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If merchants in Dwarf Fortress are stuck on the edge of the map and won't leave, here are a few possible reasons and solutions:
Possible Causes & Fixes
1. Blocked Exit Path
Check for obstacles: Ensure there are no walls, trees, or items blocking the wagon's path. Wagons require a 3-tile wide clear road to exit.
Clear debris: If there are loose items (like logs or boulders) blocking their way, use d -> b -> c (Dump Items) to mark them for removal.
2. Merchants in Combat or Fleeing
If a merchant was scared by a wild animal, goblin, or forgotten beast, they may be stuck in a panic state.
Check for hostiles (u screen) and clear them if necessary.
Build walls or doors to block dangerous creatures from approaching.
3. Game Bug / Glitch
Sometimes merchants fail to leave due to pathing bugs.
Save and reload the game to force a recalculation of their path.
Use DFHack: If you have DFHack installed, try running fix/stuck-merchants or fix/loyaltycascade if they became hostile.
4. Merchant Animals Died or Were Stolen
If pack animals died or were stolen (by keas, kobolds, or other thieves), the merchants may be stuck without a way to leave.
There's no direct fix, but eventually, the game should remove them.
5. Season Transition
If merchants overstay past a season change, they might be bugged and stay indefinitely.
Deconstruct the Trade Depot (q -> x): This may force them to leave.
If none of these work, they might stay until the next caravan arrives.
I had an elf caravan in my trade post when a Titan attacked and despite sallying forth out of my fortress, all the elves died, leaving their entire caravan worth of supplies forever trapped in my trade depot.
Then I had a human caravan that departed and I found 2 different members of the band 1 square from the exit of the map, with pack animals beside them, just stuck on nothing but never moving (and seemingly able to survive for literal years, I assume because of the cargo they are hauling)
Then I had members of another elven trade caravan fall into a 1 story water pit, get trapped and drown, leaving their pack animals sitting outside of the hole (been about 6 months and they havent died or moved).
Game probably needs a script forcing traders to teleport to the edges of the map and just leave after X amount of days since the caravan departed.
Why? I was here asking for everything but gpt helped me on df so much
Okay, obviously the elves are fair game. They don't even sell cheese, those savages.