Dwarf Fortress

Dwarf Fortress

Grimmrog_SIG Apr 12, 2024 @ 1:31am
the last thing adventure mode needs is crafting
I really wanna build a little house cave somewhere and go mining my own ore and craft the best things in the world that i then go and sell in the cities.

But I guess this will never happen. But it would be so nice playing a crafter in adventure mode.
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Showing 16-22 of 22 comments
Sneep Snorp Apr 15, 2024 @ 7:06pm 
You can build structures with some materials in adventure mode
Fel Apr 16, 2024 @ 1:26am 
Originally posted by tom_mai78101:
This really depends on whether the game has decent modding API hooks for the features that interested modders can code with. If the game doesn't have those API hooks, but has exposed other hooks, then it's certainly because the game mechanic for that feature isn't ready for modders yet.
The raw data is fully exposed (they are in the form of text files), so anything that can be achieved through that is relatively easy to mod.

The game itself doesn't expose any hooks, but there is dfhack that opens up a decent amount for modders and players alike.

Most mods for this game will just be raw files (including "reactions" and such that can have an active effect on other things), some will use dfhack to go further.
HMIMH Apr 16, 2024 @ 2:30am 
waait wait, so you cannot craft in adventure mode?? And as I just read, you cannot either mine? So what can you do, just talk and fight? Or you can hire other people to do those tasks? I thought in adventure mode you could literally do anything
Fel Apr 16, 2024 @ 4:37am 
You can do some basic crafting, but you can't do everything a dwarf could do in fort mode.

Most of the crafting you can do are things exclusive to adventure mode, like making sharp rocks (not huge boulders but rocks found anywhere on the ground) through knapping to have some very cheap but somewhat effective throwing weapons.
If I remember correctly, you can butcher an animal you killed and other basic stuff like that, but that's about it.

Yes, adventure mode is mostly about fighting and little else.
The main strong point is supposed to be that you can visit your own forts in that world.

This is why I am always a bit puzzled on why so many people were so vocal about adventure mode since the release of version 50, which in turn made a decent amount of people think that it is a lot more than it really is.

I am pretty sure that we will see quite a few complains when adventure mode gets released, because the expectations seem to be completely different from what it has to offer (and it never promised anything more than the new UI for this version either).
AHHHHHHHHHHHHHHHH Apr 16, 2024 @ 7:07am 
Until we actually get the vision the developers want, DFHack has the option for advfort, which let's you do everything you can do in fort-mode inside adventure mode if i remember correctly
Fallingferret Apr 16, 2024 @ 9:51am 
Originally posted by HMIMH:
waait wait, so you cannot craft in adventure mode?? And as I just read, you cannot either mine? So what can you do, just talk and fight? Or you can hire other people to do those tasks? I thought in adventure mode you could literally do anything
It is a Murderhobo mode, yes. By default, the crafting and building systems are currently (vanilla v47) quite limited, though mods open that up quite a good deal (assuming there's enough interest and willpower to update and create for v50). Day one it's just going to be mostly Murderhobo in a huge DF world, though.

Originally posted by Fel:
Yes, adventure mode is mostly about fighting and little else.
The main strong point is supposed to be that you can visit your own forts in that world.

This is why I am always a bit puzzled on why so many people were so vocal about adventure mode since the release of version 50, which in turn made a decent amount of people think that it is a lot more than it really is.
Hype train go "Choooo Choooo"

I love adventure mode, and you can create some interesting stories and lives at times, but outside of the intricate combat and the interesting dialogue weaving, there's a good deal left desired still if you plan on only playing adv mode. Individual mileage may vary, of course.
Graknorke Apr 16, 2024 @ 2:54pm 
Originally posted by tom_mai78101:
This really depends on whether the game has decent modding API hooks for the features that interested modders can code with. If the game doesn't have those API hooks, but has exposed other hooks, then it's certainly because the game mechanic for that feature isn't ready for modders yet.
Interactions are all defined in the raws. You can trivially add one that produces whatever, plenty of mods do that for various custom things. It's just not in the base game because the supporting systems don't exist to give any point to it. Like what's an adventurer going to do with the ability to make training weapons or mugs, you know? You can butcher animals because hunting for food is useful. You can make sharp rocks to allow butchering and turn them into axes to cut trees, which you can turn into the little adventurer base things. And you can spit because it's funny to be disrespectful, I guess.
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Date Posted: Apr 12, 2024 @ 1:31am
Posts: 22