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There is a min and max setting. Upping the mon setting makes caverns way bigger with less corridors.
I'm also messing around with perfectworld, so I'm interested in reading so.e tips too :D
Here were my last two attempts:
[WORLD_GEN]
[TITLE:SMALL ISLANDFRTN]
[DIM:65:65]
[EMBARK_POINTS:1504]
[END_YEAR:1000]
[BEAST_END_YEAR:1000:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:400:2800]
[RAINFALL:0:100:200:2800]
[TEMPERATURE:43:64:2000:3200]
[DRAINAGE:0:100:2800:600]
[VOLCANISM:0:100:100:100]
[SAVAGERY:0:100:550:150]
[ELEVATION_FREQUENCY:4:1:2:150:300:100]
[RAIN_FREQUENCY:4:50:7:1:1:55]
[DRAINAGE_FREQUENCY:4:5:25:20:1:40]
[TEMPERATURE_FREQUENCY:4:5:1:1:1:1]
[SAVAGERY_FREQUENCY:4:10:12:15:18:20]
[VOLCANISM_FREQUENCY:4:1:1:1:10000:10000]
[POLE:NORTH]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:600]
[SEMIMEGABEAST_CAP:600]
[TITAN_NUMBER:300]
[TITAN_ATTACK_TRIGGER:3:0:3]
[DEMON_NUMBER:22]
[NIGHT_TROLL_NUMBER:11]
[BOGEYMAN_NUMBER:11]
[NIGHTMARE_NUMBER:11]
[VAMPIRE_NUMBER:11]
[WEREBEAST_NUMBER:11]
[WEREBEAST_ATTACK_TRIGGER:2:2:2]
[SECRET_NUMBER:22]
[REGIONAL_INTERACTION_NUMBER:22]
[DISTURBANCE_INTERACTION_NUMBER:22]
[EVIL_CLOUD_NUMBER:11]
[EVIL_RAIN_NUMBER:11]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:250:0:0]
[EVIL_SQ_COUNTS:150:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:3]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:3]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:3]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:150]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
[WORLD_GEN]
[TITLE:SMALL ISLANDFFTN]
[DIM:65:65]
[EMBARK_POINTS:1504]
[END_YEAR:1000]
[BEAST_END_YEAR:1000:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:400:2800]
[RAINFALL:0:100:200:2800]
[TEMPERATURE:43:64:2000:3200]
[DRAINAGE:0:100:2800:600]
[VOLCANISM:0:100:100:100]
[SAVAGERY:0:100:550:150]
[ELEVATION_FREQUENCY:4:1:2:150:300:100]
[RAIN_FREQUENCY:4:50:7:1:1:55]
[DRAINAGE_FREQUENCY:4:5:25:20:1:40]
[TEMPERATURE_FREQUENCY:4:5:1:1:1:1]
[SAVAGERY_FREQUENCY:4:10:12:15:18:20]
[VOLCANISM_FREQUENCY:4:1:1:1:10000:10000]
[POLE:NORTH]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:200]
[SEMIMEGABEAST_CAP:200]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:3:0:3]
[DEMON_NUMBER:22]
[NIGHT_TROLL_NUMBER:11]
[BOGEYMAN_NUMBER:11]
[NIGHTMARE_NUMBER:11]
[VAMPIRE_NUMBER:11]
[WEREBEAST_NUMBER:11]
[WEREBEAST_ATTACK_TRIGGER:2:2:2]
[SECRET_NUMBER:22]
[REGIONAL_INTERACTION_NUMBER:22]
[DISTURBANCE_INTERACTION_NUMBER:22]
[EVIL_CLOUD_NUMBER:11]
[EVIL_RAIN_NUMBER:11]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:250:0:0]
[EVIL_SQ_COUNTS:50:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:3]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:3]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:3]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:200]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
i think FRTN was a little better than FTFN but its been very long.
see my later post for way better worlds...
these are to be pasted (in the correct format - look at the others already in the file) in the world_gen.txt file in your PREFS folder in your DF STEAM folders.
14 to 15 has extremely minor variations, these were honed over a very long time
16 was honed after a very long time
its one giant continent, but its very fully featured. lots going on and to do and interact with. there are many civilizations and usually at least one major river. it's supposed to 'have everything' and for all of it to be able to interact with one another (no isolated pops on a separate contient/island unable to be touched by others)
if you want worlds with 'everything going on', here is an example that took a long time to figure out. it feels 'balanced' and 'rich'/'full'
my opinion is erosion is good, and naturally forming rivers are good. so i never force river #. im mixed on volcanism as well.
Also, theres NO POINT in my opinion to have more than 1 continent currently. your civs will never interact, itll just waste space and slow things down.
so i usually have worlds of the 65x65 (small) size, because these allow for one pretty massive continent that can showcase just about every possible biome configuration.
because i force rivers via rainfall etc, my worlds are not super deserty. i could work on that
but my crowning achievement THE THING I THINK YOU SHOULD OBSERVE:
lack of swamps and not an over-reliance on hills.
generating natural rivers (majors even) while also sporting lots of grasslands and not getting too swampy took me hundreds of hours lol, its worth checking out. one big continent that kind of 'looks real'
https://dwarffortresswiki.org/index.php/Biome
study the biome chart
master elevation levels first, the rest makes sense if you can understand how elevation levels work. they determine more than anything else, followed by rainfall. it's been a while since i 'got it right' (for what I wanted at the time) and have been playing in my world since.
Try my worlds out, let the history run for at least 100 years and 200 if you can stand it (sometimes you see a civ collapse and its sad tho haha), i promise if you give my worlds enough time you have more options to choose from as 'Chosen'
In your worlds above I added them and tried them out and can't select Chosen as their end up being no religions. What needs to change for religions to appear so Chosen Will become available??? Also, is there a place that has what all the parameters do? I looked them over briefly and some seem more obvious and some not so it would be nice to find out precisely what they can effect so I can start generating worlds that have all sorts of experiences... I wanna try out as many civilizations and races as I can get in one world for chosen and lots of beliefs and alot more occupations and homes and other character creation options and don't know how to do that...
If anyone else has amazing world gens to submit, created or found, I would love to try them out and see what experience I can get from them. Everyone who can should submit some, this could be fun...
I had finalized one, but since I had moved it around (to speed up my own worldgen process), I had missed it when I went to share mine earlier).
I had nerfed my world! yes, they were too violent and it was not 'good' enough yet
try this other one it is WAY better:
[TITLE:SMALL ISLANDSXTNNRF]
[DIM:65:65]
[EMBARK_POINTS:1504]
[END_YEAR:2222]
[BEAST_END_YEAR:1000:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:400:2800]
[RAINFALL:0:100:200:2800]
[TEMPERATURE:43:64:2000:3200]
[DRAINAGE:0:100:2800:600]
[VOLCANISM:0:100:100:100]
[SAVAGERY:0:100:550:150]
[ELEVATION_FREQUENCY:4:1:2:150:300:100]
[RAIN_FREQUENCY:4:50:7:1:1:55]
[DRAINAGE_FREQUENCY:4:5:25:20:1:40]
[TEMPERATURE_FREQUENCY:4:5:1:1:1:1]
[SAVAGERY_FREQUENCY:4:10:12:15:18:20]
[VOLCANISM_FREQUENCY:4:1:1:1:10000:10000]
[POLE:NORTH]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:30]
[SEMIMEGABEAST_CAP:50]
[TITAN_NUMBER:30]
[TITAN_ATTACK_TRIGGER:3:5:3]
[DEMON_NUMBER:10]
[NIGHT_TROLL_NUMBER:2]
[BOGEYMAN_NUMBER:2]
[NIGHTMARE_NUMBER:50]
[VAMPIRE_NUMBER:2]
[WEREBEAST_NUMBER:2]
[WEREBEAST_ATTACK_TRIGGER:3:3:3]
[SECRET_NUMBER:1]
[REGIONAL_INTERACTION_NUMBER:30]
[DISTURBANCE_INTERACTION_NUMBER:30]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:270:0:0]
[EVIL_SQ_COUNTS:20:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:3]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:3]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:3]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:210]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
I also had 5 (FIVE) options for 'Chosen' mode.
the Usual 4, and something called 'Paddleheal's hand'... a large feathered humanoid. A night creature with a curling trunk?
Playable as chosen?????
im investigating right now.
Screenshots to be provided. This was on a super random world I just generated to do some testing to show you that SXTNNERF is the one I meant to share earlier.
????
I'm pretty excited for my 'Chosen' mode night creature feathered humanoid with a trunk playthrough - WAS NOT EXPECTING THIS
itll take me a little while (when I care to do it), but i'll post it here later today or smth.
i'll give the story of this current world you got me to generate. the first screenshot is from year 36, next is year 238. This world had a major river so I stuck with it. The world got pretty evil - but I got a humanoid feathered night creature chosen run out of it, so whatever!
I am a Chosen feathered humanoid with a trunk. But, i come from elfdom civ so i only had wooden stuff to work with. I spent all my points in items then realized Pets was an option...
IF YOU EVER SPAWN IN ELFDOM LOOK AT THE PETS!!!!!!!! I missed out LOL. I had just spent so much on upgrading (wooden) armor and didnt feel like redoing anything. But I could have chosen Giant Tigers, Giant Crocodiles, war gorillas, etc etc... ive never really used pets but those sounded decent
I Haven't gotten it to have the variety I wanted of occupations and beliefs and home areas, but I Have had some success with getting other races as Chosen, than standard; so that is a bonus. It also seems relevantly peaceful for adventure...
If anyone has suggestions to make it generate better variety or more peaceful, yet keep the interesting generations it seems to create, I would love to hear what to try out or do with it that won't slow it down. If something to change would make the generations I am getting more interesting that would be valuable to know... I am also interested in how to make it more heroic and legendary, which I am not sure I captured that would also be of interest...
[WORLD_GEN]
[TITLE:ISLAND Fast Gen Populated]
[DIM:129:65]
[EMBARK_POINTS:1504]
[END_YEAR:500]
[BEAST_END_YEAR:500:23]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:202]
[RAINFALL:0:100:200:101]
[TEMPERATURE:25:75:200:101]
[DRAINAGE:0:100:200:101]
[VOLCANISM:0:100:200:101]
[SAVAGERY:0:100:200:101]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:9]
[SEMIMEGABEAST_CAP:19]
[TITAN_NUMBER:5]
[TITAN_ATTACK_TRIGGER:3:0:3]
[DEMON_NUMBER:24]
[NIGHT_TROLL_NUMBER:12]
[BOGEYMAN_NUMBER:12]
[NIGHTMARE_NUMBER:12]
[VAMPIRE_NUMBER:12]
[WEREBEAST_NUMBER:12]
[WEREBEAST_ATTACK_TRIGGER:2:2:2]
[SECRET_NUMBER:24]
[REGIONAL_INTERACTION_NUMBER:24]
[DISTURBANCE_INTERACTION_NUMBER:24]
[EVIL_CLOUD_NUMBER:12]
[EVIL_RAIN_NUMBER:12]
[GENERATE_DIVINE_MATERIALS:1]
[GENERATE_MYTHICAL_MATERIALS:1]
[ALLOW_MYTHICAL_HEALING:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:12:126:253]
[EVIL_SQ_COUNTS:12:126:253]
[PEAK_NUMBER_MIN:6]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:131:0:0]
[REGION_COUNTS:DESERT:131:0:0]
[REGION_COUNTS:FOREST:524:1:1]
[REGION_COUNTS:MOUNTAINS:1048:1:1]
[REGION_COUNTS:OCEAN:1048:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:1048:1:1]
[REGION_COUNTS:HILLS:1048:1:1]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:50:50]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:12]
[NON_MOUNTAIN_CAVE_MIN:25]
[MYTHICAL_SITE_NUM:25]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:64]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:564]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:1048:2096:1048]
[RAIN_RANGES:1048:2096:1048]
[DRAINAGE_RANGES:1048:2096:1048]
[SAVAGERY_RANGES:1048:2096:1048]
[VOLCANISM_RANGES:1048:2096:1048]