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Since it happens while they are in "combat mode" they get the "benefits" of having a larger range of movement like climbing and jumping (which often doesn't end well for them).
You need to close any direct path towards enemies that allows them to do that, meaning fortifications to shoot through, fully roofed off (including right above the fortification).
On the plus side it protects them from enemy that fly and/or shoot as well.
If it was even possible the steam version introduced a few more bugs to the already very messed-up marksdwarves though.
It was already somewhat needed to keep bolts outside of bins for example, but now you also want to prevent other kind of bolts to be used since they removed the old screen that allowed you to pick what type of bolts to use for training, hunting and combat.
Meanwhile they will gladly die of thirst/dehydration as long as they don't have to climb a 1-high-wall, or cross a 4/7 water tile...
They need to make swimming, climbing, and jumping apply as non-combat pathing options as last resorts to getting to a location if other ways don't exist / are VERY out of the way.
According to Tarn they were supposed to get the ability to climb down trees after a countdown but that never worked.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937366385
Why invading goblins jumped into dry moat they can't climb out and run there in circles? They do it for season long.
Why visiting human bard suddenly jumped into same dry moat from fort roof?
Looks like untended path-finding bug.
If some animals happen to be in your moat they will happily trap themselves there, even if the animal in question can just fly away (that or a bug).
The bard on the other hand does sound like bug for sure.
Not sure what that pathfinding bug is, it seems to also happen with filled moats (I saw quite a few repports of it at least) but it never happened to me so I'm not sure about the specific conditions to trigger it.
It had single passage into fortressm whic has walled years before "invasion"
Empty or filled it acts like a magnet to everyone, who has no reason to be there.
Just to make the picture clear, I did not build my moat to kill things, I did it for the aesthetic reason. If I wanted my moat to kill things, the moat would be full of magma and not water. ;D
But there got to be glitch in AI pathfinding anyway - I recalled having my previous fortress upgraded into next capital and half of visiting barons jumped into river and after visit. All of them stangely preferred same place of road to jump into river.
Does it mean I must abandon building on riverside?
I liked to build something like this in front of gates and link them to the lever, so invaders will have to stumble into fence on their way. Gotta check how it works now.
It's kind of the same when you play on a map where water freezes during winter, you want to avoid dwarves pathing on the ice because when it melts they usually end up drowning.
Similarly when they are in water when it freezes they get obliterated (a different kind of atom smasher).