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EDIT: Nevermind, I didn't understand it was mostly for RP purpose.
Something like it was done and it made the game unfun so it was removed. It may come back after tweaking, the problem IIRC was that the dwarves were ending up super broke all the time and then miserable.
The visitors would carry coins which change in value based on world events.
For example by default gold coins might have ten times the value of silver coins, however if the world has a large number of were creatures then the value of silver coins would increase.
Other types of coins can be claimed by the different races... so all elves might claim the bronze coins which can be traded to elves for higher value. A land heavily dominated by elves would see those coins increase in value.
These coins can also be used to hire mercenaries for attacking your enemies OR paying kings of other races to join you in a war against a common enemy.
This would result with players wanting to create a treasure room which would actually serve an economic purpose instead of a treasure room which today is for mainly providing happy thoughts.
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Hopefully we can have enemy sieges improved first.
Maybe a quartermaster stockpile, cause they would get it for free anyways.
Yeah but I guess it could work if it monetary value was linked only to non essential things like finished goods, dorfs became miserable because money was also tied to food and housing prices as well, which became ludicrous and most dorfs were poor while a few were super rich. The value system is broken overall already, prepped food is way too expensive and allows me to just buyout the whole caravan just by making surplus food, but for most finished goods it's actually pretty low so maybe it wouldn't be such a bad idea, dorfs could still steal stuff while hauling, but if they could afford, it would help with the unmet need acquire object, which is always a problem in any fort I make.
Best that can be done is a half-assed system like the old economy that was removed.
A better global economy would be easier to implement since changes\updates can happen once each season. Implementing a local economy is far more complex since managing the constant trading, pricing, decisions and emotions for each dwarf regarding money is immense.
Currently I see the game has coins which can be made... but coins don't really serve any purpose today. Hopefully a global economy eventually gets implemented for using coins like the one I mentioned in a post above.
As for what is "planned" for the future (far future but still), this page has a rather extensive amount of details:
http://www.bay12games.com/dwarves/dev.html
There are plans for an economy based on supply and demand, even if most of it is intended for adventure mode.