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It's also annoying how there is no way to prevent them from just walking into your main fort. It would be one thing if you could build a tavern outside of the fort and keep outsiders there, but there's currently no way to keep it secure from visitors.
It is unfortunate, because sometimes you get cool and helpful visitors, like an elf risen butcher monster slayer that runs out and solos a dozen goblins during a siege, or a performer who is very skilled and knowledgeable applying for residency.
Dealing with potentially dangerous visitors is doable, but it takes focus away from other stuff you're working on. Next fortress I'll set it up better for visitors, just like I said last fortress.
If the zone is not too crowded and all other people in it are your citizens, you can paint the zone in a lockable room before erasing all other parts to force the visitor to the room. Coax the rest of your citizens to leave the zone before locking in the visitor to be dealt with later. This method can only be done on the same z-level because of how zones work.
You should also assign a Captain of the Guard before you pass 100 dwarves, who should (eventually, but not right this second) be backed up by at least five guys who have been training in leather and rassling every other month. These guys will be your internal police force and wrestling is much less likely to involve fatal interactions with grand master brewers who have had a bad day and need to be chained up in a small room packed with masterwork everything-they-could-need for a relaxing spa month (prison rehabilitation actually works in Dwarf Fortress if you stock it well enough).
You should also schedule a work order to keep three stone pedestals in stock at all times. These you will use to put artifacts on display instead of just having them lurking about in a stockpile tempting thieves and increasing your insurance premiums without contributing usefully in any way. Artifacts are best put on display in popular temples which are marked as for "citizens and long-term residents only" which makes them incredibly hard to steal without a bunch of witnesses. Taverns and libraries benefit from allowing strangers in, but temples, not so much. Guild halls are a solid maybe, because you'll generally have your own experts around unless you've been munchkinizing (you did remember to set certain skills to 'selected dwarves only' in the Labor menu, right?). Since three artifacts in a broom closet (on pedestals) can pretty much satisfy the requirements for Grand Temple Complex all by themselves, artifacts are incredibly handy for when Urists come petitioning you for improved temples and guild halls. Until then, they can live out their lives deep in the middle of your fortress in a dedicated museum which also does not allow anyone but citizens and long-term residents. Then if someone was merely planning on stealing an artifact, you can just give them a mild scolding and send them on their way, but they won't be setting foot into a temple that disallows outsiders to snatch it without being caught and summarily assigned an unmarked spot in the corpse pile outside. ...and did I mention you need to put your artifacts on display?
The only reliable way to deal with the occasional were-visitor is to go ahead and add a drawbridge to the outside of your tavern (which should be on the outer perimeter of your fortress, not smack in the middle). If a were-beast freakout occurs, you throw that switch immediatelyp to just lock everyone in until either everyone inside is dead, or you've flagged anyone who was so much as scratched for immediate exile from the fortress, but you definitely do not re-open it until the full moon has passed and all combat has ceased, or everyone inside is dead.
If I sound cavalier about adding more choice lots to Dead Dwarf Storage, I'll remind you that dead dwarves don't spread lycanthropy, and there's always another migrant wave just around the corner. Also keep in mind that a "mysterious disappearance" is generally far less traumatic than a popular dwarf (or pack of feral minstrels) being seen smothered, chopped, and diced where half your fortress can watch it. If you have to just wall up a doorway and leave a tavern/temple/guildhall sealed up until everyone inside starves to death, well... that's also an option.