Dwarf Fortress

Dwarf Fortress

Ark Jan 25 @ 9:04pm
Adventure mode gets very slow
I've approached some fort and character movement has got very slow all of a sudden, like 15sec per step... Is that a known issue or something wrong on my side?
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Showing 1-11 of 11 comments
ArkAngel Jan 25 @ 9:08pm 
Things got slow for me, but my character is constantly dealing with weight issues. I am gonna start over.
Ark Jan 25 @ 9:26pm 
Down to 1.5min per step %|
Some tower with ~150 "eye of night" creatures.
I guess some areas are just unplayable :(
Ark Jan 25 @ 9:27pm 
FPS just sits at 1(1)
Ark Jan 25 @ 9:33pm 
They are trying to exit the tower through a narrow opening and there's a long list of them in the same tile that goes off screen...
I notice the longer i play in that mode. the slower the whole game gets until it becomes unresponsive to any clicks. I think there's a memory issue with adventure mode that slowly builds up and slows the game down to snail pace.
Big Papa Jan 28 @ 12:18am 
Game completely freezes on exit on linux , near tomb full of undead creatures. A game completely locking you out of linux is pretty bad. They need to have a windowed mode or something, so you can open a console and kill steam at least, if needed. Or even better, start from scratch with multithreading, since most people have 6 or 8 cores these days. no reason to bring single thread to it's knees when you got 5 more cores doing nothing.
Last edited by Big Papa; Jan 28 @ 12:23am
Akson Jan 30 @ 5:43pm 
Originally posted by ArkAngel:
Things got slow for me, but my character is constantly dealing with weight issues. I am gonna start over.


It's the same for me
Erei Jan 30 @ 7:02pm 
I have a few dwarf fortresses that are a nightmare in slowdown. They are full of friendly gobbos. Tons of them at the trade station, but also tons in the above ground tavern and in a downstair passage.
They keep pushing each others, falling, wounding them, which enrage them, then they calm down.
Tanagram Jan 30 @ 10:54pm 
make sure your worlds are not needlessly large (theres no cross-continental/island interaction yet)

make sure your forts are not extreme embark sizes (too large and even pathfinding simply breaks, 3x3 is plenty and larger should be for some specific purpose)

I play on one giant ocean-surrounded continent on Small (65x65) sized worlds, and they are plenty large enough. I stopped experiencing the 'slowdowns' you guys are referring to long ago when I got better at worldgen
I thought they would have fixed this by now. Not worth playing adventure mode if you'll eventually have this happen.
Akson Jan 31 @ 11:13pm 
It seems to me that this is because there is a necromancer in the fort and hordes of zombies come out of there and come towards me, and if I kill them, they resurrect. There are a lot of them. I think that the game slows down because of them.
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Date Posted: Jan 25 @ 9:04pm
Posts: 11