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You need to ensure you disable plump helmets for cooking in the Kitchen -- if you cook plump helmets (or seeds), they are destroyed and won't produce more seeds for farming. Go into Labor --> Kitchen --> Plump helmets --> Disable Cooking. This is the classic trap that every new player experiences in DF, and it is dumb that this isn't just set by default.
You'll want to "brew" the plump helmets (in a Still), and the act of brewing will generate more seeds to plant in your farms. Brewing of Plump helmets is already enabled by default.
If your farm isn't showing "poor soil" and you asigned a specific dwarf to planting (rather than the default) in the labors you will soon get several crops per seed planted, each of which can give you back a seed after being eaten raw or processed, slowly growing the amount of seeds you have.
You cooked the shrooms. Don't cook the shrooms! Use it only for making drinks and you will get new seeds!
You can 'clean' cages two ways one is through the general stocks menu and the other is to deconstruct the placed cages and then dump from the cage inventory menu. For both ways I recommend placing a dump site next to your seed stockpile and turning off other dumps before dumping the seeds.
This is imo the main reason why pastures and restraints are better options for livestock management.
Why would you go through all this trouble when you can just assign a stockpile nearby with (specific) seeds only? They will find their way back from the still, which shouldn't be on the other side of the castle either. I'm genuinely curious.