Dwarf Fortress

Dwarf Fortress

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Showing 1-6 of 6 comments
Goon Jan 17, 2023 @ 1:03pm 
Here's are some of the more popular tools that are available now (even with the small percentage of tools that are tested, it's still a long list):

autobutcher and the gui/autobutcher config frontend - automatically butcher excess livestock
autochop (and the gui/autochop config frontend) - automatically designate trees for chopping
autofarm - automatically select crops for planting
ban-cooking - keep your chefs from cooking ingredients that are useful for other things
blueprint (and the gui/blueprint point and click interface) - record the design of your fortress
clean - remove contaminants
cleanowned - force dwarves to drop tattered clothing and go get new clothing
cursecheck - check for cursed creatures
deathcause - find out the cause of death by selecting a corpse or body part
dig-now - fulfill dig designations instantly
drain-aquifer - dry out all aquifers on the map
fastdwarf - make your dwarves super speedy
fix/stable-temp - speed up the game by allowing temperature calculations to quickly find equilibrium
gui/gm-editor - general game memory editor
gui/gm-unit - general unit property editor
gui/launcher - in-game DFHack command launcher with integrated help and autocomplete
gui/pathable - show which tiles are reachable from the selected position
gui/quickcmd - customizable list of favorite DFHack commands
lever - interact with levers (including pulling them with the "hand of Armok")
list-agreements - show which temples and guildhalls you have agreed to build
locate-ore - find ores of specific types on the map
migrants-now - attempt to spawn a migrant wave asap
nestboxes - protect fertile eggs in nestboxes from being gathered and eaten
orders - import, export, and sort manager orders
overlay (and the gui/overlay config frontend) - configure DFHack informational and widget overlays
prioritize - get your dwarves to actually do important jobs (like food hauling)
quickfort (and the gui/quickfort point and click interface) - apply blueprints to your map
quicksave - force the game to save now
quickstart-guide (check this out!) - get new DFHack players oriented
regrass - regrow all grass on the map
remove-stress - calm unhappy dwarves
reveal - reveal map tiles (note that you have to switch into ASCII mode to see underground tiles)
seedwatch - protect your seeds from being cooked when you need them for planting
showmood - explain what a dwarf is looking for for their strange mood project
source - create liquid sources and sinks
stonesense - show the map in 3d
tame - tame wild animals
tiletypes - redraw the map with tiles of your choice
unforbid - remove the "forbidden" flag from items
unsuspend - resume suspended building jobs, also visually marks suspended buildings on the map
warn-starving - warns you when your animals and dwarves are starving or dehydrated
weather - control the weather
workorder - generate manager orders
Goon Jan 17, 2023 @ 1:16pm 
DFHack tools probably won't corrupt your savegame, but it would be really smart to keep backups of the forts that you care about. DFHack may not have fully adapted to the changes in the new version of Dwarf Fortress, and, especially at this early stage of release, there WILL be bugs.

Note that DF's "manual" and "timeline" saves are buggy at the moment, and you should instead copy the entire save directory to somewhere else on your hard drive. Alternately, you can copy the entire DF directory somewhere else, install DFHack in that directory, and keep it completely separate from your Steam installation.
Bufo Jan 17, 2023 @ 1:32pm 
I typed Cleanowned and DFHack found over 70,000 things to throw out. Dorfs are dirty.
oo Jan 17, 2023 @ 1:35pm 
this is dank and bussin
Commisar Jon Fuklaw Jan 17, 2023 @ 1:58pm 
Originally posted by Bufo:
I typed Cleanowned and DFHack found over 70,000 things to throw out. Dorfs are dirty.
Only 5 digits? Sounds like a young fort!
Jeza Jan 18, 2023 @ 11:25am 
Thank you SO much this came just in time to save my fort, I used cleanowned on worn clothes and got 11000 yes eleven thousand clothes dumped for an 11 yo fort with now 220 dwarfs. No wonder I had a hard time opening the stock window.

I wish autodump worked but it's still a huge improvement over vanilla.

Humans got half of it, they took so long to load everything up in the wagons they left early autumn and crossed paths with an invasion, luckily only 2 guards were killed and the goods left my map, I would have cried if all those tattered clothes had been stuck again on my map because the traders had been killed.
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Date Posted: Jan 17, 2023 @ 12:56pm
Posts: 6