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Pick some non-economic stone and pave a road three tiles wide to the edge of the map.
btw it's also a good idea to have that path mostly underground.
I second the "mostly underground" part. I put my ramp about 4 tiles in from the edge, with a hunting dog near the entrance, so I am ready with the army or closing a bridge in time.
To have both a wagon route and traps, make the wagon route more winding, and put a direct route with traps. It doesn't have to be winding by a lot, a curve with traps along the inside wall of a 4 wide tunnel will hit most invaders, but some mill around sometimes.
Like the others have said, the common method is to pave from the edge to a tunnel that then goes down to the stone layer and into the fort or to the forts entrance from there.
So having an open path to your depot but blocking the access to the fort with some draw bridge will only let traders path to the depot. Once they traders have arrived at the depot close the access path and open the bridge to the fort. No enemy will care of this part of your fort.