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When folks talk about stories, they usually mean stuff they pieced together by watching their dwarves - but sometimes they mean events you can view in Legends Mode before starting a game.
When you click on a dwarf, they have lots of different tabs with information like all their skills, their recent thoughts, their personality traits, and even a combat log that tells you about that time they and a large rat ineffectively danced around each other for a while.
So reading these can give you some ideas.
Some notifications on the left side open a log when you click on them. There you can check more in detail what happened during a fight of a dwarf you found dead, and try to find out what killed him.
Getting these stories is mostly just paying attention to these legs and the dwarfs personality. Occasionally they will go mad and attack people because their needs weren't fullfiled, although sometimes thats simply not possible. You gotta be a bit detective like and make your own conclusions what happened sometimes.
For example, I just had a tavern keeper go mad and then read he suffocated. I checked and see a child standing on the corpse, then checked the log and see that a ten year old child choked the living soul of the tavern keeper (it was self defense).
First time I played legends mode wasn't even available. Can I not view my own fort in legends mode? Even if not, sounds great.
I am very new, built a large base with bedrooms etc and lots of workshops all making stuff, but torn whether to look up a guide on what to do next or just... experiment,
"ten year old child choked the living soul of the tavern keeper (it was self defense)"
That's the sort of thing I bought the game for. Tried playing the original many many years ago and just couldn't see what was going on. Determined to learn this. lol.
I was worried I was missing a log of every tiny event like football manager style or something.
Cheers, now I know where to look i can get more information and go all scooby doo, see whats cooking in my Fort.. :)
You usually have to actively investigate, you read their thoughts and personality etc then follow them close and see what they do. It's not explicit at all
You need to first "retire" your fortress, then hit "create a new game in an existing world" and Legends Mode is available alongside Fortress and Adventure Modes for some reason.
BUT since un-retiring forts comes with a lot of bugs still, it's better to "save to a new timeline" first so that you can just retire a copy of your save and delete it afterwards rather than worry about unretiring.
As for whether to read a guide or not - that's up to you! I quite enjoy the optimization puzzle of this game, and reading the wikis about how each of the crafting stations work and so forth makes it more fun for me. But also there's a lot of weird stuff to bumble into so if it sounds fun to go in blind, do that.
The biggest key is just to take it one bit at a time. It's a huge game and takes a long time to learn everything, so take it at your own pace.
There are already some things I know can be done in game that are probably very simple, but I haven't the clue how you do it. gonna try and figure it out first before asking, see how Dwarves have to die before I do.
:p
To head off the two biggest rimworld pitfalls -
1. Don't try increasing the embark size too much. The default 4x4 is plenty and the game is more than happy to let you break everything horribly by making it too big.
2. No, there's no way to change task priority, but you also don't need every one of your dwarves constantly working at all times. Task management is a very different puzzle in the two games.
:P
Then just play the game, work towards your goals, learn the game mechanics, and as things happen you'll start to see some stories come out of it. There's no real trick to it. I hope you have fun and always remember, if you have questions about the game the df wiki is only an internet search away. There's no shame in looking up how to do things.
Rimworld example- one of my main characters was very attached to a cat. This cat got into our “medicine” stash a few times, developed a taste for alcohol and narcotics, and ended up with a messed up liver. The cats human friend became constantly moody and depressed so the colony dedicated everything to researching things could lead to artificial animal organs. After a successful surgery to install a bionic liver into Mr kitty- the now constantly-drunk finally stopped moping around…. and the push into science led to my colony advancing years in medical technology.
Sorry meant to have that be much shorter. Get carried away with Rimworld sometimes….
Oh I know that feeling :P