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Making sure meals have varied ingredients doesn't really bring anything to the table outside of very specific role-play reasons.
Dwarves definitely don't care as long as they have some variety (not eating and drinking the same thing over and over).
EDIT: Maybe one day we will see DFHack's "task details" for cooking and brewing come back, this will allow you to have more control over such things (for example forcing the first ingredient to be meat, the second to be a vegetable and so on).
And as I understand it, barrels have some bugs for kitchen and seed purposes. But large pots don't have these issues. So liquids have a chance to be cooked with if these are used.
Uhh yeah we'll say it's "intended behavior" in that it's intended that they get ingredients for a meal with the same kind of algorithm that they use to pick up wood for making a chair.
Let's get real though: it's insanely stupid to imply that it's "intended behavior" that a "legendary" dwarf chef can't be bothered to mix ingredients together to make a meal more interesting unless the manager straps him to the ♥♥♥♥♥♥♥ kitchen and hands him him ingredients one by one. I mean, what's the point of having a chef in the first place if you're just going to use all three of the same ingredient. No "knowledge" of what flavors go with what? Literally just chopping up the first thing you see and calling it a meal?! Any frigging dwarf can do that.
Is there some kind of lore I'm missing out on that dwarves literally have no taste buds?
I mean really, it doesn't even sound right. A "masterwork" prepared meal that's actually just alpaca tripe cutlets with alpaca tripe and alpaca tripe sounds like you just had someone with a stroke try to explain to you what they found in a garbage can. Like are you serious? Intended behavior lmfao.
Realistically I already know the "solution" to this problem, and it's forbidding barrels in a massive food stockpile and linking that stockpile to give to various 1x1 stockpiles that surround and are linked to give to the kitchen, but that's stupid. It shouldn't be like that. What else is a dwarven cook to do to improve their meals but to blend flavors together and make interesting combinations? Are you telling me all they do is cut little shapes into the food or something, and that's the only determinant as to what makes a food "masterwork" or not?
Let me tell you, if my dinner every night was spinach cooked into a hardtack ball, served with some minced spinach, you would stop hearing from me very soon, if you catch my drift. And yet, this is easily something that your dwarf cook will make a million of if all that's close to him is quarry bush leaves, even if two steps further is some goat meat or something.
The only explanation for the behavior as it is now is that fixing it would be a massive code rewrite for an issue that is (to be completely fair) 100% flavor-related in nature.
Practically everyone, creators included, acknowledge it isn't anywhere near that. There is a lot of work needed to be done before every aspect maintains logical sense.
So if you find their existing work arounds to be an immersion breaking chore instead of some kind of esoteric achievement, I can't recommend playing the game in the next year or longer. You may get kitchens to your satisfaction, but there's something else right around the corner that doesn't line up as expected.