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MIst generators can do quite a bit, of course, but beyond that all you have to work with is playing around with their personal preferences.
Displaying items (and/or items made from materials) that they like in places where they spend a lot of time, making toys of a material they like if applicable, give them food/drinks with stuff they like in them (harder to do than it seems) all work to some extent.
Also make extra sure they don't get even more negative thoughts from things you could prevent, like seeing corpses and the likes but also smaller ones like not being able to get new clothes (which is apparently part of the problem as well in that child's case).
A mayor/noble that can console properly (or get yelled at "properly") can help a bit as well.
If you didn't do so yet, try giving them a good bedroom (with floor and walls from stone blocks for a higher value, preferably engraved as well) and to take them off from chores (something you kind of want to do for all children anyway).
Once they grow up, putting them to work on something that gives positive thoughts would go a long way but that's for after they reach the age of 18, so there
In the future, make sure to remove baby-wielding mothers from your squads, dfhack has a filter for it specifically.
In fact, it is better to prevent them from approaching battle sites even for the cleanup (same for children).
Adult can cope with a variety of things, children have a limited access to things that give positive thoughts.
On the other hand, as you noted it is kind of nice that the game recognizes traumas and their lasting effects.
It also makes those situations a pretty decent basis for telling the past and future stories of that dwarf.
Big thing for her is to do not give her any chores or tasks that can expose her to anything else right now. Dead vermin, rain, etc. Burrow her far away from those things, but give her access to good food, good alcohol, perhaps limited social visits & toys+clothing.
Or you can see if they have a favorite thing (animals, etc) you can repeatedly expose them to for a happy thought. Large bonus if it can be taken as a pet (or if a cat would adopt them).
If you don't have one, set up a mist generator if possible, as that helps to give EVERYONE a boost every time they walk by it for tasks.
All else fails, kick em out, unfortunately.
Though perhaps morbidly, if she does make it to 18, she may greatly enjoy enacting punishment on other dwarves as a career as a jailer, given her sadistic personality, which may give her happy thoughts later...
Also do not let them do any labor that involves the hospital, trash or hauling refuse etc. Better to just take them off any labor, let them play.
If you are going to get them to do labor, just do the basic hauling ones, like food, water, furniture. You want them to avoid death encounters as much as possible. Since doing that my child survival rate has increased twice over.
He was traumatized when he - and his friends - beat a minotaur to death. Year after year he was going more and more crazy. First he was just vandalizing my property. And then he started beating other dwarves. With every fight he was stronger and stronger, until he was able killing fully armored dorfs with bare hands.
Ended up having an axedwarf split his skull