Dwarf Fortress

Dwarf Fortress

Vert. Gameplay
I like to build higher than one and a half meters. The game seems to show itself well forcing to plan the construction in depth, as a space saving and improved management for the fast movement of dwarves. I love it. But why still can't I make a multi-level zone, a warehouse, a bridge? Almost forcing me to build a :csgox:short:csgox: hole instead of a fantasy gate of a citadel.
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you can make multi level rooms, dig a level, then a level above it, and channel away the floors. Ppl there share lots of screenshots with multi level taverns, temples and such
Originally posted by OldFriend:
you can make multi level rooms, dig a level, then a level above it, and channel away the floors. Ppl there share lots of screenshots with multi level taverns, temples and such
To add onto this, I usually like to drill a straight down stairway shaft to where I want to get, then start at the top and channel it away one layer at a time, once I get to the depth I want the hole to be, open up the wall to the stairway shaft so the miner can get out, and there you go. It will take a while but you can make some really, really cool taverns out of this. Beware of falling dwarves.
TigerSon Mar 27 @ 9:58am 
Originally posted by OldFriend:
you can make multi level rooms, dig a level, then a level above it, and channel away the floors. Ppl there share lots of screenshots with multi level taverns, temples and such
Of course I have multi-level buildings. That's obvious. But I can't make a multi-level stockpile or zone (dining, office, bedroom) or a bridge that would close on more than one level. That's the problem.
AlP Mar 27 @ 10:33am 
It might be possible in the future.

It used to be impossible to paint stockpiles/zones the way we do now, too. It was a straight rectangle or nothing before the Steam version.
hashtag human problems

kidding aside, the reasons why you can't is because the game started on 1 level iirc and multiple z-levels came later. And for multi-level zones/stockpiles, there's a pretty simple work-around that wouldn't muck with the data structures (or how most people play). Have multiple stockpiles/zones. Like what are you missing out on? statues on the z-level above not counting towards the throne room's value? As neat as that would be, it's probably pretty low on anyone's TODO list, since getting a throne room's value up is kind of too easy anyways right now.

A multi-level closed drawbridge is different, I get the intuition that a 5 tile long drawbridge should close off 5 levels. But it would create more problems than it would solve, you'd have to leave clear (or excavate) over every raising drawbridge. Those can be 31 tiles long. For what reason is someone going to be obligated to dig a 31-level shaft over the end of a long bridge over a magma tube? DF doesn't need to model real world physics or geometry.

I'm with you 110% for pastures.
Last edited by HueSatLight; Mar 27 @ 11:01am
TigerSon Mar 27 @ 12:28pm 
Originally posted by HueSatLight:
hashtag human problems

kidding aside, the reasons why you can't is because the game started on 1 level iirc and multiple z-levels came later. And for multi-level zones/stockpiles, there's a pretty simple work-around that wouldn't muck with the data structures (or how most people play). Have multiple stockpiles/zones. Like what are you missing out on? statues on the z-level above not counting towards the throne room's value? As neat as that would be, it's probably pretty low on anyone's TODO list, since getting a throne room's value up is kind of too easy anyways right now.

A multi-level closed drawbridge is different, I get the intuition that a 5 tile long drawbridge should close off 5 levels. But it would create more problems than it would solve, you'd have to leave clear (or excavate) over every raising drawbridge. Those can be 31 tiles long. For what reason is someone going to be obligated to dig a 31-level shaft over the end of a long bridge over a magma tube? DF doesn't need to model real world physics or geometry.

I'm with you 110% for pastures.

Because I don't want to make 5 piles of the same purpose and then connect them with all the workshops and other stocks. Quantum - yes, for stone, wood, barrels, furniture. But definitely not for other goods.

As for the bridge - we have two types of bridge. Don't want to dig 30 levels? Use the retractable one. It allows the dwarf to think and plan his luxurious fort.

Why does the throne room need multiple zone levels?

Well, as befits a king, he stands on a throne above the entire hall. And the throne zone is 3x3. Should I put a wooden chair at the very bottom of the huge hall for him to use?
See what I mean?
AlP Mar 27 @ 12:35pm 
Originally posted by TigerSon:
See what I mean?
Yeah, you want the king to climb what's effectively a 3m tall house just to sit on his throne.
Originally posted by TigerSon:
As for the bridge - we have two types of bridge. Don't want to dig 30 levels? Use the retractable one. It allows the dwarf to think and plan his luxurious fort.

That's an even worse idea than "keep adding new types of bridges". Everyone else should not have to give up raised bridges because you can't use the power of imagination.

And nothing is keeping you from putting your monarch's throne on top of a platform. A dwarf can have more than one office. The lower levels don't even need to be an office if you've got some sort of aversion to that.

Anyways, you asked "why" and you got multiple valid answers to that question. You can just say you want to debate an idea, you know.
Last edited by HueSatLight; Mar 27 @ 2:26pm
TigerSon Mar 29 @ 1:08am 
Originally posted by AlP:
Originally posted by TigerSon:
See what I mean?
Yeah, you want the king to climb what's effectively a 3m tall house just to sit on his throne.
Yes, it is very difficult to climb the stairs.
TigerSon Mar 29 @ 1:19am 
Originally posted by HueSatLight:
That's an even worse idea than "keep adding new types of bridges". Everyone else should not have to give up raised bridges because you can't use the power of imagination.

And nothing is keeping you from putting your monarch's throne on top of a platform. A dwarf can have more than one office. The lower levels don't even need to be an office if you've got some sort of aversion to that.

Anyways, you asked "why" and you got multiple valid answers to that question. You can just say you want to debate an idea, you know.

Of course, because I'm discussing why it's like this in the game, and not looking for a crooked alternative. You are write to me that the game should not completely simulate life, while it simulates weather, liquids, temperature, different parts of the body and their interactions.
But bridges, oh boy, that would definitely ruin the gameplay for others. Right now it's ruining it for me, where I can't make the main entrance higher than a meter, because a kilometer-long bridge would only cover one z-level.

I didn't ask how to do it, but why it's not like that.
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