Dwarf Fortress

Dwarf Fortress

2 weapons in 1 hand
what's up with dwarves equipping 2 weapons on the same hand?
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Showing 1-15 of 23 comments
Fel Jan 19 @ 1:03am 
It's more that there is no such system for dual wielding or switching weapons.
1 weapon in the main hand and a shield is the base and anything different will be weird and non-functional.
It's slightly different in adventure mode of course since you have direct control over the actions.

Of the two weapons, only one will be used at all, the other will just add to the weight the dwarves have to carry and slow them down.
Quack Jan 19 @ 7:29am 
Originally posted by Fel:
It's more that there is no such system for dual wielding or switching weapons.
1 weapon in the main hand and a shield is the base and anything different will be weird and non-functional.
It's slightly different in adventure mode of course since you have direct control over the actions.

Of the two weapons, only one will be used at all, the other will just add to the weight the dwarves have to carry and slow them down.

Youvre right dual wielding is ineffective I already tried that and verified that every dual wielding dwarf is actually using only one weapon at a time. In my case though it's even worse because I have dwarves holding 3 weapons at a time, and they won't let go of them even using dfhack solve-conflict and updating equipment.
Any advice to make them putting down the extra weapons? It's quite a lot of dwarves doing this..
Fel Jan 19 @ 7:35am 
Double-check what you are telling them to equip, they shouldn't be equipping stuff that you don't tell them to.
Quack Jan 19 @ 7:37am 
Originally posted by Fel:
Double-check what you are telling them to equip, they shouldn't be equipping stuff that you don't tell them to.

But they do.. they even stole a named battle axe from the militia commander who's the most veteran of them all
Fel Jan 19 @ 7:43am 
Are you perhaps letting them keep what they have as civilians?
Clothing is one thing but they sometimes apropriate other things, usually trinkets but since it is also based on their personality traits they can sometimes do that with other items.
Usually it's food or other similar stuff, I haven't heard about doing that with weapons but it could be possible in theory at least, if they had to carry those weapons to a stockpile (given your other posts, you don't seem to like having them be equipped at all times).
Quack Jan 19 @ 7:44am 
I double checked the uniform, they're usually equipping different items from what they have assigned, probably because someone else already has a claim on the assigned item. Can't explain why the hoard weapons and steal them though, except greedy
Quack Jan 19 @ 7:46am 
Originally posted by Fel:
Are you perhaps letting them keep what they have as civilians?
Clothing is one thing but they sometimes apropriate other things, usually trinkets but since it is also based on their personality traits they can sometimes do that with other items.
Usually it's food or other similar stuff, I haven't heard about doing that with weapons but it could be possible in theory at least, if they had to carry those weapons to a stockpile (given your other posts, you don't seem to like having them be equipped at all times).

yeah I sometimes put them off duty and some uniforms are worn over clothing
TPark Jan 19 @ 10:00am 
There is also a button in the assign uniform screen that allows you to make it exact matches or similar. You might try clicking that button so that they are required to get the exact equipment you've specified.
My understanding (admittedly from pre-Steam versions) is that Fortress Mode doesn't check for an empty hand when picking things up or wielding them. I think there's a single weapon check so you can't wield a crossbow and axe, but you can, or at least once could, wield a crossbow, shield, and crutch and a bin of trade goods with a one handed, one legged dwarf.
Quack Jan 20 @ 2:57am 
Originally posted by nbrown0:
My understanding (admittedly from pre-Steam versions) is that Fortress Mode doesn't check for an empty hand when picking things up or wielding them. I think there's a single weapon check so you can't wield a crossbow and axe, but you can, or at least once could, wield a crossbow, shield, and crutch and a bin of trade goods with a one handed, one legged dwarf.

I have seen dwarves with 1 sword and 1 crossbow in the same hand, shield in the other one; or dual wielding crossbows; or axe and sword in one hand, and shield in other
Quack Jan 20 @ 6:21am 
and the more militias get replaced, the worse it becomes, the new commander has 2 battle axes and 1 mace in the right hand alone
Quack Jan 20 @ 6:26am 
managed to have him drop the 2 extra battleaxes, and he goes to the armory and picks up another 2 battle axes, he is a legendary macedwarf and has no preference for battleaxes or steel or adamantine, there is some serious bugness here it cannot be explained by the usual dwarves are weird lol
Fel Jan 20 @ 6:32am 
If he picks up 2 axes again, it means that you are telling him to get those two weapons (maybe not specifically axes of course).

Without the save or screenshots we can only point a bit blindly but what you describe sounds like the military equipment for that dwarf has 2 entries for weapons.
Quack Jan 20 @ 7:05am 
Originally posted by Fel:
If he picks up 2 axes again, it means that you are telling him to get those two weapons (maybe not specifically axes of course).

Without the save or screenshots we can only point a bit blindly but what you describe sounds like the military equipment for that dwarf has 2 entries for weapons.

No I quadruple checked of course, no one has extra designations.
He just does, it's bugged, I just abandonded the fortress because the new militia couldn't get dressed up at all stuck in pickup equipment loops and claiming everything everywhere. It broke long ago, everything works fine until you start replacing militias, when one dies there's a race to claim his stuff, they drop theirs and this triggers another wave of claims. After enough deaths in the military the whole system is so riggled with conflicts and errors that all kind of stuff start to happen, like equipping all named battleaxes available in one hand just because that was his predecessors weapon and he inherited his uniform for a minute
Last edited by Quack; Jan 20 @ 7:12am
Quack Jan 20 @ 7:22am 
to elaborate further, he has a SINGLE designation for an adamantine artifact mace, which he wields, and still goes to equip named steel/adamantine battle axes just because, in the same hand on top, and they become part of his uniform, despite the uniform not assigning any other weapon. Forbidding it won't make it drop. The only thing that does is detect conflict + update equipment, and not always. But then he'll just go and choose 2 extra battle axes. And I repeat, he has no preference for those weapons or material. Uniform is set to replace clothing and exact matches only. And many other dwarves do the same, they utterly ignore their uniform in regards to weapons, I am focusing on this particular one right now because he is(was) the commander.
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