Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also why should you play adventure mode?
Heres an old reddit post....
https://www.reddit.com/r/dwarffortress/comments/4bt3g8/why_you_should_play_adventure_mode/
More stuff has been added since this.
They tell me "find this person and ask them this". I go to people and they know of this person and will say some nonsense like, "that is my husband. they are loved." But they wont tell you where the person is.
you can say those games are "easier and better", and although easier may/may not be true, "better" is strictly false - they are different. brogue is straight up a regular roguelike (read: not an open world, and doesn't allow a colony management game and open world RPG game to interact with one another), and im pretty confident that the other two fall under the same category of simply being "different".
"All you can do is die." this just displays skill issue, really - both on your gameplay and in the information you've provided us (or rather, the lack thereof). how did you die? what were you doing? were you wounded? there's a bunch of relevant information you could send over to GENUINELY try to get help on liking the gamemode beyond what you've been able to find via googling stuff, except you haven't done that in the slightest. the "random" attacks you report while travelling also just point to an issue in either skill or game knowledge that should be resolved before jumping to conclusions about the quality of the game. yes, the gamemode is relatively new (for the stable branch), but if people were still having your problems and it was a game design problem it would've been patched out long ago (sans the bugs already mentioned in the comments left by others in this post) - so no, do not assume this is an issue on the games behalf. instead, the issue is most likely with yourself, and you should work towards resolving that issue.
"They tell me "find this person and ask them this". I go to people and they know of this person and will say some nonsense like, "that is my husband. they are loved." But they wont tell you where the person is." whats the fun in a basic reskinned fetch quest? i'd consider it more fun this way because i'd actually have to figure out where i'm supposed to go to complete the quest. you also question how you're supposed to do "any kind of story", when this very example could be a story - if you can't find the husband, maybe they're missing one way or another. who knows what happened to them if thats the case? you can assassinate a king and take their throne, then spread rumours about yourself being the one killing the king in this gamemode (hey hey people). you can become a legendary bard who gets killed in a random brawl, or take that same bard and ALSO become a necromancer if you want. maybe you have a change of heart and become a mercenary, or a bandit, who just so happens to be really good at playing a certain instrument. you just have to get over the roadbump of lacking game knowledge and skill.
you're given tools to have your own fun, and you can make your own fun as you wish. if you want a more proper sense of direction, champion mode is right there as well.
can't really give any other advice on the matter.
I suppose TLDR, it is very akin to a daggerfall.
**What It Is and Why You Should Play**
Adventure Mode keeps getting bigger. Every update adds more depth, and since Fortress Mode updates also affect Adventure Mode, the world is always changing. Vampires hide in villages, blending in with the locals. Werecreatures stalk the wilds during the full moon and retreat to caves when not transformed. Mummies lurk in tombs, guarding treasure. Cities have markets, sewers, and underground catacombs. Rodent men infest the sewers. Vampires need purging. Bandits roam the roads. There’s always something happening.
Since the world activation update (v 40 i belive) , the world reacts to what you do. That vampire you killed? No longer preying on villagers. That goblin army you ambushed in the night? Gone. The village they were marching toward is safe—at least until the next threat comes along. But stopping the goblins for good means more than just killing them. Somewhere, there’s a slab with the demon’s true name. That demon is why the goblins keep coming, and it’s guarded by the gods' servants. The gods who—depending on the world—might have summoned it just because they were "musing about fish" or because they wanted to test fortresses and bring them to ruin. Banishing the demon means fewer goblin attacks. Or maybe you’ll take a different route. Maybe you’ll force the demon to serve you.
The game gives you more freedom than pretty much any other RPG. No plot restrictions. You hear about bandits attacking a village. What do you do? Go after them and wipe them out? Join them? Betray them and take over? Maybe you just ignore it and do something else. Bandits won’t hesitate to rob you if they catch you, though.
Or you can be the bandit, and mug people.
Same with necromancers—why fight them when you can become one? Or a vampire. Or both. Maybe you just want to be a bard, traveling from tavern to tavern, performing for free drinks and a place to sleep. Or maybe you go all-in on evil. Become a vampire. Learn necromancy. Walk into the glowing evil mist. Let it take you. Turn into an unkillable husk and wipe out everything that breathes.
Combat’s insane. You can jump past two people and slash both as you go. Backstab someone with two daggers at once. Climb trees. Leap over rivers. Drop down onto enemies. Soon enough, we’ll probably be swinging from chandeliers.
Then there’s personality customization. Your character has values, needs, and desires, and if you play in line with them, you get buffs. Play it like a virtual D&D campaign. Read books, write books, debate people, change their minds. Maybe you’re an elf who wants to spread nature philosophy. Write about it. People will read your books and start agreeing with you oir you cna just start arguing with peopel and debating them to change their minds. Or go to a temple, topple a statue, and get cursed.
New Mode: The Chosen
Now, you can play as the actual child of a god. Not just chosen—blood-related (At elast according to the start screen). Your godly parent will intervene. They stun your enemies and occassionally defend you. Maybe they completely mess things up for you in ways only a god can (My first time playing as a chosen i got wrecked to the point where i was like 'i hate you dad' and had my own little rebellious stage. You never know what will happen.
And that’s still just scratching the surface really.
The essence of adventure mode in Dwarf Fortress is its reactive nature. If you hear of an army on the march and take the initiative to slay them, you can prevent that town from being sacked. Engaging in adventure mode and making specific decisions—such as taking out leaders—before transitioning to fort mode, or continuing as an adventurer, allows you to witness the butterfly effect unfold. It has more intricate mechanics, but less hand-holding and less direction compared to something like Skyrim. And its always being updated and the devs are really passionate (Tarn and Zach adams mainly) So its actively updatred. (Often with a long tim ebetween releases of course heh) but skyrim no longer gets updates.
Eve online was the same way, tons of potential for the basic selling points, but ended up a pvp combat game and combat game where it could have been so much more.