the point I ready some reading material beside my computer.

I think you are right, I might try to install this mod on a differnt computer in the future to see if it helps the load time, the fact that the current one im using is running windows 8.1 might also play a factor since this game does not really like the newer operating systems.
GrieferLord Aug 18, 2015 @ 1:48pm 
i have a question for you, my HT does not have a mods folder how would i go about creating one for the game?
Harbinger Aug 18, 2015 @ 4:30pm 
Originally posted by GrieferLord:
i have a question for you, my HT does not have a mods folder how would i go about creating one for the game?

You can simply create the folder called "Mods" in High Treason main directory (Where ActOfWar_HighTreason.exe is located).

If your mod manager fails to detect the mod, try restarting and see if mod manager is set to proper "Game Directory" (at the top of the mod manager).
GrieferLord Aug 21, 2015 @ 2:21pm 
thank you for the response, i didn't need to restart for it to detect the mod however when i try to run the mod it gives me this error code : "Exception 'EExternalException' in module ModManager.exe at 0031DD68 Exception externe 80000003
Harbinger Aug 21, 2015 @ 5:26pm 
Originally posted by GrieferLord:
thank you for the response, i didn't need to restart for it to detect the mod however when i try to run the mod it gives me this error code : "Exception 'EExternalException' in module ModManager.exe at 0031DD68 Exception externe 80000003

Strange as it sounds, try launching original game from steam, without any mods whatsoever first. See if this works fine, and if so try launching mod from mod manager again. On the other hand, I don't think this would be related, but try setting compatibility mod for Hight Treason to Windows XP Service Pack 3.
GrieferLord Aug 31, 2015 @ 4:20am 
i tried that and the game was working just fine before i made the mods folder, perhaps it's because i can't edit the directory line in the mod launcher is why im having this issue. It does not show the mod avilable out of the folder i made but once in the mods folder it detects the mod but refuses to run it always giving me the same error message.
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