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The way I envision this is you still have to pick everything to drop, but you can just roll through the list "checking" them off for acting on.
It wouldn't help with the stacking issues, but it would help alleviate some of the pain of working with it.
2/make 50 bone craft ONE by ONE, each needing several steps to make
3/put those ONE by ONE in a backpack or on a donkey/horse, each needing several step to transfer
This is the ultimate !!FUN!! experience. Hurt way more than any megabeasts.
Bonus point because macro don't work for me in adventurer mode, for some reason. I can't type the name to save them. Might be a "me" thing, I don't use macro much.
Not the only thing they need to adress, IMO, on top of what is missing (building and some crafting that were in AM before steam). For example, XP. You gain 1 (one) singular xp per "action" when singing in a tavern full of people. Which is the same than singing alone in the forest. You need HUNDRED of xp for ONE rank. It should scale with the number of people listening. Got a hundred listening ? Get one hundred xp. I get it's somewhat exploitable by going to the nearest market, but there is, supposedly, a mechanic where they tell you to go away if you are bad. You still need like 2000 to reach legendary, and you won't find a hundred people easily.
While i do agree with you partly, i cannot fully concur, but i must praise your genius!
i think singing and other bardship should be slow as it is, but maybe there should be like a "minigame", ofcourse it should be in the style of DF, the gameloop would be, picking the right small actions while performing the song, the better you perform to the crowd the bigger the boosts to exp you would get as you say.
it shouldnt be anything too difficult to implement, the game already tracks the personalities of other folk, so for example when you perform singing, you are given a choice of 3, each choice being naturally generated depending on your skill. Like 1st is you do a sick solo singing about power and tradition, 2nd you do a short rhapsody about nuances of decorum, 3rd idk maybe you sing normally and keep to the lyrics. What this minigame does is it makes you acctually act like a bard, who needs to read the room, who needs to understand the culture he is in and how to act and sing.
You could do it the vanilla, way, which would get you slow gains, but you could put in the effort and learn about other people, thus advancing faster, and reading is what you do mainly in the game anyways, so its a good way to motivate players.
i am sure all i said, is an unfinished idea, i think theres more to be polished here, but the "social" aspect of the game has a lot of potential to be gameified alot more.
While I think earning more xp if you have a bigger crowd than alone singing in the forest, Tinuviel style, there is a compromise they can cheaply do. Basically, have the option to "tell stories for X hours". Or play some instrument/sing/whatever. Then it goes fast forward like when you sleep.
The game's super barebone right now. Like I was able to join some group as "entertainer". They never ask me anything and I don't see the difference as official entertainer.
I see where you are going. And to make it more fun to bard around, there has to be difficulty of some sort to bardship, i do agree that my idea for a minigame is way too tedious, which isnt good as opposed to difficulty, but there has to be a way to make sure players face hardship!
what about this? if you bard too much or you bard the wrong melodies or words, maybe you agro the folk into beating you up or mugging you, or worse killing you. I feel like with great rewards there has to be a clause to balance it all out, like a good way to get meat, is hunting, but you can die during these fights or face monsters worse than those you prey upon.
maybe you need to pay people to play in their homes, and you can sort of busk some money from em back. like you pay 1000 to play in some big tavern for a whole day. But if you want to do it for free, you are going to get kicked out, and thus, have to explore, which is probably the most important aspect of Adventure mode.
Life is in a way Death