Dwarf Fortress

Dwarf Fortress

Hope inventory management is tweaked
after fiddling with the adventure mode for a while, getting the hang of some features, inventory remains to be the most frustrating.

Right after slaying 5 wolves, with the help of someone i only recruited to guide me to some cavern, turned into my unwanted adoring fan... after harvesting all wolves goodies, i knew...that the battle was only HALF of it, and fun, the other half....is not fun...and not "fun", in DF standards.

because all those organs, fats, meats, they dont stack. even if i butcher all those wolves in one tile, the organs are awkwardly stacked, having to play waldo, with 10 fats, 10 meats in between 2 cut lungs, tripe, sweetbread, intestines, 2 kidneys, heart., multiply that by a dozen, because for some reason when i am in the exchange bartering screen, it likes to repeat it again for like a hundred more times... but that isnt that bad...

after selling it...oh god...

i have a pouch, full of money, about 2000...jesus it was only 5 wolves, now i am richer than the combined forces of the whole castle i partly sold to???!

theres like 60 seperate coin stacks if not more, i didnt count, some containing only a singular coin, for every seperate stack. And...oh my god ...

rubidi zangini 1 copper (right hand)
rubi zangini 10 silver (right hand)
rubidi zangini 1 copper (right hand)
rubi zangini 10 silver (right hand)
rubidi zangini 1 copper (right hand)
rubi zangini 10 silver (right hand)

multiply what you see by 9... I HAVE TO FRICKIN PUT ALL THOSE COINS, ONE BY ONE, INTO MY FRICKIN POUCH ON TOP OF SCROLLING?!!!! look i signed up for a game ABOUT reading too much lore, having FUN which is death, and all i got was me ALIVE which is boring, in my personal hell of SORTING the inventory?!!!


THIS IS ONE instance, out of like 30 ive had so far in one of my current runs.

oh and i have 2000, thats a problem, thats way too much, and there will be less for me to struggle (being poor. NOT sorting money)

Dont get confused, this doesnt change my love for the game, this is merely just a heartfelt criticism, it was inevitable.
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Showing 1-9 of 9 comments
draeath Jan 27 @ 3:47pm 
I wish you could pick an action (like drop) and then multi-select items to do it to in bulk.

The way I envision this is you still have to pick everything to drop, but you can just roll through the list "checking" them off for acting on.

It wouldn't help with the stacking issues, but it would help alleviate some of the pain of working with it.
bones67 Jan 27 @ 4:50pm 
The current system is the worst, it really needs to be improved. I think it's one of those barriers to making the game easier to play. I am all about difficulty in gaming but not poor gaming systems that make it difficult.
Artaniz Jan 27 @ 10:32pm 
They need a dedicated UI person , the brothers want to do lore and simulation stuff , and putnam wants to fix bugs , they need one more person who does UI work and QoL changes for people playing the game full time. No changes to the game logic just UI and control phase elements so no need for them to dirty up the "vision" i understand its a labor of love but the UI and actually playing the game in all forms of it is just a nightmare that could serve really well from someone whose sole focus it was to make that part function for the end user.
Erei Jan 28 @ 5:38am 
1/kill a big animal
2/make 50 bone craft ONE by ONE, each needing several steps to make
3/put those ONE by ONE in a backpack or on a donkey/horse, each needing several step to transfer

This is the ultimate !!FUN!! experience. Hurt way more than any megabeasts.
Bonus point because macro don't work for me in adventurer mode, for some reason. I can't type the name to save them. Might be a "me" thing, I don't use macro much.

Not the only thing they need to adress, IMO, on top of what is missing (building and some crafting that were in AM before steam). For example, XP. You gain 1 (one) singular xp per "action" when singing in a tavern full of people. Which is the same than singing alone in the forest. You need HUNDRED of xp for ONE rank. It should scale with the number of people listening. Got a hundred listening ? Get one hundred xp. I get it's somewhat exploitable by going to the nearest market, but there is, supposedly, a mechanic where they tell you to go away if you are bad. You still need like 2000 to reach legendary, and you won't find a hundred people easily.
Last edited by Erei; Jan 28 @ 5:45am
Originally posted by bones67:
The current system is the worst, it really needs to be improved. I think it's one of those barriers to making the game easier to play. I am all about difficulty in gaming but not poor gaming systems that make it difficult.
i heard a random wise man on the internet say " there is a difference between difficult and tedious"
Originally posted by Erei:
1/kill a big animal
2/make 50 bone craft ONE by ONE, each needing several steps to make
3/put those ONE by ONE in a backpack or on a donkey/horse, each needing several step to transfer

This is the ultimate !!FUN!! experience. Hurt way more than any megabeasts.
Bonus point because macro don't work for me in adventurer mode, for some reason. I can't type the name to save them. Might be a "me" thing, I don't use macro much.

Not the only thing they need to adress, IMO, on top of what is missing (building and some crafting that were in AM before steam). For example, XP. You gain 1 (one) singular xp per "action" when singing in a tavern full of people. Which is the same than singing alone in the forest. You need HUNDRED of xp for ONE rank. It should scale with the number of people listening. Got a hundred listening ? Get one hundred xp. I get it's somewhat exploitable by going to the nearest market, but there is, supposedly, a mechanic where they tell you to go away if you are bad. You still need like 2000 to reach legendary, and you won't find a hundred people easily.


While i do agree with you partly, i cannot fully concur, but i must praise your genius!

i think singing and other bardship should be slow as it is, but maybe there should be like a "minigame", ofcourse it should be in the style of DF, the gameloop would be, picking the right small actions while performing the song, the better you perform to the crowd the bigger the boosts to exp you would get as you say.

it shouldnt be anything too difficult to implement, the game already tracks the personalities of other folk, so for example when you perform singing, you are given a choice of 3, each choice being naturally generated depending on your skill. Like 1st is you do a sick solo singing about power and tradition, 2nd you do a short rhapsody about nuances of decorum, 3rd idk maybe you sing normally and keep to the lyrics. What this minigame does is it makes you acctually act like a bard, who needs to read the room, who needs to understand the culture he is in and how to act and sing.


You could do it the vanilla, way, which would get you slow gains, but you could put in the effort and learn about other people, thus advancing faster, and reading is what you do mainly in the game anyways, so its a good way to motivate players.

i am sure all i said, is an unfinished idea, i think theres more to be polished here, but the "social" aspect of the game has a lot of potential to be gameified alot more.
Erei Jan 28 @ 10:18am 
I'm not big on minigame, especially when you need to do them hundreds of times, which would be true for DF to reach legendary. I'd like to point to lockpicking minigames in bethesda games^^

While I think earning more xp if you have a bigger crowd than alone singing in the forest, Tinuviel style, there is a compromise they can cheaply do. Basically, have the option to "tell stories for X hours". Or play some instrument/sing/whatever. Then it goes fast forward like when you sleep.

The game's super barebone right now. Like I was able to join some group as "entertainer". They never ask me anything and I don't see the difference as official entertainer.
Originally posted by Erei:
I'm not big on minigame, especially when you need to do them hundreds of times, which would be true for DF to reach legendary. I'd like to point to lockpicking minigames in bethesda games^^

While I think earning more xp if you have a bigger crowd than alone singing in the forest, Tinuviel style, there is a compromise they can cheaply do. Basically, have the option to "tell stories for X hours". Or play some instrument/sing/whatever. Then it goes fast forward like when you sleep.

The game's super barebone right now. Like I was able to join some group as "entertainer". They never ask me anything and I don't see the difference as official entertainer.

I see where you are going. And to make it more fun to bard around, there has to be difficulty of some sort to bardship, i do agree that my idea for a minigame is way too tedious, which isnt good as opposed to difficulty, but there has to be a way to make sure players face hardship!

what about this? if you bard too much or you bard the wrong melodies or words, maybe you agro the folk into beating you up or mugging you, or worse killing you. I feel like with great rewards there has to be a clause to balance it all out, like a good way to get meat, is hunting, but you can die during these fights or face monsters worse than those you prey upon.

maybe you need to pay people to play in their homes, and you can sort of busk some money from em back. like you pay 1000 to play in some big tavern for a whole day. But if you want to do it for free, you are going to get kicked out, and thus, have to explore, which is probably the most important aspect of Adventure mode.

Life is in a way Death
Last edited by magnetiksas; Jan 28 @ 10:52am
I believe there's a bug where merchants often give you way more gold than you deserve. It's been brought up on the Discord. I agree, though, that items not stacking is super annoying.
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Date Posted: Jan 27 @ 1:36pm
Posts: 9