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Bleeding usually stops within a day, a few days at most for severe wounds. So if you don't see the bleeding status on the dorf, they're not gonna lose any more blood unless the wounds are infected (which, depending on severity and how quickly they recuperate, might take months to bleed out or they replenish blood faster than they lose it).
If they haven't died from their wounds during the first few days, you can safely assume they won't die before the next full moon, which should give you a bit over 3 weeks to prepare for the transformation.
Right, I think I will try to be fast with this. Unfortunately I know next full moon will come very fast so I probably need to make just a micro hospital first, wait for him to turn and then continue expanding.
Please note that at least some werewolves can break down locked doors. The room must be walled up with fortifications in order to shoot the werewolf when he turns.
You can also look at this as an opportunity to use one problem to solve another. Have you accidentally captured something large and extremely nasty in a cage? Well, decorate the isolation ward with that cage (and maybe optionally connect that cage to a lever). ...then if they turn (and they happen to be a building destroyer) at least one of the problems will go away and you'll know not bothering with a door was the right choice to make.
This method also works for dealing with Vampires, except Vampires don't get any booze, or a bed. ...and the room will be 2x2 at best with an alcove in front so you can put up a statue of them cowering in terror as a warning to any others.
Remember, if Urist is hammered to death this can be extremely traumatic for the witnesses, but if they're merely never seen again it's not much of a problem at all.
You might wish to rethink this (or make an extra save), because you may wind up having 200+ were-goblin-wolves on your lands and who knows if they'll ever leave or not.
...or worse, go back home and make a ton of were-goblin-wolves and were-troll-wolves that will come back next year.
TL;DR: I think that plan is likely to go one of two ways: Badly, or very, very badly.
In my next fortress, a werecat showed up around the same time as a monster slayer, which slayed them, but got scratched. The monster slayer did petition for residency, but I couldn't get them isolated in time. But I had my whole military standing by for the next full moon. No scratches, but a number of dwarves had a change in worldview after the killing.