Dwarf Fortress

Dwarf Fortress

Did metal beats become easier to beat?
So I read a lot about forgotten beats made of metal and using webs and how they destroy forts. I did get one, and overwhelmingly the caravan soldiers killed it :) IDK if they were lucky with the angles and stuff blocking the webs, but still.

After that I got a bronze colossus, but the first squad send to fight it just smacked it around. OK they've trained for 10 years and have steel stuff, but I did expect it more to kill entire squads.

My question is if these beats got nerfed some in the Steam release as opposed to previous versions of if I just got lucky and they can still destroy forts?
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Showing 1-8 of 8 comments
aquarius_alodar Sep 14, 2023 @ 5:33am 
Forgotten 'beats' yes, but where're the drumsticks for those? (I mean, all I see is repeated typos...)
Snake Bit Sep 14, 2023 @ 6:40am 
You said it yourself. Steel equipment and a well drilled kill team did the job.
Fel Sep 14, 2023 @ 11:02am 
A bronze colossus is not a forgotten beast (those are randomly generated and present in caves), it's a megabeast (biggest living things on the surface) made of bronze.

Steel happens to be supperior to bronze, and highly skilled dwarves can dodge/parry most melee blows so it is not necessarily the most dangerous beast there is to your fort.

Dragons and hydras can still cause some serious issues among the megabeasts.

Similarly titans and forgotten beasts pretty much always have special things (breath, webs, blood...) that make them a lot deadlier to your standard melee dwarves.
They also have the ability to completely avoid traps and can't be stunned, meaning that unless you can wall them off then you will need to fight them (and get hit by their special stuff most of the time causing severe damage).
malthenielsen Sep 14, 2023 @ 12:11pm 
Originally posted by Fel:
A bronze colossus is not a forgotten beast (those are randomly generated and present in caves), it's a megabeast (biggest living things on the surface) made of bronze.

Steel happens to be supperior to bronze, and highly skilled dwarves can dodge/parry most melee blows so it is not necessarily the most dangerous beast there is to your fort.

Dragons and hydras can still cause some serious issues among the megabeasts.

Similarly titans and forgotten beasts pretty much always have special things (breath, webs, blood...) that make them a lot deadlier to your standard melee dwarves.
They also have the ability to completely avoid traps and can't be stunned, meaning that unless you can wall them off then you will need to fight them (and get hit by their special stuff most of the time causing severe damage).

Heh. I walled off the caves so the forgotten beasts that enter end up fighting each other. They been doing it for 10 years now. It's a bit like a sports league with forgotten beats competing to survive for as long as possible killing each other.

So many of them died that the age changed first to "Age of legends" and then to "Age of heroes." Like I get 1 or 2 a year.

I killed some myself. I remember 2 firebreathers, a metal one with web and the bronze colossus. But it seems super easy. There's also been a giant but I don't even remember the fight.

I never had a fort that got many forgotten beasts before. So I'm a bit surprised at how easy it is.

Maybe if I get a steel forgotten beast then it's a differen story.
Fel Sep 14, 2023 @ 12:23pm 
As far as I'm concerned the forbidden beasts with toxic/deadly effects are way worse than ones that are physically strong.

Thankfully now the default setting is to not spread contaminants when just walking around so you have less chances of one military dwarf bringing back a foul thing on his boots and infecting half of the fortress with it.

To be fair the game is not as "difficult" as you might think at first, even the circus can be handled in a decent maner by well trained and armed military (unless you have really bad luck when they generate).
You will have some deaths but usually you can still block them and recover afterwards.

You'll also notice that many of the well known stories around the game date from quite a while ago, there have been some pretty deep changes in the combat since then (a ranged shot to the head no longer randomly disregard armor completely and one-shots the target for example).
Most of them were also romanced to some extent.
malthenielsen Sep 14, 2023 @ 12:36pm 
Originally posted by Fel:
As far as I'm concerned the forbidden beasts with toxic/deadly effects are way worse than ones that are physically strong.

Thankfully now the default setting is to not spread contaminants when just walking around so you have less chances of one military dwarf bringing back a foul thing on his boots and infecting half of the fortress with it.

To be fair the game is not as "difficult" as you might think at first, even the circus can be handled in a decent maner by well trained and armed military (unless you have really bad luck when they generate).
You will have some deaths but usually you can still block them and recover afterwards.

You'll also notice that many of the well known stories around the game date from quite a while ago, there have been some pretty deep changes in the combat since then (a ranged shot to the head no longer randomly disregard armor completely and one-shots the target for example).
Most of them were also romanced to some extent.

I played fort mode quite a bit, but never got a lot of beasts. I tried to put my forts on faraway peninsulas so it would be more peacefull and seemingly it worked. Also, maybe the worlds didn't have that many. This one is 100 years old so there must be more than the 250 years I used to do.
Fel Sep 14, 2023 @ 12:41pm 
Yeah, 100 years is often a sweet spot for things, lots of beasts remaining but still fairly developped civilisations, and goblins still going strong.

250 often leaves you with strong civilisations that have already been warring for a while, goblins often severely weakened if not wiped out and few beasts remaining (comparatively) since there are settlements nearly everywhere.

In my forts (100 years) I usually have a cave layer that spawns at least 2 forgotten beasts per year (sometimes way more than that for a few years but not that often), it was already the case before version 50 as well.
malthenielsen Sep 14, 2023 @ 12:47pm 
I don't like all the necro-nonsense with it being common that random people are necromancers, so I set it to 100 to have less necro stuff. It worked great, I haven't seen a single necromancer yet, only an intelligent undead schemer coming to corrupt my dwarves, that incidentally put up REALLY a good fight when I finally had had it with him in like his tenth visit.

There's 2 towers going, but I guess it takes longer time before necromancy becomes mainstream.

A side effect I didn't think about is that I haven't seen a single werebeast or vampire. I guess there's none or very few of those yet.
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Date Posted: Sep 14, 2023 @ 5:26am
Posts: 8