Dwarf Fortress

Dwarf Fortress

Delnizz Jan 28 @ 12:41pm
What is the point of adventure mode?
I have tried about 12 times now. All you can do is die. My fortresses are never even in the worlds. When I can start as a dwarf, which is rare, I can't start anywhere near my fortress. When I try to travel to my fortresses, they are just plain not there. I don't get it. I can kill the starting quest guy. I can kill a random monster/animal here or there. But any time I try to do anything worthwhile either i get murdered when camping, or by some attack at a random town, or a random attack from some giant monster while just simply traveling. What is the point of all this?
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Showing 1-15 of 27 comments
Your fort absolutely should be there. If it isn’t, that’s a bug. This assumes you actually retired/abandoned your fort and continued in the same timeline of the same world after its retirement. (If you have other saves, you might not be in the correct one.)

Also why should you play adventure mode?
Heres an old reddit post....
https://www.reddit.com/r/dwarffortress/comments/4bt3g8/why_you_should_play_adventure_mode/
More stuff has been added since this.
Putnam Jan 28 @ 12:51pm 
This only happens if your entire save gets deleted excited for world.dat, somehow. This is known to happen... somehow. I've dedicated a good chunk of time to trying to figure it out and trying to make the save system more robust, hopefully the fruits of that will be seen soon.
Delnizz Jan 28 @ 1:28pm 
I don't know about a bug, I have done this many many times. I just tried again and I actually found one of the abducted children. They will do nothing. They wont come with you and there doesn't seem to be anything else in conversation you can say to them. I am missing something. This is just a horribly clunky interface for a pointless "game" that does nothing except kill you. I just don't get it. How would you ever skill up in anything, or make money to buy more stuff, or do any kind of story?

They tell me "find this person and ask them this". I go to people and they know of this person and will say some nonsense like, "that is my husband. they are loved." But they wont tell you where the person is.
someone missed the point
Delnizz Jan 28 @ 3:32pm 
Originally posted by megareader5000:
someone missed the point
*slow clap* very helpful Megareader. You obviously like this mode. Please, convince me. What do you like about it?
Originally posted by Delnizz:
Originally posted by megareader5000:
someone missed the point
*slow clap* very helpful Megareader. You obviously like this mode. Please, convince me. What do you like about it?
you seem like the kind of person who I'm far too tired to talk to, maybe tomorrow if I remember :3
Delnizz Jan 28 @ 5:57pm 
You had your chance. This isn't worth it. Brouge, DSCC, Tome, and countless others are easier and better. I will stick with Fortress mode. At least it's playable. If you all like, carry on.
Originally posted by Delnizz:
You had your chance. This isn't worth it. Brouge, DSCC, Tome, and countless others are easier and better. I will stick with Fortress mode. At least it's playable. If you all like, carry on.
this is so edgy lmao
AlP Jan 28 @ 6:36pm 
The point is to play as an adventurer in the same world where you play fort mode.
Originally posted by Delnizz:
You had your chance. This isn't worth it. Brouge, DSCC, Tome, and countless others are easier and better. I will stick with Fortress mode. At least it's playable. If you all like, carry on.
saying "you had your chance, this isn't worth it" after a single person said they'd explain it to you tomorrow doesn't exactly display an abundance of willingness to learn how to adventure mode for this game.

you can say those games are "easier and better", and although easier may/may not be true, "better" is strictly false - they are different. brogue is straight up a regular roguelike (read: not an open world, and doesn't allow a colony management game and open world RPG game to interact with one another), and im pretty confident that the other two fall under the same category of simply being "different".

"All you can do is die." this just displays skill issue, really - both on your gameplay and in the information you've provided us (or rather, the lack thereof). how did you die? what were you doing? were you wounded? there's a bunch of relevant information you could send over to GENUINELY try to get help on liking the gamemode beyond what you've been able to find via googling stuff, except you haven't done that in the slightest. the "random" attacks you report while travelling also just point to an issue in either skill or game knowledge that should be resolved before jumping to conclusions about the quality of the game. yes, the gamemode is relatively new (for the stable branch), but if people were still having your problems and it was a game design problem it would've been patched out long ago (sans the bugs already mentioned in the comments left by others in this post) - so no, do not assume this is an issue on the games behalf. instead, the issue is most likely with yourself, and you should work towards resolving that issue.

"They tell me "find this person and ask them this". I go to people and they know of this person and will say some nonsense like, "that is my husband. they are loved." But they wont tell you where the person is." whats the fun in a basic reskinned fetch quest? i'd consider it more fun this way because i'd actually have to figure out where i'm supposed to go to complete the quest. you also question how you're supposed to do "any kind of story", when this very example could be a story - if you can't find the husband, maybe they're missing one way or another. who knows what happened to them if thats the case? you can assassinate a king and take their throne, then spread rumours about yourself being the one killing the king in this gamemode (hey hey people). you can become a legendary bard who gets killed in a random brawl, or take that same bard and ALSO become a necromancer if you want. maybe you have a change of heart and become a mercenary, or a bandit, who just so happens to be really good at playing a certain instrument. you just have to get over the roadbump of lacking game knowledge and skill.

you're given tools to have your own fun, and you can make your own fun as you wish. if you want a more proper sense of direction, champion mode is right there as well.

can't really give any other advice on the matter.
Novatech Jan 29 @ 10:51am 
Originally posted by megareader5000:
Originally posted by Delnizz:
You had your chance. This isn't worth it. Brouge, DSCC, Tome, and countless others are easier and better. I will stick with Fortress mode. At least it's playable. If you all like, carry on.
this is so edgy lmao
You clowned yourself pretty badly here. He asked you a legit question which you fully failed to answer, you're too tired to explain your side? But you weren't too tired for your first post? lol ok
Originally posted by Delnizz:
You had your chance. This isn't worth it. Brouge, DSCC, Tome, and countless others are easier and better. I will stick with Fortress mode. At least it's playable. If you all like, carry on.
Did you not read the reddit post i linked?

I suppose TLDR, it is very akin to a daggerfall.

**What It Is and Why You Should Play**

Adventure Mode keeps getting bigger. Every update adds more depth, and since Fortress Mode updates also affect Adventure Mode, the world is always changing. Vampires hide in villages, blending in with the locals. Werecreatures stalk the wilds during the full moon and retreat to caves when not transformed. Mummies lurk in tombs, guarding treasure. Cities have markets, sewers, and underground catacombs. Rodent men infest the sewers. Vampires need purging. Bandits roam the roads. There’s always something happening.

Since the world activation update (v 40 i belive) , the world reacts to what you do. That vampire you killed? No longer preying on villagers. That goblin army you ambushed in the night? Gone. The village they were marching toward is safe—at least until the next threat comes along. But stopping the goblins for good means more than just killing them. Somewhere, there’s a slab with the demon’s true name. That demon is why the goblins keep coming, and it’s guarded by the gods' servants. The gods who—depending on the world—might have summoned it just because they were "musing about fish" or because they wanted to test fortresses and bring them to ruin. Banishing the demon means fewer goblin attacks. Or maybe you’ll take a different route. Maybe you’ll force the demon to serve you.

The game gives you more freedom than pretty much any other RPG. No plot restrictions. You hear about bandits attacking a village. What do you do? Go after them and wipe them out? Join them? Betray them and take over? Maybe you just ignore it and do something else. Bandits won’t hesitate to rob you if they catch you, though.
Or you can be the bandit, and mug people.

Same with necromancers—why fight them when you can become one? Or a vampire. Or both. Maybe you just want to be a bard, traveling from tavern to tavern, performing for free drinks and a place to sleep. Or maybe you go all-in on evil. Become a vampire. Learn necromancy. Walk into the glowing evil mist. Let it take you. Turn into an unkillable husk and wipe out everything that breathes.

Combat’s insane. You can jump past two people and slash both as you go. Backstab someone with two daggers at once. Climb trees. Leap over rivers. Drop down onto enemies. Soon enough, we’ll probably be swinging from chandeliers.

Then there’s personality customization. Your character has values, needs, and desires, and if you play in line with them, you get buffs. Play it like a virtual D&D campaign. Read books, write books, debate people, change their minds. Maybe you’re an elf who wants to spread nature philosophy. Write about it. People will read your books and start agreeing with you oir you cna just start arguing with peopel and debating them to change their minds. Or go to a temple, topple a statue, and get cursed.

New Mode: The Chosen
Now, you can play as the actual child of a god. Not just chosen—blood-related (At elast according to the start screen). Your godly parent will intervene. They stun your enemies and occassionally defend you. Maybe they completely mess things up for you in ways only a god can (My first time playing as a chosen i got wrecked to the point where i was like 'i hate you dad' and had my own little rebellious stage. You never know what will happen.

And that’s still just scratching the surface really.

The essence of adventure mode in Dwarf Fortress is its reactive nature. If you hear of an army on the march and take the initiative to slay them, you can prevent that town from being sacked. Engaging in adventure mode and making specific decisions—such as taking out leaders—before transitioning to fort mode, or continuing as an adventurer, allows you to witness the butterfly effect unfold. It has more intricate mechanics, but less hand-holding and less direction compared to something like Skyrim. And its always being updated and the devs are really passionate (Tarn and Zach adams mainly) So its actively updatred. (Often with a long tim ebetween releases of course heh) but skyrim no longer gets updates.
Last edited by UntrustedLife; Jan 29 @ 12:17pm
molovian Jan 29 @ 12:30pm 
Seems like it is mostly combat based and resolves around combat. I had hoped for more exploration and discovery. I have enjoyed world building, and starting to make attempts to enter worlds I have created, but it just doesn't have the oomph. The world creation had me excited for more and seemed like more would occur but I have been left wanting. Like alot of games that have good selling points, with alot of potential, but they didn't achieve the potential; they need to get the marketing people helping the developers to make the game that is being sold, as the market people make it seem amazing, but the execution lacks.

Eve online was the same way, tons of potential for the basic selling points, but ended up a pvp combat game and combat game where it could have been so much more.
Originally posted by Novatech:
Originally posted by megareader5000:
this is so edgy lmao
You clowned yourself pretty badly here. He asked you a legit question which you fully failed to answer, you're too tired to explain your side? But you weren't too tired for your first post? lol ok
oh sorry I forgot to check with you, the judge of objective fact and the arbiter of victory.
Originally posted by Novatech:
Originally posted by megareader5000:
this is so edgy lmao
You clowned yourself pretty badly here. He asked you a legit question which you fully failed to answer, you're too tired to explain your side? But you weren't too tired for your first post? lol ok
Firstly, (and by firstly I mean secondly) do you not know how being tired works, where you get more tired over time? And secondly, (by which I mean thirdly) I was more focused on how I was tired of dealing with people like him and don't have the energy to deal with him because I know so many people who act exactly how he does. "lol ok" :3
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Date Posted: Jan 28 @ 12:41pm
Posts: 27