Dwarf Fortress

Dwarf Fortress

Strossi May 21, 2024 @ 2:05pm
New location: Shop
This would be soo cool and also huge quality of life.

Designate a shop for clothes/jewelry/personal items, i.e. anything that would be in a bin otherwise. Position of shopkeeper would involve logistics from stockpiles/workshops into the shop.

Cabinets in these shops would store the items and dwarves would take from them, ignoring stockpiles. Also, let us designate minimum quality for items.

At the moment my forts feel a bit empty, so I create "shops" with special stockpile rooms for jewelry/clothes etc.
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Showing 1-9 of 9 comments
Fel May 21, 2024 @ 2:22pm 
What is this supposed to add to the current stockpiles?

EDIT: Nevermind, I didn't understand it was mostly for RP purpose.
Last edited by Fel; May 21, 2024 @ 3:29pm
Melkor May 22, 2024 @ 5:59am 
with time i could see this being added
Aidal May 22, 2024 @ 7:53am 
https://dwarffortresswiki.org/index.php/40d:Dwarven_economy

Something like it was done and it made the game unfun so it was removed. It may come back after tweaking, the problem IIRC was that the dwarves were ending up super broke all the time and then miserable.
Dester May 22, 2024 @ 1:38pm 
I like the idea of shops where visitors actually buy items.
The visitors would carry coins which change in value based on world events.

For example by default gold coins might have ten times the value of silver coins, however if the world has a large number of were creatures then the value of silver coins would increase.

Other types of coins can be claimed by the different races... so all elves might claim the bronze coins which can be traded to elves for higher value. A land heavily dominated by elves would see those coins increase in value.

These coins can also be used to hire mercenaries for attacking your enemies OR paying kings of other races to join you in a war against a common enemy.


This would result with players wanting to create a treasure room which would actually serve an economic purpose instead of a treasure room which today is for mainly providing happy thoughts.

==========================

Hopefully we can have enemy sieges improved first.
Kazaanh May 22, 2024 @ 1:49pm 
A shop which you could furnish , and from which dwarfs could go and "get" new clothes or trinkets to satisfy certain Needs would be fantastic.

Maybe a quartermaster stockpile, cause they would get it for free anyways.
AurelianDio May 23, 2024 @ 10:06am 
Originally posted by Aidal:
https://dwarffortresswiki.org/index.php/40d:Dwarven_economy

Something like it was done and it made the game unfun so it was removed. It may come back after tweaking, the problem IIRC was that the dwarves were ending up super broke all the time and then miserable.

Yeah but I guess it could work if it monetary value was linked only to non essential things like finished goods, dorfs became miserable because money was also tied to food and housing prices as well, which became ludicrous and most dorfs were poor while a few were super rich. The value system is broken overall already, prepped food is way too expensive and allows me to just buyout the whole caravan just by making surplus food, but for most finished goods it's actually pretty low so maybe it wouldn't be such a bad idea, dorfs could still steal stuff while hauling, but if they could afford, it would help with the unmet need acquire object, which is always a problem in any fort I make.
AlP May 23, 2024 @ 10:41am 
Something like that is almost impossible to implement. Many games tried, even hiring actual economists, and everything still sucked.

Best that can be done is a half-assed system like the old economy that was removed.
Dester May 23, 2024 @ 2:26pm 
Originally posted by AurelianDio:
most dorfs were poor while a few were super rich.
Agreed. Unfortunate the real world is the same way.

Originally posted by AurelianDio:

The value system is broken overall alread
A better global economy would be easier to implement since changes\updates can happen once each season. Implementing a local economy is far more complex since managing the constant trading, pricing, decisions and emotions for each dwarf regarding money is immense.
Currently I see the game has coins which can be made... but coins don't really serve any purpose today. Hopefully a global economy eventually gets implemented for using coins like the one I mentioned in a post above.
Fel May 23, 2024 @ 2:35pm 
Coins do serve a purpose, each material gets a different image on it and it changes every year, making them a good way to both display how long your fort has been running and how wealthy it is (coins from a wider variety of metals made on a yearly basis end up costing quite a few bars as the years go).

As for what is "planned" for the future (far future but still), this page has a rather extensive amount of details:
http://www.bay12games.com/dwarves/dev.html
There are plans for an economy based on supply and demand, even if most of it is intended for adventure mode.
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Date Posted: May 21, 2024 @ 2:05pm
Posts: 9