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Even with nearly 200 dwarves and 16 years, last fort was still running relatively quickly.
And that was without limiting clutter all that much as well as plenty of flowing water.
I had made a decent amount of mist generators that were just using water from light aquifer, letting it fall and sending it out of the map a few levels lower.
Most of the fixable causes for fps death were adressed years ago and there are plenty of things we can do as players to limit the impact of things that hit the tick rate heavily.
For example, X shaped stairs instead of a 2x2 or 3x3
Walling off old "mining" zones where dwarves have no business going to in the near future (and perhaps not letting them access caves all the time) also contributes when trying to reduce path-finding costs.
Getting rid of useless items by selling or crushing them instead of letting them accumulate without limits as well.
What's your CPU single core speed?
What are your memory speed, timings and amount?
What model hard drive or SSD are you using?
AMD Phenom(tm) II X4 965 Processor 3.40 GHz
24 gigs memory 667 mhz
500 gig ssd it's about a year old
As far as the processor goes it shouldn't be a game killer but I'm a bit hesitant to give the ddr2 kit a pass. The read/write speed of the SSD can also be a factor but that's just a guess.
I know that not all experiences are the same, but when I got my first kit of DDR3 ram and overclocked into the 3k mhz range I was blown away by the speed.
If I were you, I would create custom worlds with smaller map and population caps. Not just fort population, but world population as well. Less pieces to push through the world will help with the slow down.
I am curious. Would you be willing to apply the GPU/overlay patch, in the guide section, and see if this improves performance? Many people have claimed it improves issues like these.
I understand that many users are unwilling to apply patches not from the devs. This particular one is essentially something being worked on already in an official capacity.
https://steamcommunity.com/sharedfiles/filedetails/?id=2908354861
As far as helpfulness for fixin, try DwarfHack. Use the commands to autodump anything useless like your piles of teeth, broken mittens, useless robes, and such. Then use hack to just DELETE them out of the game. Also run autoclean to get rid of all contaminant and dirt and such. Do this once a year to keep your CPU cycles to worrying about tracking dwarves and such instead of fort trash.
This is actually quite a good point. DF hammers the RAM pretty hard iirc, especially on things like temperature calculations and I think pathfinding. I vaguely recall some testing in the distant past that suggested RAM /latency/ affected performance more than frequency. You can't make that up with quantity.
in 13 years I've never played DF on anything less than DDR3, so I can't comment from personal experience.